X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=c880b7c7845f3c881ba2d7600a662c393e6a9436;hb=856a5f3aaaf8b9d53599963decacd4476b55c034;hp=9af22264b89ff00fbdd247eb33468072d750a962;hpb=e38eb2302d3d3451b387cc9524501d13f5ed63e4;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 9af22264..c880b7c7 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -61,11 +61,11 @@ namespace { // KingAttackWeights array. int kingAttackersWeight[COLOR_NB]; - // kingAdjacentZoneAttacksCount[color] is the number of attacks to squares - // directly adjacent to the king of the given color. Pieces which attack - // more than one square are counted multiple times. For instance, if black's - // king is on g8 and there's a white knight on g5, this knight adds - // 2 to kingAdjacentZoneAttacksCount[BLACK]. + // kingAdjacentZoneAttacksCount[color] is the number of attacks by the given + // color to squares directly adjacent to the enemy king. Pieces which attack + // more than one square are counted multiple times. For instance, if there is + // a white knight on g5 and black's king is on g8, this white knight adds 2 + // to kingAdjacentZoneAttacksCount[WHITE]. int kingAdjacentZoneAttacksCount[COLOR_NB]; Bitboard pinnedPieces[COLOR_NB]; @@ -73,17 +73,18 @@ namespace { namespace Tracing { - enum Term { // First 8 entries are for PieceType + enum Terms { // First 8 entries are for PieceType MATERIAL = 8, IMBALANCE, MOBILITY, THREAT, PASSED, SPACE, TOTAL, TERMS_NB }; Score scores[COLOR_NB][TERMS_NB]; - - std::ostream& operator<<(std::ostream& os, Term idx); + EvalInfo ei; + ScaleFactor sf; double to_cp(Value v); void write(int idx, Color c, Score s); void write(int idx, Score w, Score b = SCORE_ZERO); + void print(std::stringstream& ss, const char* name, int idx); std::string do_trace(const Position& pos); } @@ -116,8 +117,8 @@ namespace { S( 25, 41), S( 25, 41), S(25, 41), S(25, 41) } }; - // Outpost[Bishop/Knight][Square] contains bonuses for knights and bishops - // outposts, indexed by piece type and square (from white's point of view). + // Outpost[PieceType][Square] contains bonuses for knights and bishops outposts, + // indexed by piece type and square (from white's point of view). const Value Outpost[][SQUARE_NB] = { {// A B C D E F G H V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // Knights @@ -146,8 +147,8 @@ namespace { // ThreatenedByPawn[PieceType] contains a penalty according to which piece // type is attacked by an enemy pawn. - const Score ThreatenedByPawn[PIECE_TYPE_NB] = { - S(0, 0), S(0, 0), S(87, 118), S(84, 122), S(114, 203), S(121, 217) + const Score ThreatenedByPawn[] = { + S(0, 0), S(0, 0), S(107, 138), S(84, 122), S(114, 203), S(121, 217) }; // Assorted bonuses and penalties used by evaluation @@ -162,7 +163,7 @@ namespace { const Score Unstoppable = S( 0, 20); const Score Hanging = S(31, 26); const Score PawnAttackThreat = S(20, 20); - const Score PawnSafePush = S( 5 , 5); + const Score PawnSafePush = S( 5, 5); // Penalty for a bishop on a1/h1 (a8/h8 for black) which is trapped by // a friendly pawn on b2/g2 (b7/g7 for black). This can obviously only @@ -176,7 +177,7 @@ namespace { // by the space evaluation. In the middlegame, each side is given a bonus // based on how many squares inside this area are safe and available for // friendly minor pieces. - const Bitboard SpaceMask[COLOR_NB] = { + const Bitboard SpaceMask[] = { (FileCBB | FileDBB | FileEBB | FileFBB) & (Rank2BB | Rank3BB | Rank4BB), (FileCBB | FileDBB | FileEBB | FileFBB) & (Rank7BB | Rank6BB | Rank5BB) }; @@ -187,7 +188,7 @@ namespace { // index to KingDanger[]. // // KingAttackWeights[PieceType] contains king attack weights by piece type - const int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 7, 5, 4, 1 }; + const int KingAttackWeights[] = { 0, 0, 7, 5, 4, 1 }; // Bonuses for enemy's safe checks const int QueenContactCheck = 89; @@ -213,12 +214,13 @@ namespace { template void init_eval_info(const Position& pos, EvalInfo& ei) { - const Color Them = (Us == WHITE ? BLACK : WHITE); + const Color Them = (Us == WHITE ? BLACK : WHITE); const Square Down = (Us == WHITE ? DELTA_S : DELTA_N); ei.pinnedPieces[Us] = pos.pinned_pieces(Us); - ei.attackedBy[Us][ALL_PIECES] = ei.attackedBy[Us][PAWN] = ei.pi->pawn_attacks(Us); + Bitboard b = ei.attackedBy[Them][KING] = pos.attacks_from(pos.king_square(Them)); + ei.attackedBy[Us][ALL_PIECES] = ei.attackedBy[Us][PAWN] = ei.pi->pawn_attacks(Us); // Init king safety tables only if we are going to use them