X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=daa911e682fefaa4d2753e2077e4b0837261b58d;hb=e005270fb6fb5a21ccfa91186181707882aef285;hp=70c91f8ae7a877d2ffdf6efbf6395120835c2ce9;hpb=15616ad19965444ea66896a0511f2a4d48745110;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 70c91f8a..daa911e6 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -238,18 +238,18 @@ namespace { Score evaluate_pieces_of_color(const Position& pos, EvalInfo& ei, Score& mobility); template - Score evaluate_king(const Position& pos, EvalInfo& ei, Value margins[]); + Score evaluate_king(const Position& pos, const EvalInfo& ei, Value margins[]); template - Score evaluate_threats(const Position& pos, EvalInfo& ei); + Score evaluate_threats(const Position& pos, const EvalInfo& ei); template - Score evaluate_passed_pawns(const Position& pos, EvalInfo& ei); + Score evaluate_passed_pawns(const Position& pos, const EvalInfo& ei); template - int evaluate_space(const Position& pos, EvalInfo& ei); + int evaluate_space(const Position& pos, const EvalInfo& ei); - Score evaluate_unstoppable_pawns(const Position& pos, EvalInfo& ei); + Score evaluate_unstoppable_pawns(const Position& pos, const EvalInfo& ei); Value interpolate(const Score& v, Phase ph, ScaleFactor sf); Score apply_weight(Score v, Score w); @@ -530,10 +530,17 @@ Value do_evaluate(const Position& pos, Value& margin) { if (Piece == BISHOP) score -= BishopPawns * ei.pi->pawns_on_same_color_squares(Us, s); - // Bishop and knight outposts squares - if ( (Piece == BISHOP || Piece == KNIGHT) - && !(pos.pieces(Them, PAWN) & pawn_attack_span(Us, s))) - score += evaluate_outposts(pos, ei, s); + if (Piece == BISHOP || Piece == KNIGHT) + { + // Bishop and knight outposts squares + if (!(pos.pieces(Them, PAWN) & pawn_attack_span(Us, s))) + score += evaluate_outposts(pos, ei, s); + + // Pawn in front of knight/bishop + if ( relative_rank(Us, s) < RANK_5 + && (pos.pieces(PAWN) & (s + pawn_push(Us)))) + score += make_score(16, 0); + } if ( (Piece == ROOK || Piece == QUEEN) && relative_rank(Us, s) >= RANK_5) @@ -596,7 +603,7 @@ Value do_evaluate(const Position& pos, Value& margin) { // and the type of attacked one. template - Score evaluate_threats(const Position& pos, EvalInfo& ei) { + Score evaluate_threats(const Position& pos, const EvalInfo& ei) { const Color Them = (Us == WHITE ? BLACK : WHITE); @@ -667,7 +674,7 @@ Value do_evaluate(const Position& pos, Value& margin) { // evaluate_king<>() assigns bonuses and penalties to a king of a given color template - Score evaluate_king(const Position& pos, EvalInfo& ei, Value margins[]) { + Score evaluate_king(const Position& pos, const EvalInfo& ei, Value margins[]) { const Color Them = (Us == WHITE ? BLACK : WHITE); @@ -780,7 +787,7 @@ Value do_evaluate(const Position& pos, Value& margin) { // evaluate_passed_pawns<>() evaluates the passed pawns of the given color template - Score evaluate_passed_pawns(const Position& pos, EvalInfo& ei) { + Score evaluate_passed_pawns(const Position& pos, const EvalInfo& ei) { const Color Them = (Us == WHITE ? BLACK : WHITE); @@ -882,7 +889,7 @@ Value do_evaluate(const Position& pos, Value& margin) { // evaluate_unstoppable_pawns() evaluates the unstoppable passed pawns for both sides, this is quite // conservative and returns a winning score only when we are very sure that the pawn is winning. - Score evaluate_unstoppable_pawns(const Position& pos, EvalInfo& ei) { + Score evaluate_unstoppable_pawns(const Position& pos, const EvalInfo& ei) { Bitboard b, b2, blockers, supporters, queeningPath, candidates; Square s, blockSq, queeningSquare; @@ -1047,7 +1054,7 @@ Value do_evaluate(const Position& pos, Value& margin) { // twice. Finally, the space bonus is scaled by a weight taken from the // material hash table. The aim is to improve play on game opening. template - int evaluate_space(const Position& pos, EvalInfo& ei) { + int evaluate_space(const Position& pos, const EvalInfo& ei) { const Color Them = (Us == WHITE ? BLACK : WHITE);