X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmovegen.cpp;h=17203a959383b06537ca721e64c27ff8a4519d27;hb=b0eb5a1ba3d094a1d2236db6f33e0d2164ec3480;hp=4016ccb364cb22d2642993a1c96aa2ca56be6b62;hpb=f59323b56a0920676c2589a36356a44fc42c8f40;p=stockfish
diff --git a/src/movegen.cpp b/src/movegen.cpp
index 4016ccb3..17203a95 100644
--- a/src/movegen.cpp
+++ b/src/movegen.cpp
@@ -1,7 +1,8 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,180 +18,143 @@
along with this program. If not, see .
*/
-#include
#include
#include "movegen.h"
#include "position.h"
-/// Simple macro to wrap a very common while loop, no facny, no flexibility,
-/// hardcoded names 'mlist' and 'from'.
-#define SERIALIZE(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b))
-
-/// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
-#define SERIALIZE_PAWNS(b, d) while (b) { Square to = pop_1st_bit(&b); \
- (*mlist++).move = make_move(to - (d), to); }
namespace {
- template
- MoveStack* generate_castle(const Position& pos, MoveStack* mlist, Color us) {
-
- if (pos.castle_impeded(us, Side) || !pos.can_castle(make_castle_right(us, Side)))
- return mlist;
-
- // After castling, the rook and king final positions are the same in Chess960
- // as they would be in standard chess.
- Square kfrom = pos.king_square(us);
- Square rfrom = pos.castle_rook_square(us, Side);
- Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
- Bitboard enemies = pos.pieces(~us);
-
- assert(!pos.in_check());
-
- for (Square s = std::min(kfrom, kto), e = std::max(kfrom, kto); s <= e; s++)
- if ( s != kfrom // We are not in check
- && (pos.attackers_to(s) & enemies))
- return mlist;
-
- // Because we generate only legal castling moves we need to verify that
- // when moving the castling rook we do not discover some hidden checker.
- // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
- if ( pos.is_chess960()
- && (pos.attackers_to(kto, pos.pieces() ^ rfrom) & enemies))
- return mlist;
-
- (*mlist++).move = make_castle(kfrom, rfrom);
-
- if (OnlyChecks && !pos.move_gives_check((mlist - 1)->move, CheckInfo(pos)))
- mlist--;
-
- return mlist;
- }
-
-
- template
- inline Bitboard move_pawns(Bitboard p) {
-
- return Delta == DELTA_N ? p << 8
- : Delta == DELTA_S ? p >> 8
- : Delta == DELTA_NE ? (p & ~FileHBB) << 9
- : Delta == DELTA_SE ? (p & ~FileHBB) >> 7
- : Delta == DELTA_NW ? (p & ~FileABB) << 7
- : Delta == DELTA_SW ? (p & ~FileABB) >> 9 : 0;
- }
+ template
+ ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) {
+ if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
+ *moveList++ = make(to - D, to, QUEEN);
- template
- inline MoveStack* generate_promotions(MoveStack* mlist, Bitboard pawnsOn7, Bitboard target, Square ksq) {
-
- Bitboard b = move_pawns(pawnsOn7) & target;
-
- while (b)
+ if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
{
- Square to = pop_1st_bit(&b);
-
- if (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
- (*mlist++).move = make_promotion(to - Delta, to, QUEEN);
-
- if (Type == MV_QUIET || Type == MV_EVASION || Type == MV_NON_EVASION)
- {
- (*mlist++).move = make_promotion(to - Delta, to, ROOK);
- (*mlist++).move = make_promotion(to - Delta, to, BISHOP);
- (*mlist++).move = make_promotion(to - Delta, to, KNIGHT);
- }
-
- // Knight-promotion is the only one that can give a direct check not
- // already included in the queen-promotion.
- if (Type == MV_QUIET_CHECK && (StepAttacksBB[W_KNIGHT][to] & ksq))
- (*mlist++).move = make_promotion(to - Delta, to, KNIGHT);
- else
- (void)ksq; // Silence a warning under MSVC
+ *moveList++ = make(to - D, to, ROOK);
+ *moveList++ = make(to - D, to, BISHOP);
+ *moveList++ = make(to - D, to, KNIGHT);
}
- return mlist;
+ // Knight promotion is the only promotion that can give a direct check
+ // that's not already included in the queen promotion.
