X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=93e665dfe859295dda5364904469f85cd4ad93eb;hb=98965c139df1483a3d684ee8bc7a60dc4b95efa1;hp=85700bcc60dc2b5d26251c9ebec4d8336a2c6cd9;hpb=f436bf77ad2eb42228747d9aa58eeb7403e23d49;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 85700bcc..93e665df 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -159,7 +159,7 @@ namespace Trace { Score scores[TERM_NB][COLOR_NB]; - double to_cp(Value v) { return double(v) / PawnValueEg; } + double to_cp(Value v) { return double(v) / UCI::NormalizeToPawnValue; } void add(int idx, Color c, Score s) { scores[idx][c] = s; @@ -981,7 +981,7 @@ namespace { // Initialize score by reading the incrementally updated scores included in // the position object (material + piece square tables) and the material // imbalance. Score is computed internally from the white point of view. - Score score = pos.psq_score() + me->imbalance() + pos.this_thread()->trend; + Score score = pos.psq_score() + me->imbalance(); // Probe the pawn hash table pe = Pawns::probe(pos); @@ -1051,33 +1051,41 @@ make_v: Value Eval::evaluate(const Position& pos, int* complexity) { Value v; - Color stm = pos.side_to_move(); Value psq = pos.psq_eg_stm(); // We use the much less accurate but faster Classical eval when the NNUE // option is set to false. Otherwise we use the NNUE eval unless the - // PSQ advantage is decisive and several pieces remain (~3 Elo) + // PSQ advantage is decisive and several pieces remain. (~3 Elo) bool useClassical = !useNNUE || (pos.count() > 7 && abs(psq) > 1760); + if (useClassical) v = Evaluation(pos).value(); else { int nnueComplexity; - int scale = 1064 + 106 * pos.non_pawn_material() / 5120; + int scale = 1076 + 96 * pos.non_pawn_material() / 5120; + + Color stm = pos.side_to_move(); Value optimism = pos.this_thread()->optimism[stm]; Value nnue = NNUE::evaluate(pos, true, &nnueComplexity); + // Blend nnue complexity with (semi)classical complexity - nnueComplexity = (104 * nnueComplexity + 131 * abs(nnue - psq)) / 256; - if (complexity) // Return hybrid NNUE complexity to caller + nnueComplexity = ( 412 * nnueComplexity + + 428 * abs(psq - nnue) + + (optimism > 0 ? int(optimism) * int(psq - nnue) : 0) + ) / 1026; + + // Return hybrid NNUE complexity to caller + if (complexity) *complexity = nnueComplexity; - optimism = optimism * (269 + nnueComplexity) / 256; - v = (nnue * scale + optimism * (scale - 754)) / 1024; + optimism = optimism * (278 + nnueComplexity) / 256; + v = (nnue * scale + optimism * (scale - 755)) / 1024; } // Damp down the evaluation linearly when shuffling - v = v * (195 - pos.rule50_count()) / 211; + v = v * (197 - pos.rule50_count()) / 214; // Guarantee evaluation does not hit the tablebase range v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1); @@ -1107,7 +1115,6 @@ std::string Eval::trace(Position& pos) { std::memset(scores, 0, sizeof(scores)); // Reset any global variable used in eval - pos.this_thread()->trend = SCORE_ZERO; pos.this_thread()->bestValue = VALUE_ZERO; pos.this_thread()->optimism[WHITE] = VALUE_ZERO; pos.this_thread()->optimism[BLACK] = VALUE_ZERO;