X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmove.cpp;h=8cc0c004dac94bd27171ddefab6ce77d0baedce2;hb=ad1f28bc1c1c5426fb8ab246f5d43ad57002b4d5;hp=5ef64fe4b5c0f8c14864887f976b386294dc4a0d;hpb=00d9fe8af09891e82d66f88c48b513d6a7326f2a;p=stockfish
diff --git a/src/move.cpp b/src/move.cpp
index 5ef64fe4..8cc0c004 100644
--- a/src/move.cpp
+++ b/src/move.cpp
@@ -17,136 +17,238 @@
along with this program. If not, see .
*/
-
-////
-//// Includes
-////
-
#include
-#include
+#include
+#include
+#include
+#include
#include "move.h"
-#include "piece.h"
+#include "movegen.h"
#include "position.h"
+using std::string;
-////
-//// Functions
-////
+namespace {
+ const string time_string(int milliseconds);
+ const string score_string(Value v);
+}
-/// move_from_string() takes a position and a string as input, and attempts to
-/// convert the string to a move, using simple coordinate notation (g1f3,
-/// a7a8q, etc.). In order to correctly parse en passant captures and castling
-/// moves, we need the position. This function is not robust, and expects that
-/// the input move is legal and correctly formatted.
-Move move_from_string(const Position& pos, const std::string& str) {
+/// move_to_uci() converts a move to a string in coordinate notation
+/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
+/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
+/// Chess960 mode. Instead internally Move is coded as "king captures rook".
- Square from, to;
- Piece piece;
- Color us = pos.side_to_move();
+const string move_to_uci(Move m, bool chess960) {
- if (str.length() < 4)
- return MOVE_NONE;
+ Square from = move_from(m);
+ Square to = move_to(m);
+ string promotion;
- // Read the from and to squares
- from = square_from_string(str.substr(0, 2));
- to = square_from_string(str.substr(2, 4));
+ if (m == MOVE_NONE)
+ return "(none)";
- // Find the moving piece
- piece = pos.piece_on(from);
+ if (m == MOVE_NULL)
+ return "0000";
- // If the string has more than 4 characters, try to interpret the 5th
- // character as a promotion
- if (type_of_piece(piece) == PAWN && str.length() > 4)
- {
- switch (tolower(str[4])) {
- case 'n':
- return make_promotion_move(from, to, KNIGHT);
- case 'b':
- return make_promotion_move(from, to, BISHOP);
- case 'r':
- return make_promotion_move(from, to, ROOK);
- case 'q':
- return make_promotion_move(from, to, QUEEN);
- }
- }
+ if (move_is_castle(m) && !chess960)
+ to = from + (square_file(to) == FILE_H ? Square(2) : -Square(2));
+
+ if (move_is_promotion(m))
+ promotion = char(tolower(piece_type_to_char(promotion_piece_type(m))));
+
+ return square_to_string(from) + square_to_string(to) + promotion;
+}
+
+
+/// move_from_uci() takes a position and a string representing a move in
+/// simple coordinate notation and returns an equivalent Move if any.
+/// Moves are guaranteed to be legal.
+
+Move move_from_uci(const Position& pos, const string& str) {
+
+ for (MoveList ml(pos); !ml.end(); ++ml)
+ if (str == move_to_uci(ml.move(), pos.is_chess960()))
+ return ml.move();
- if (piece == piece_of_color_and_type(us, KING))
+ return MOVE_NONE;
+}
+
+
+/// move_to_san() takes a position and a move as input, where it is assumed
+/// that the move is a legal move for the position. The return value is
+/// a string containing the move in short algebraic notation.
+
+const string move_to_san(Position& pos, Move m) {
+
+ if (m == MOVE_NONE)
+ return "(none)";
+
+ if (m == MOVE_NULL)
+ return "(null)";
+
+ assert(move_is_ok(m));
+
+ Bitboard attackers;
+ bool ambiguousMove, ambiguousFile, ambiguousRank;
+ Square sq, from = move_from(m);
+ Square to = move_to(m);
+ PieceType pt = piece_type(pos.piece_on(from));
+ string san;
+
+ if (move_is_castle(m))
+ san = (move_to(m) < move_from(m) ? "O-O-O" : "O-O");
+ else
{
- // Is this a castling move? A king move is assumed to be a castling
- // move if the destination square is occupied by a friendly rook, or
- // if the distance between the source and destination squares is more
- // than 1.
- if (pos.piece_on(to) == piece_of_color_and_type(us, ROOK))
- return make_castle_move(from, to);
-
- else if (square_distance(from, to) > 1)
+ if (pt != PAWN)
{
- // This is a castling move, but we have to translate it to the
- // internal "king captures rook" representation.
- SquareDelta delta = (to > from ? DELTA_E : DELTA_W);
- Square s = from + delta;
- while (relative_rank(us, s) == RANK_1 && pos.piece_on(s) != piece_of_color_and_type(us, ROOK))
- s += delta;
-
- return (relative_rank(us, s) == RANK_1 ? make_castle_move(from, s) : MOVE_NONE);
+ san = piece_type_to_char(pt);
+
+ // Disambiguation if we have more then one piece with destination 'to'
+ // note that for pawns is not needed because starting file is explicit.
