X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmove.h;h=6a5678f02c6f48a34a71a377ab94ef73b5886fbd;hb=5c81602d14539f8259a715477315e28b5de7cb54;hp=56659cd983a0fdc93a7b9d40c16e1c1f2c602534;hpb=539051b1e0fb099c0d0da69d20d6a4c2b98a2cb6;p=stockfish diff --git a/src/move.h b/src/move.h index 56659cd9..6a5678f0 100644 --- a/src/move.h +++ b/src/move.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2009 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -38,10 +38,22 @@ class Position; +/// A move needs 17 bits to be stored +/// +/// bit 0- 5: destination square (from 0 to 63) +/// bit 6-11: origin square (from 0 to 63) +/// bit 12-14: promotion piece type +/// bit 15: en passant flag +/// bit 16: castle flag +/// +/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in +/// because in any normal move destination square is always different +/// from origin square while MOVE_NONE and MOVE_NULL have the same +/// origin and destination square, 0 and 1 respectively. + enum Move { MOVE_NONE = 0, - MOVE_NULL = 65, - MOVE_MAX = 0xFFFFFF + MOVE_NULL = 65 }; @@ -50,29 +62,32 @@ struct MoveStack { int score; }; +// Note that operator< is set up such that std::sort() will sort in descending order +inline bool operator<(const MoveStack& f, const MoveStack& s) { return s.score < f.score; } + //// //// Inline functions //// inline Square move_from(Move m) { - return Square((int(m) >> 6) & 077); + return Square((int(m) >> 6) & 0x3F); } inline Square move_to(Move m) { - return Square(m & 077); + return Square(m & 0x3F); } inline PieceType move_promotion(Move m) { return PieceType((int(m) >> 12) & 7); } -inline bool move_is_ep(Move m) { - return bool((int(m) >> 15) & 1); +inline int move_is_ep(Move m) { + return m & (1 << 15); } -inline bool move_is_castle(Move m) { - return bool((int(m) >> 16) & 1); +inline int move_is_castle(Move m) { + return m & (1 << 16); } inline bool move_is_short_castle(Move m) {