+ if (Type == QUIET_CHECKS && (attacks_bb(to) & ksq))
+ *moveList++ = make(to - D, to, KNIGHT);
+ else
+ (void)ksq; // Silence a warning under MSVC
+
+ return moveList;
}
- template
- MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq = SQ_NONE) {
+ template
+ ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
- // Compute our parametrized parameters at compile time, named according to
- // the point of view of white side.
- const Color Them = (Us == WHITE ? BLACK : WHITE);
- const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
- const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
- const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
- const Square UP = (Us == WHITE ? DELTA_N : DELTA_S);
- const Square RIGHT = (Us == WHITE ? DELTA_NE : DELTA_SW);
- const Square LEFT = (Us == WHITE ? DELTA_NW : DELTA_SE);
+ constexpr Color Them = ~Us;
+ constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
+ constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
+ constexpr Direction Up = pawn_push(Us);
+ constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
+ constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
- Bitboard b1, b2, dc1, dc2, emptySquares;
+ const Square ksq = pos.square(Them);
+ Bitboard emptySquares;
- Bitboard pawnsOn7 = pos.pieces(PAWN, Us) & TRank7BB;
- Bitboard pawnsNotOn7 = pos.pieces(PAWN, Us) & ~TRank7BB;
+ Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
+ Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
- Bitboard enemies = (Type == MV_EVASION ? pos.pieces(Them) & target:
- Type == MV_CAPTURE ? target : pos.pieces(Them));
+ Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target:
+ Type == CAPTURES ? target : pos.pieces(Them));
// Single and double pawn pushes, no promotions
- if (Type != MV_CAPTURE)
+ if (Type != CAPTURES)
{
- emptySquares = (Type == MV_QUIET ? target : ~pos.pieces());
+ emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
- b1 = move_pawns(pawnsNotOn7) & emptySquares;
- b2 = move_pawns(b1 & TRank3BB) & emptySquares;
+ Bitboard b1 = shift(pawnsNotOn7) & emptySquares;
+ Bitboard b2 = shift(b1 & TRank3BB) & emptySquares;
- if (Type == MV_EVASION) // Consider only blocking squares
+ if (Type == EVASIONS) // Consider only blocking squares
{
b1 &= target;
b2 &= target;
}
- if (Type == MV_QUIET_CHECK)
+ if (Type == QUIET_CHECKS)
{
- b1 &= pos.attacks_from(ksq, Them);
- b2 &= pos.attacks_from(ksq, Them);
+ b1 &= pawn_attacks_bb(Them, ksq);
+ b2 &= pawn_attacks_bb(Them, ksq);
// Add pawn pushes which give discovered check. This is possible only
// if the pawn is not on the same file as the enemy king, because we
// don't generate captures. Note that a possible discovery check
- // promotion has been already generated among captures.
- if (pawnsNotOn7 & target) // Target is dc bitboard
+ // promotion has been already generated amongst the captures.
+ Bitboard dcCandidateQuiets = pos.blockers_for_king(Them) & pawnsNotOn7;
+ if (dcCandidateQuiets)
{
- dc1 = move_pawns(pawnsNotOn7 & target) & emptySquares & ~file_bb(ksq);
- dc2 = move_pawns(dc1 & TRank3BB) & emptySquares;
+ Bitboard dc1 = shift(dcCandidateQuiets) & emptySquares & ~file_bb(ksq);
+ Bitboard dc2 = shift(dc1 & TRank3BB) & emptySquares;
b1 |= dc1;
b2 |= dc2;
}
}
- SERIALIZE_PAWNS(b1, UP);
- SERIALIZE_PAWNS(b2, UP + UP);
+ while (b1)
+ {
+ Square to = pop_lsb(&b1);
+ *moveList++ = make_move(to - Up, to);
+ }
+
+ while (b2)
+ {
+ Square to = pop_lsb(&b2);
+ *moveList++ = make_move(to - Up - Up, to);
+ }
}
// Promotions and underpromotions
- if (pawnsOn7 && (Type != MV_EVASION || (target & TRank8BB)))
+ if (pawnsOn7)
