X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmaterial.cpp;h=c0237e7cac7507f3442977d0ffc153c3058544ef;hb=03a9b3bd8d79e1677f1c74cf7d8f8036795675c6;hp=114f083171fe748423c83070cb619d853ad44096;hpb=c8e5384c3a4a5d9ac709c9b50954907a7f07109c;p=stockfish diff --git a/src/material.cpp b/src/material.cpp index 114f0831..c0237e7c 100644 --- a/src/material.cpp +++ b/src/material.cpp @@ -53,15 +53,10 @@ namespace { { 101, 100, -37, 141, 268, 0 } // Queen }; - // PawnSet[pawn count] contains a bonus/malus indexed by number of pawns - const int PawnSet[] = { - 24, -32, 107, -51, 117, -9, -126, -21, 31 - }; - // QueenMinorsImbalance[opp_minor_count] is applied when only one side has a queen. // It contains a bonus/malus for the side with the queen. - const int QueenMinorsImbalance[16] = { - 31, -8, -15, -25, -5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 + const int QueenMinorsImbalance[13] = { + 31, -8, -15, -25, -5 }; // Endgame evaluation and scaling functions are accessed directly and not through @@ -100,9 +95,9 @@ namespace { const Color Them = (Us == WHITE ? BLACK : WHITE); - int bonus = PawnSet[pieceCount[Us][PAWN]]; + int bonus = 0; - // Second-degree polynomial material imbalance by Tord Romstad + // Second-degree polynomial material imbalance, by Tord Romstad for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; ++pt1) { if (!pieceCount[Us][pt1]) @@ -144,7 +139,13 @@ Entry* probe(const Position& pos) { std::memset(e, 0, sizeof(Entry)); e->key = key; e->factor[WHITE] = e->factor[BLACK] = (uint8_t)SCALE_FACTOR_NORMAL; - e->gamePhase = pos.game_phase(); + + Value npm_w = pos.non_pawn_material(WHITE); + Value npm_b = pos.non_pawn_material(BLACK); + Value npm = std::max(EndgameLimit, std::min(npm_w + npm_b, MidgameLimit)); + + // Map total non-pawn material into [PHASE_ENDGAME, PHASE_MIDGAME] + e->gamePhase = Phase(((npm - EndgameLimit) * PHASE_MIDGAME) / (MidgameLimit - EndgameLimit)); // Let's look if we have a specialized evaluation function for this particular // material configuration. Firstly we look for a fixed configuration one, then @@ -181,9 +182,6 @@ Entry* probe(const Position& pos) { e->scalingFunction[c] = &ScaleKQKRPs[c]; } - Value npm_w = pos.non_pawn_material(WHITE); - Value npm_b = pos.non_pawn_material(BLACK); - if (npm_w + npm_b == VALUE_ZERO && pos.pieces(PAWN)) // Only pawns on the board { if (!pos.count(BLACK))