X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmaterial.h;h=9acf78f5ab46bd8b61f88c592d3213f8956615b9;hb=6a8767a0d5d9502e6d4de1bef97468b5d6fab80a;hp=80d016551113e7bcac6eb03b6c4713bad2d5aac3;hpb=84f3e867903f62480c33243dd0ecbffd342796fc;p=stockfish diff --git a/src/material.h b/src/material.h index 80d01655..9acf78f5 100644 --- a/src/material.h +++ b/src/material.h @@ -1,6 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file) + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -24,11 +24,11 @@ #include "position.h" #include "types.h" -namespace Material { +namespace Stockfish::Material { /// Material::Entry contains various information about a material configuration. /// It contains a material imbalance evaluation, a function pointer to a special -/// endgame evaluation function (which in most cases is NULL, meaning that the +/// endgame evaluation function (which in most cases is nullptr, meaning that the /// standard evaluation function will be used), and scale factors. /// /// The scale factors are used to scale the evaluation score up or down. For @@ -37,8 +37,8 @@ namespace Material { struct Entry { - Score imbalance() const { return make_score(value, value); } - Phase game_phase() const { return gamePhase; } + Score imbalance() const { return score; } + Phase game_phase() const { return (Phase)gamePhase; } bool specialized_eval_exists() const { return evaluationFunction != nullptr; } Value evaluate(const Position& pos) const { return (*evaluationFunction)(pos); } @@ -57,15 +57,15 @@ struct Entry { const EndgameBase* evaluationFunction; const EndgameBase* scalingFunction[COLOR_NB]; // Could be one for each // side (e.g. KPKP, KBPsK) - int16_t value; + Score score; + int16_t gamePhase; uint8_t factor[COLOR_NB]; - Phase gamePhase; }; -typedef HashTable Table; +using Table = HashTable; Entry* probe(const Position& pos); -} // namespace Material +} // namespace Stockfish::Material #endif // #ifndef MATERIAL_H_INCLUDED