X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=873dc5d20693956bea19b72f07acc764a2c14008;hb=7bd23d4d04d6644b6ccae8ea63cfc6646e4248dd;hp=8683182c71dc70cfe61c56fada1f6736280e745e;hpb=a2038c1a011552c3d56d3b318780f7f5eadaf05d;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 8683182c..873dc5d2 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -36,7 +36,7 @@ #include "timeman.h" #include "uci.h" #include "incbin/incbin.h" - +#include "nnue/evaluate_nnue.h" // Macro to embed the default efficiently updatable neural network (NNUE) file // data in the engine binary (using incbin.h, by Dale Weiler). @@ -82,8 +82,6 @@ namespace Eval { eval_file = EvalFileDefaultName; #if defined(DEFAULT_NNUE_DIRECTORY) - #define stringify2(x) #x - #define stringify(x) stringify2(x) vector dirs = { "" , "" , CommandLine::binaryDirectory , stringify(DEFAULT_NNUE_DIRECTORY) }; #else vector dirs = { "" , "" , CommandLine::binaryDirectory }; @@ -95,7 +93,7 @@ namespace Eval { if (directory != "") { ifstream stream(directory + eval_file, ios::binary); - if (load_eval(eval_file, stream)) + if (NNUE::load_eval(eval_file, stream)) currentEvalFileName = eval_file; } @@ -111,7 +109,7 @@ namespace Eval { (void) gEmbeddedNNUEEnd; // Silence warning on unused variable istream stream(&buffer); - if (load_eval(eval_file, stream)) + if (NNUE::load_eval(eval_file, stream)) currentEvalFileName = eval_file; } } @@ -193,8 +191,8 @@ using namespace Trace; namespace { // Threshold for lazy and space evaluation - constexpr Value LazyThreshold1 = Value(3631); - constexpr Value LazyThreshold2 = Value(2084); + constexpr Value LazyThreshold1 = Value(3622); + constexpr Value LazyThreshold2 = Value(1962); constexpr Value SpaceThreshold = Value(11551); // KingAttackWeights[PieceType] contains king attack weights by piece type @@ -1050,20 +1048,22 @@ make_v: Value Eval::evaluate(const Position& pos, int* complexity) { + assert(!pos.checkers()); + Value v; Value psq = pos.psq_eg_stm(); // We use the much less accurate but faster Classical eval when the NNUE // option is set to false. Otherwise we use the NNUE eval unless the - // PSQ advantage is decisive and several pieces remain. (~3 Elo) - bool useClassical = !useNNUE || (pos.count() > 7 && abs(psq) > 1781); + // PSQ advantage is decisive. (~4 Elo at STC, 1 Elo at LTC) + bool useClassical = !useNNUE || abs(psq) > 2048; if (useClassical) v = Evaluation(pos).value(); else { int nnueComplexity; - int scale = 1076 + 96 * pos.non_pawn_material() / 5120; + int scale = 1001 + pos.non_pawn_material() / 64; Color stm = pos.side_to_move(); Value optimism = pos.this_thread()->optimism[stm]; @@ -1072,8 +1072,7 @@ Value Eval::evaluate(const Position& pos, int* complexity) { // Blend nnue complexity with (semi)classical complexity nnueComplexity = ( 406 * nnueComplexity - + 424 * abs(psq - nnue) - + (optimism > 0 ? int(optimism) * int(psq - nnue) : 0) + + (424 + optimism) * abs(psq - nnue) ) / 1024; // Return hybrid NNUE complexity to caller