{
- if (Type == MV_CAPTURE)
+ if (Type == CAPTURES)
emptySquares = ~pos.pieces();
- if (Type == MV_EVASION)
+ if (Type == EVASIONS)
emptySquares &= target;
- mlist = generate_promotions(mlist, pawnsOn7, enemies, ksq);
- mlist = generate_promotions(mlist, pawnsOn7, enemies, ksq);
- mlist = generate_promotions(mlist, pawnsOn7, emptySquares, ksq);
+ Bitboard b1 = shift(pawnsOn7) & enemies;
+ Bitboard b2 = shift(pawnsOn7) & enemies;
+ Bitboard b3 = shift(pawnsOn7) & emptySquares;
+
+ while (b1)
+ moveList = make_promotions(moveList, pop_lsb(&b1), ksq);
+
+ while (b2)
+ moveList = make_promotions(moveList, pop_lsb(&b2), ksq);
+
+ while (b3)
+ moveList = make_promotions(moveList, pop_lsb(&b3), ksq);
}
// Standard and en-passant captures
- if (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
+ if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
{
- b1 = move_pawns(pawnsNotOn7) & enemies;
- b2 = move_pawns(pawnsNotOn7) & enemies;
+ Bitboard b1 = shift(pawnsNotOn7) & enemies;
+ Bitboard b2 = shift(pawnsNotOn7) & enemies;
- SERIALIZE_PAWNS(b1, RIGHT);
- SERIALIZE_PAWNS(b2, LEFT);
+ while (b1)
+ {
+ Square to = pop_lsb(&b1);
+ *moveList++ = make_move(to - UpRight, to);
+ }
+
+ while (b2)
+ {
+ Square to = pop_lsb(&b2);
+ *moveList++ = make_move(to - UpLeft, to);
+ }
if (pos.ep_square() != SQ_NONE)
{
@@ -199,268 +163,209 @@ namespace {
// An en passant capture can be an evasion only if the checking piece
// is the double pushed pawn and so is in the target. Otherwise this
// is a discovery check and we are forced to do otherwise.
- if (Type == MV_EVASION && !(target & (pos.ep_square() - UP)))
- return mlist;
+ if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
+ return moveList;
- b1 = pawnsNotOn7 & pos.attacks_from(pos.ep_square(), Them);
+ b1 = pawnsNotOn7 & pawn_attacks_bb(Them, pos.ep_square());
assert(b1);
while (b1)
- (*mlist++).move = make_enpassant(pop_1st_bit(&b1), pos.ep_square());
+ *moveList++ = make(pop_lsb(&b1), pos.ep_square());
}
}
- return mlist;
+ return moveList;
}
- template
- inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist,
- Color us, const CheckInfo& ci) {
- assert(Pt != KING && Pt != PAWN);
+ template
+ ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
- Bitboard b, target;
- Square from;
- const Square* pl = pos.piece_list(us, Pt);
+ static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()");
- if (*pl != SQ_NONE)
- {
- target = ci.checkSq[Pt] & ~pos.pieces(); // Non capture checks only
-
- do {
- from = *pl;
+ const Square* pl = pos.squares(Us);
+ for (Square from = *pl; from != SQ_NONE; from = *++pl)
+ {
+ if (Checks)
+ {
if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
- && !(PseudoAttacks[Pt][from] & target))
+ && !(attacks_bb(from) & target & pos.check_squares(Pt)))
continue;
- if (ci.dcCandidates && (ci.dcCandidates & from))
+ if (pos.blockers_for_king(~Us) & from)
continue;
+ }
+
+ Bitboard b = attacks_bb(from, pos.pieces()) & target;
- b = pos.attacks_from(from) & target;
- SERIALIZE(b);
- } while (*++pl != SQ_NONE);
+ if (Checks)
+ b &= pos.check_squares(Pt);
+
+ while (b)
+ *moveList++ = make_move(from, pop_lsb(&b));
}
- return mlist;
+ return moveList;
}
- template
- FORCE_INLINE MoveStack* generate_moves(const Position& pos, MoveStack* mlist,
- Color us, Bitboard target) {
- assert(Pt != KING && Pt != PAWN);
-
- Bitboard b;
- Square from;
- const Square* pl = pos.piece_list(us, Pt);
+ template
+ ExtMove* generate_all(const Position& pos, ExtMove* moveList) {
+ constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantations
+ Bitboard target;
- if (*pl != SQ_NONE)
- do {
- from = *pl;
