X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=ab71fa67df0cc40161ad0fca2259eb3e82b76058;hb=ad926d34c0105d523bfa5cb92cbcf9f337d54c08;hp=2f1d5067d013ce2d0ffee3785aefe78910d689c1;hpb=f7494961de13c3341a1ca2d05ea5f3d28fa35d31;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 2f1d5067..ab71fa67 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -1,6 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) + Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -988,7 +988,9 @@ namespace { // Early exit if score is high auto lazy_skip = [&](Value lazyThreshold) { - return abs(mg_value(score) + eg_value(score)) > lazyThreshold + pos.non_pawn_material() / 32; + return abs(mg_value(score) + eg_value(score)) > lazyThreshold + + std::abs(pos.this_thread()->bestValue) * 5 / 4 + + pos.non_pawn_material() / 32; }; if (lazy_skip(LazyThreshold1)) @@ -1080,27 +1082,36 @@ make_v: Value Eval::evaluate(const Position& pos) { Value v; + bool useClassical = false; - // Deciding between classical and NNUE eval: for high PSQ imbalance we use classical, + // Deciding between classical and NNUE eval (~10 Elo): for high PSQ imbalance we use classical, // but we switch to NNUE during long shuffling or with high material on the board. - if ( !useNNUE || abs(eg_value(pos.psq_score())) * 5 > (850 + pos.non_pawn_material() / 64) * (5 + pos.rule50_count())) + { v = Evaluation(pos).value(); // classical - else + useClassical = abs(v) >= 300; + } + + // If result of a classical evaluation is much lower than threshold fall back to NNUE + if (useNNUE && !useClassical) { - int scale = 883 - + 32 * pos.count() - + 32 * pos.non_pawn_material() / 1024; + Value nnue = NNUE::evaluate(pos, true); // NNUE + int scale = 1136 + 20 * pos.non_pawn_material() / 1024; + Color stm = pos.side_to_move(); + Value optimism = pos.this_thread()->optimism[stm]; + Value psq = (stm == WHITE ? 1 : -1) * eg_value(pos.psq_score()); + int complexity = abs(nnue - psq) / 256; - v = NNUE::evaluate(pos, true) * scale / 1024; // NNUE + optimism *= (1 + complexity); + v = (nnue + optimism) * scale / 1024 - optimism; if (pos.is_chess960()) v += fix_FRC(pos); } // Damp down the evaluation linearly when shuffling - v = v * (100 - pos.rule50_count()) / 100; + v = v * (207 - pos.rule50_count()) / 207; // Guarantee evaluation does not hit the tablebase range v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1); @@ -1125,7 +1136,11 @@ std::string Eval::trace(Position& pos) { std::memset(scores, 0, sizeof(scores)); - pos.this_thread()->trend = SCORE_ZERO; // Reset any dynamic contempt + // Reset any global variable used in eval + pos.this_thread()->trend = SCORE_ZERO; + pos.this_thread()->bestValue = VALUE_ZERO; + pos.this_thread()->optimism[WHITE] = VALUE_ZERO; + pos.this_thread()->optimism[BLACK] = VALUE_ZERO; v = Evaluation(pos).value();