+ attackers = pos.attackers_to(to) & pos.pieces(pt, pos.side_to_move());
+ clear_bit(&attackers, from);
+ ambiguousMove = ambiguousFile = ambiguousRank = false;
+
+ while (attackers)
+ {
+ sq = pop_1st_bit(&attackers);
+
+ if (square_file(sq) == square_file(from))
+ ambiguousFile = true;
+
+ if (square_rank(sq) == square_rank(from))
+ ambiguousRank = true;
+
+ ambiguousMove = true;
+ }
+
+ if (ambiguousMove)
+ {
+ if (!ambiguousFile)
+ san += file_to_char(square_file(from));
+ else if (!ambiguousRank)
+ san += rank_to_char(square_rank(from));
+ else
+ san += square_to_string(from);
+ }
+ }
+
+ if (pos.move_is_capture(m))
+ {
+ if (pt == PAWN)
+ san += file_to_char(square_file(from));
+
+ san += 'x';
+ }
+
+ san += square_to_string(to);
+
+ if (move_is_promotion(m))
+ {
+ san += '=';
+ san += piece_type_to_char(promotion_piece_type(m));
}
}
- else if (piece == piece_of_color_and_type(us, PAWN))
- {
- // En passant move? We assume that a pawn move is an en passant move
- // without further testing if the destination square is epSquare.
- if (to == pos.ep_square())
- return make_ep_move(from, to);
- }
- return make_move(from, to);
+
+ // The move gives check? We don't use pos.move_gives_check() here
+ // because we need to test for a mate after the move is done.
+ StateInfo st;
+ pos.do_move(m, st);
+ if (pos.in_check())
+ san += pos.is_mate() ? "#" : "+";
+ pos.undo_move(m);
+
+ return san;
}
-/// move_to_string() converts a move to a string in coordinate notation
-/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
-/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
-/// Chess960 mode.
+/// pretty_pv() creates a human-readable string from a position and a PV.
+/// It is used to write search information to the log file (which is created
+/// when the UCI parameter "Use Search Log" is "true").
+
+const string pretty_pv(Position& pos, int depth, Value score, int time, Move pv[]) {
+
+ const int64_t K = 1000;
+ const int64_t M = 1000000;
+ const int startColumn = 28;
+ const size_t maxLength = 80 - startColumn;
+ const string lf = string("\n") + string(startColumn, ' ');
-const std::string move_to_string(Move move, bool chess960) {
+ StateInfo state[PLY_MAX_PLUS_2], *st = state;
+ Move* m = pv;
+ string san;
+ std::stringstream s;
+ size_t length = 0;
- std::string str;
- Square from = move_from(move);
- Square to = move_to(move);
+ // First print depth, score, time and searched nodes...
+ s << std::setw(2) << depth
+ << std::setw(8) << score_string(score)
+ << std::setw(8) << time_string(time);
- if (move == MOVE_NONE)
- str = "(none)";
- else if (move == MOVE_NULL)
- str = "0000";
+ if (pos.nodes_searched() < M)
+ s << std::setw(8) << pos.nodes_searched() / 1 << " ";
+ else if (pos.nodes_searched() < K * M)
+ s << std::setw(7) << pos.nodes_searched() / K << "K ";
else
+ s << std::setw(7) << pos.nodes_searched() / M << "M ";
+
+ // ...then print the full PV line in short algebraic notation
+ while (*m != MOVE_NONE)
{
- if (move_is_short_castle(move) && !chess960)
- return (from == SQ_E1 ? "e1g1" : "e8g8");
+ san = move_to_san(pos, *m);
+ length += san.length() + 1;
- if (move_is_long_castle(move) && !chess960)
- return (from == SQ_E1 ? "e1c1" : "e8c8");
+ if (length > maxLength)
+ {
+ length = san.length() + 1;
+ s << lf;
+ }
+ s << san << ' ';
- str = square_to_string(from) + square_to_string(to);
- if (move_is_promotion(move))
- str += char(tolower(piece_type_to_char(move_promotion_piece(move))));
+ pos.do_move(*m++, *st++);
}
- return str;
+
+ // Restore original position before to leave
+ while (m != pv) pos.undo_move(*--m);
+
+ return s.str();
}
-/// Overload the << operator, to make it easier to print moves.
+namespace {
-std::ostream& operator << (std::ostream& os, Move m) {
+ const string time_string(int millisecs) {
- bool chess960 = (os.iword(0) != 0); // See set960()
- return os << move_to_string(m, chess960);
-}
+ const int MSecMinute = 1000 * 60;
+ const int MSecHour = 1000 * 60 * 60;
+ int hours = millisecs / MSecHour;
+ int minutes = (millisecs % MSecHour) / MSecMinute;
+ int seconds = ((millisecs % MSecHour) % MSecMinute) / 1000;
-/// move_is_ok(), for debugging.
+ std::stringstream s;
-bool move_is_ok(Move m) {
+ if (hours)
+ s << hours << ':';
- return square_is_ok(move_from(m)) && square_is_ok(move_to(m));
+ s << std::setfill('0') << std::setw(2) << minutes << ':' << std::setw(2) << seconds;
+ return s.str();
+ }
+
+
+ const string score_string(Value v) {
+
+ std::stringstream s;
+
+ if (v >= VALUE_MATE - 200)
+ s << "#" << (VALUE_MATE - v + 1) / 2;
+ else if (v <= -VALUE_MATE + 200)
+ s << "-#" << (VALUE_MATE + v) / 2;
+ else
+ s << std::setprecision(2) << std::fixed << std::showpos << float(v) / PawnValueMidgame;
+
+ return s.str();
+ }
}