X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=eaad4d556722cb0b2f99d8e0984865f2c549f8c1;hb=15ac117ac492e3147b391aa0ee3665fe8876be63;hp=9ed9e8e3079f32171c662114e80d334d7f6de8cb;hpb=4c7de9e8abd8d5dc71d0c85dddd75a7b244600d7;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 9ed9e8e3..eaad4d55 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -1042,75 +1042,40 @@ make_v: return v; } - - /// Fisher Random Chess: correction for cornered bishops, to fix chess960 play with NNUE - - Value fix_FRC(const Position& pos) { - - constexpr Bitboard Corners = 1ULL << SQ_A1 | 1ULL << SQ_H1 | 1ULL << SQ_A8 | 1ULL << SQ_H8; - - if (!(pos.pieces(BISHOP) & Corners)) - return VALUE_ZERO; - - int correction = 0; - - if ( pos.piece_on(SQ_A1) == W_BISHOP - && pos.piece_on(SQ_B2) == W_PAWN) - correction -= CorneredBishop; - - if ( pos.piece_on(SQ_H1) == W_BISHOP - && pos.piece_on(SQ_G2) == W_PAWN) - correction -= CorneredBishop; - - if ( pos.piece_on(SQ_A8) == B_BISHOP - && pos.piece_on(SQ_B7) == B_PAWN) - correction += CorneredBishop; - - if ( pos.piece_on(SQ_H8) == B_BISHOP - && pos.piece_on(SQ_G7) == B_PAWN) - correction += CorneredBishop; - - return pos.side_to_move() == WHITE ? Value(3 * correction) - : -Value(3 * correction); - } - } // namespace Eval /// evaluate() is the evaluator for the outer world. It returns a static /// evaluation of the position from the point of view of the side to move. -Value Eval::evaluate(const Position& pos) { +Value Eval::evaluate(const Position& pos, int* complexity) { Value v; - // Deciding between classical and NNUE eval (~10 Elo): for high PSQ imbalance we use classical, - // but we switch to NNUE during long shuffling or with high material on the board. - bool useClassical = (pos.this_thread()->depth > 9 || pos.count() > 7) && - abs(eg_value(pos.psq_score())) * 5 > (856 + pos.non_pawn_material() / 64) * (10 + pos.rule50_count()); + Color stm = pos.side_to_move(); + Value psq = pos.psq_eg_stm(); - // Deciding between classical and NNUE eval (~10 Elo): for high PSQ imbalance we use classical, + // Deciding between classical and NNUE eval: for high PSQ imbalance we use classical, // but we switch to NNUE during long shuffling or with high material on the board. - if (!useNNUE || useClassical) - { - v = Evaluation(pos).value(); // classical - useClassical = abs(v) >= 297; - } + bool useClassical = !useNNUE || + ((pos.count() > 7) + && abs(psq) * 5 > (856 + pos.non_pawn_material() / 64) * (10 + pos.rule50_count())); - // If result of a classical evaluation is much lower than threshold fall back to NNUE - if (useNNUE && !useClassical) + if (useClassical) + v = Evaluation(pos).value(); + else { - Value nnue = NNUE::evaluate(pos, true); // NNUE - int scale = 1080 + 110 * pos.non_pawn_material() / 5120; - Color stm = pos.side_to_move(); - Value optimism = pos.this_thread()->optimism[stm]; - Value psq = (stm == WHITE ? 1 : -1) * eg_value(pos.psq_score()); - int complexity = (278 * abs(nnue - psq)) / 256; - - optimism = optimism * (251 + complexity) / 256; - v = (nnue * scale + optimism * (scale - 852)) / 1024; - - if (pos.is_chess960()) - v += fix_FRC(pos); + int nnueComplexity; + int scale = 1064 + 106 * pos.non_pawn_material() / 5120; + Value optimism = pos.this_thread()->optimism[stm]; + + Value nnue = NNUE::evaluate(pos, true, &nnueComplexity); + // Blend nnue complexity with (semi)classical complexity + nnueComplexity = (104 * nnueComplexity + 131 * abs(nnue - psq)) / 256; + if (complexity) // Return hybrid NNUE complexity to caller + *complexity = nnueComplexity; + + optimism = optimism * (269 + nnueComplexity) / 256; + v = (nnue * scale + optimism * (scale - 754)) / 1024; } // Damp down the evaluation linearly when shuffling @@ -1119,6 +1084,10 @@ Value Eval::evaluate(const Position& pos) { // Guarantee evaluation does not hit the tablebase range v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1); + // When not using NNUE, return classical complexity to caller + if (complexity && (!useNNUE || useClassical)) + *complexity = abs(v - psq); + return v; } @@ -1140,7 +1109,6 @@ std::string Eval::trace(Position& pos) { std::memset(scores, 0, sizeof(scores)); // Reset any global variable used in eval - pos.this_thread()->depth = 0; pos.this_thread()->trend = SCORE_ZERO; pos.this_thread()->bestValue = VALUE_ZERO; pos.this_thread()->optimism[WHITE] = VALUE_ZERO;