X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=cf6f23eac55641fd782b905c5b772a2e49e7ab29;hb=69639d764bde566e524b8c2566119bf677cb2622;hp=3b6cbbcd8a644d47fb599107a44a565e7276533d;hpb=b60f9cc4515cdfb657a0166abb29a60257cc59e1;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 3b6cbbcd..cf6f23ea 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -89,7 +89,7 @@ namespace Eval { vector dirs = { "" , "" , CommandLine::binaryDirectory }; #endif - for (string directory : dirs) + for (const string& directory : dirs) if (currentEvalFileName != eval_file) { if (directory != "") @@ -159,24 +159,24 @@ namespace Trace { Score scores[TERM_NB][COLOR_NB]; - double to_cp(Value v) { return double(v) / UCI::NormalizeToPawnValue; } + static double to_cp(Value v) { return double(v) / UCI::NormalizeToPawnValue; } - void add(int idx, Color c, Score s) { + static void add(int idx, Color c, Score s) { scores[idx][c] = s; } - void add(int idx, Score w, Score b = SCORE_ZERO) { + static void add(int idx, Score w, Score b = SCORE_ZERO) { scores[idx][WHITE] = w; scores[idx][BLACK] = b; } - std::ostream& operator<<(std::ostream& os, Score s) { + static std::ostream& operator<<(std::ostream& os, Score s) { os << std::setw(5) << to_cp(mg_value(s)) << " " << std::setw(5) << to_cp(eg_value(s)); return os; } - std::ostream& operator<<(std::ostream& os, Term t) { + static std::ostream& operator<<(std::ostream& os, Term t) { if (t == MATERIAL || t == IMBALANCE || t == WINNABLE || t == TOTAL) os << " ---- ----" << " | " << " ---- ----"; @@ -193,8 +193,8 @@ using namespace Trace; namespace { // Threshold for lazy and space evaluation - constexpr Value LazyThreshold1 = Value(3631); - constexpr Value LazyThreshold2 = Value(2084); + constexpr Value LazyThreshold1 = Value(3622); + constexpr Value LazyThreshold2 = Value(1962); constexpr Value SpaceThreshold = Value(11551); // KingAttackWeights[PieceType] contains king attack weights by piece type @@ -388,10 +388,10 @@ namespace { template template Score Evaluation::pieces() { - constexpr Color Them = ~Us; - constexpr Direction Down = -pawn_push(Us); - constexpr Bitboard OutpostRanks = (Us == WHITE ? Rank4BB | Rank5BB | Rank6BB - : Rank5BB | Rank4BB | Rank3BB); + constexpr Color Them = ~Us; + [[maybe_unused]] constexpr Direction Down = -pawn_push(Us); + [[maybe_unused]] constexpr Bitboard OutpostRanks = (Us == WHITE ? Rank4BB | Rank5BB | Rank6BB + : Rank5BB | Rank4BB | Rank3BB); Bitboard b1 = pos.pieces(Us, Pt); Bitboard b, bb; Score score = SCORE_ZERO; @@ -430,7 +430,7 @@ namespace { int mob = popcount(b & mobilityArea[Us]); mobility[Us] += MobilityBonus[Pt - 2][mob]; - if (Pt == BISHOP || Pt == KNIGHT) + if constexpr (Pt == BISHOP || Pt == KNIGHT) { // Bonus if the piece is on an outpost square or can reach one // Bonus for knights (UncontestedOutpost) if few relevant targets @@ -1056,14 +1056,14 @@ Value Eval::evaluate(const Position& pos, int* complexity) { // We use the much less accurate but faster Classical eval when the NNUE // option is set to false. Otherwise we use the NNUE eval unless the // PSQ advantage is decisive and several pieces remain. (~3 Elo) - bool useClassical = !useNNUE || (pos.count() > 7 && abs(psq) > 1760); + bool useClassical = !useNNUE || (pos.count() > 7 && abs(psq) > 1781); if (useClassical) v = Evaluation(pos).value(); else { int nnueComplexity; - int scale = 1076 + 96 * pos.non_pawn_material() / 5120; + int scale = 1001 + 5 * pos.count() + 61 * pos.non_pawn_material() / 4096; Color stm = pos.side_to_move(); Value optimism = pos.this_thread()->optimism[stm]; @@ -1071,21 +1071,20 @@ Value Eval::evaluate(const Position& pos, int* complexity) { Value nnue = NNUE::evaluate(pos, true, &nnueComplexity); // Blend nnue complexity with (semi)classical complexity - nnueComplexity = ( 412 * nnueComplexity - + 428 * abs(psq - nnue) - + (optimism > 0 ? int(optimism) * int(psq - nnue) : 0) + nnueComplexity = ( 406 * nnueComplexity + + (424 + optimism) * abs(psq - nnue) ) / 1024; // Return hybrid NNUE complexity to caller if (complexity) *complexity = nnueComplexity; - optimism = optimism * (278 + nnueComplexity) / 256; - v = (nnue * scale + optimism * (scale - 755)) / 1024; + optimism = optimism * (272 + nnueComplexity) / 256; + v = (nnue * scale + optimism * (scale - 748)) / 1024; } // Damp down the evaluation linearly when shuffling - v = v * (197 - pos.rule50_count()) / 214; + v = v * (200 - pos.rule50_count()) / 214; // Guarantee evaluation does not hit the tablebase range v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);