X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fevaluate.cpp;h=f4811aea82433945cf77d9ffcfc9191aa23f05ad;hb=76f9cd4df1292ffa919e039edcfb8069f576e698;hp=c50d14c21aac50605e6a58d87fddbe83d49e285f;hpb=f0f6da2d30fc005fd0fa126ee1eefd11fe10a604;p=stockfish diff --git a/src/evaluate.cpp b/src/evaluate.cpp index c50d14c2..f4811aea 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -28,8 +28,7 @@ #include "evaluate.h" #include "material.h" #include "pawns.h" - -std::atomic Eval::Contempt; +#include "thread.h" namespace Trace { @@ -412,7 +411,7 @@ namespace { constexpr Color Them = (Us == WHITE ? BLACK : WHITE); constexpr Bitboard Camp = (Us == WHITE ? AllSquares ^ Rank6BB ^ Rank7BB ^ Rank8BB - : AllSquares ^ Rank1BB ^ Rank2BB ^ Rank3BB); + : AllSquares ^ Rank1BB ^ Rank2BB ^ Rank3BB); const Square ksq = pos.square(Us); Bitboard weak, b, b1, b2, safe, unsafeChecks, pinned; @@ -801,11 +800,10 @@ namespace { { if (pos.opposite_bishops()) { - // Endgame with opposite-colored bishops and no other pieces (ignoring pawns) - // is almost a draw, in case of KBP vs KB, it is even more a draw. + // Endgame with opposite-colored bishops and no other pieces is almost a draw if ( pos.non_pawn_material(WHITE) == BishopValueMg && pos.non_pawn_material(BLACK) == BishopValueMg) - sf = more_than_one(pos.pieces(PAWN)) ? 31 : 9; + sf = 31; // Endgame with opposite-colored bishops, but also other pieces. Still // a bit drawish, but not as drawish as with only the two bishops. @@ -844,7 +842,7 @@ namespace { // Initialize score by reading the incrementally updated scores included in // the position object (material + piece square tables) and the material // imbalance. Score is computed internally from the white point of view. - Score score = pos.psq_score() + me->imbalance() + Eval::Contempt; + Score score = pos.psq_score() + me->imbalance() + pos.this_thread()->contempt; // Probe the pawn hash table pe = Pawns::probe(pos); @@ -915,7 +913,7 @@ std::string Eval::trace(const Position& pos) { std::memset(scores, 0, sizeof(scores)); - Eval::Contempt = SCORE_ZERO; // Reset any dynamic contempt + pos.this_thread()->contempt = SCORE_ZERO; // Reset any dynamic contempt Value v = Evaluation(pos).value();