if (pos.non_pawn_material(Us) >= QueenValueMg) @@ -412,10 +414,10 @@ namespace { // attacked and undefended squares around our king and the quality of // the pawn shelter (current 'score' value). attackUnits = std::min(74, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) - + 8 * ei.kingAdjacentZoneAttacksCount[Them] + + 8 * ei.kingAdjacentZoneAttacksCount[Them] + 25 * popcount(undefended) - + 11 * (ei.pinnedPieces[Us] != 0) - - mg_value(score) * 31 / 256 + + 11 * (ei.pinnedPieces[Us] != 0) + - mg_value(score) / 8 - !pos.count(Them) * 60; // Analyse the enemy's safe queen contact checks. Firstly, find the @@ -802,7 +804,7 @@ namespace { v /= int(PHASE_MIDGAME); - // In case of tracing add all single evaluation terms for both white and black + // In case of tracing add all single evaluation contributions for both white and black if (Trace) { Tracing::write(Tracing::MATERIAL, pos.psq_score()); @@ -813,37 +815,46 @@ namespace { Tracing::write(Tracing::SPACE, apply_weight(evaluate_space(pos, ei), Weights[Space]) , apply_weight(evaluate_space(pos, ei), Weights[Space])); Tracing::write(Tracing::TOTAL, score); + Tracing::ei = ei; + Tracing::sf = sf; } return (pos.side_to_move() == WHITE ? v : -v) + Eval::Tempo; } - // Tracing functions + // Tracing function definitions double Tracing::to_cp(Value v) { return double(v) / PawnValueEg; } void Tracing::write(int idx, Color c, Score s) { scores[c][idx] = s; } void Tracing::write(int idx, Score w, Score b) { - scores[WHITE][idx] = w, scores[BLACK][idx] = b; - } - std::ostream& Tracing::operator<<(std::ostream& os, Term t) { - - double wScore[] = { to_cp(mg_value(scores[WHITE][t])), to_cp(eg_value(scores[WHITE][t])) }; - double bScore[] = { to_cp(mg_value(scores[BLACK][t])), to_cp(eg_value(scores[BLACK][t])) }; - - if (t == MATERIAL || t == IMBALANCE || t == Term(PAWN) || t == TOTAL) - os << " --- --- | --- --- | "; - else - os << std::setw(5) << wScore[MG] << " " << std::setw(5) << wScore[EG] << " | " - << std::setw(5) << bScore[MG] << " " << std::setw(5) << bScore[EG] << " | "; - - os << std::setw(5) << wScore[MG] - bScore[MG] << " " - << std::setw(5) << wScore[EG] - bScore[EG] << " \n"; + write(idx, WHITE, w); + write(idx, BLACK, b); + } - return os; + void Tracing::print(std::stringstream& ss, const char* name, int idx) { + + Score wScore = scores[WHITE][idx]; + Score bScore = scores[BLACK][idx]; + + switch (idx) { + case MATERIAL: case IMBALANCE: case PAWN: case TOTAL: + ss << std::setw(15) << name << " | --- --- | --- --- | " + << std::setw(5) << to_cp(mg_value(wScore - bScore)) << " " + << std::setw(5) << to_cp(eg_value(wScore - bScore)) << " \n"; + break; + default: + ss << std::setw(15) << name << " | " << std::noshowpos + << std::setw(5) << to_cp(mg_value(wScore)) << " " + << std::setw(5) << to_cp(eg_value(wScore)) << " | " + << std::setw(5) << to_cp(mg_value(bScore)) << " " + << std::setw(5) << to_cp(eg_value(bScore)) << " | " + << std::setw(5) << to_cp(mg_value(wScore - bScore)) << " " + << std::setw(5) << to_cp(eg_value(wScore - bScore)) << " \n"; + } } std::string Tracing::do_trace(const Position& pos) { @@ -857,21 +868,23 @@ namespace { ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2) << " Eval term | White | Black | Total \n" << " | MG EG | MG EG | MG EG \n" - << "----------------+-------------+-------------+-------------\n" - << " Material | " << Term(MATERIAL) - << " Imbalance | " << Term(IMBALANCE) - << " Pawns | " << Term(PAWN) - << " Knights | " << Term(KNIGHT) - << " Bishop | " << Term(BISHOP) - << " Rooks | " << Term(ROOK) - << " Queens | " << Term(QUEEN) - << " Mobility | " << Term(MOBILITY) - << " King safety | " << Term(KING) - << " Threats | " << Term(THREAT) - << " Passed pawns | " << Term(PASSED) - << " Space | " << Term(SPACE) - << "----------------+-------------+-------------+-------------\n" - << " Total | " << Term(TOTAL); + << "----------------+-------------+-------------+-------------\n"; + + print(ss, "Material", MATERIAL); + print(ss, "Imbalance", IMBALANCE); + print(ss, "Pawns", PAWN); + print(ss, "Knights", KNIGHT); + print(ss, "Bishops", BISHOP); + print(ss, "Rooks", ROOK); + print(ss, "Queens", QUEEN); + print(ss, "Mobility", MOBILITY); + print(ss, "King safety", KING); + print(ss, "Threats", THREAT); + print(ss, "Passed pawns", PASSED); + print(ss, "Space", SPACE); + + ss << "----------------+-------------+-------------+-------------\n"; + print(ss, "Total", TOTAL); ss << "\nTotal Evaluation: " << to_cp(v) << " (white side)\n";