X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmain.cpp;h=62e0ed525d709c0cb3e6a21d44571684e702467a;hb=a5a89b27c8e3225fb453d603bc4515d32bb351c3;hp=9979e8514b8745c4dbcaa7e0e9ae94267e7ce564;hpb=aa7121297de97ee0f449d7a265d91796ac3d8843;p=stockfish
diff --git a/src/main.cpp b/src/main.cpp
index 9979e851..62e0ed52 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1,97 +1,53 @@
/*
- Glaurung, a UCI chess playing engine.
- Copyright (C) 2004-2008 Tord Romstad
+ Stockfish, a UCI chess playing engine derived from Glaurung 2.1
+ Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
- Glaurung is free software: you can redistribute it and/or modify
+ Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
-
- Glaurung is distributed in the hope that it will be useful,
+
+ Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
-
+
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
-
-////
-//// Includes
-////
-
#include
-#include "benchmark.h"
#include "bitboard.h"
-#include "direction.h"
#include "endgame.h"
-#include "evaluate.h"
-#include "material.h"
-#include "mersenne.h"
-#include "misc.h"
-#include "movepick.h"
#include "position.h"
+#include "psqt.h"
#include "search.h"
+#include "syzygy/tbprobe.h"
#include "thread.h"
+#include "tt.h"
#include "uci.h"
-#include "ucioption.h"
-
-using std::string;
-
-////
-//// Functions
-////
-
-int main(int argc, char *argv[]) {
-
- // Disable IO buffering
- std::cout.rdbuf()->pubsetbuf(NULL, 0);
- std::cin.rdbuf()->pubsetbuf(NULL, 0);
-
- // Initialization
- init_piece_attacks_fn();
- init_mersenne();
- init_direction_table();
- init_bitboards();
- init_uci_options();
- Position::init_zobrist();
- Position::init_piece_square_tables();
- MaterialInfo::init();
- MovePicker::init_phase_table();
- init_eval(1);
- init_bitbases();
- init_threads();
+using namespace Stockfish;
- // Make random number generation less deterministic, for book moves
- for (int i = abs(get_system_time() % 10000); i > 0; i--)
- genrand_int32();
+int main(int argc, char* argv[]) {
- // Process command line arguments
- if (argc >= 2 && string(argv[1]) == "bench")
- {
- if (argc < 4 || argc > 6)
- {
- std::cout << "Usage: glaurung bench "
- << "[time = 60s] [fen positions file = default]"
- << std::endl;
- exit(0);
- }
- string time = argc > 4 ? argv[4] : "60";
- string fen = argc > 5 ? argv[5] : "default";
- benchmark(string(argv[2]) + " " + string(argv[3]) + " " + time + " " + fen);
- return 0;
- }
+ std::cout << engine_info() << std::endl;
- // Print copyright notice
- std::cout << engine_name() << ". "
- << "Copyright (C) 2004-2008 Tord Romstad."
- << std::endl;
+ CommandLine::init(argc, argv);
+ UCI::init(Options);
+ Tune::init();
+ PSQT::init();
+ Bitboards::init();
+ Position::init();
+ Bitbases::init();
+ Endgames::init();
+ Threads.set(size_t(Options["Threads"]));
+ Search::clear(); // After threads are up
+ Eval::NNUE::init();
- // Enter UCI mode
- uci_main_loop();
+ UCI::loop(argc, argv);
+ Threads.set(0);
return 0;
}