- b = pos.attacks_from(from) & target;
- SERIALIZE(b);
- } while (*++pl != SQ_NONE);
+ switch (Type)
+ {
+ case CAPTURES:
+ target = pos.pieces(~Us);
+ break;
+ case QUIETS:
+ case QUIET_CHECKS:
+ target = ~pos.pieces();
+ break;
+ case EVASIONS:
+ {
+ Square checksq = lsb(pos.checkers());
+ target = between_bb(pos.square(Us), checksq) | checksq;
+ break;
+ }
+ case NON_EVASIONS:
+ target = ~pos.pieces(Us);
+ break;
+ default:
+ static_assert(true, "Unsupported type in generate_all()");
+ }
- return mlist;
- }
+ moveList = generate_pawn_moves(pos, moveList, target);
+ moveList = generate_moves(pos, moveList, target);
+ moveList = generate_moves(pos, moveList, target);
+ moveList = generate_moves(pos, moveList, target);
+ moveList = generate_moves(pos, moveList, target);
+ if (Type != QUIET_CHECKS && Type != EVASIONS)
+ {
+ Square ksq = pos.square(Us);
+ Bitboard b = attacks_bb(ksq) & target;
+ while (b)
+ *moveList++ = make_move(ksq, pop_lsb(&b));
+
+ if ((Type != CAPTURES) && pos.can_castle(Us & ANY_CASTLING))
+ for(CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } )
+ if (!pos.castling_impeded(cr) && pos.can_castle(cr))
+ *moveList++ = make(ksq, pos.castling_rook_square(cr));
+ }
- template<>
- FORCE_INLINE MoveStack* generate_moves(const Position& pos, MoveStack* mlist,
- Color us, Bitboard target) {
- Square from = pos.king_square(us);
- Bitboard b = pos.attacks_from(from) & target;
- SERIALIZE(b);
- return mlist;
+ return moveList;
}
} // namespace
-/// generate generates all pseudo-legal captures and queen
-/// promotions. Returns a pointer to the end of the move list.
+/// Generates all pseudo-legal captures and queen promotions
+/// Generates all pseudo-legal non-captures and underpromotions
+/// Generates all pseudo-legal captures and non-captures
///
-/// generate generates all pseudo-legal non-captures and
-/// underpromotions. Returns a pointer to the end of the move list.
-///
-/// generate generates all pseudo-legal captures and
-/// non-captures. Returns a pointer to the end of the move list.
+/// Returns a pointer to the end of the move list.
-template
-MoveStack* generate(const Position& pos, MoveStack* mlist) {
+template
+ExtMove* generate(const Position& pos, ExtMove* moveList) {
- assert(Type == MV_CAPTURE || Type == MV_QUIET || Type == MV_NON_EVASION);
- assert(!pos.in_check());
+ static_assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS, "Unsupported type in generate()");
+ assert(!pos.checkers());
Color us = pos.side_to_move();
- Bitboard target;
-
- if (Type == MV_CAPTURE)
- target = pos.pieces(~us);
-
- else if (Type == MV_QUIET)
- target = ~pos.pieces();
-
- else if (Type == MV_NON_EVASION)
- target = ~pos.pieces(us);
- mlist = (us == WHITE ? generate_pawn_moves(pos, mlist, target)
- : generate_pawn_moves(pos, mlist, target));
-
- mlist = generate_moves(pos, mlist, us, target);
- mlist = generate_moves(pos, mlist, us, target);
- mlist = generate_moves(pos, mlist, us, target);
- mlist = generate_moves(pos, mlist, us, target);
- mlist = generate_moves(pos, mlist, us, target);
-
- if (Type != MV_CAPTURE && pos.can_castle(us))
- {
- mlist = generate_castle(pos, mlist, us);
- mlist = generate_castle(pos, mlist, us);
- }
-
- return mlist;
+ return us == WHITE ? generate_all(pos, moveList)
+ : generate_all(pos, moveList);
}
// Explicit template instantiations
-template MoveStack* generate(const Position& pos, MoveStack* mlist);
-template MoveStack* generate(const Position& pos, MoveStack* mlist);
-template MoveStack* generate(const Position& pos, MoveStack* mlist);
+template ExtMove* generate(const Position&, ExtMove*);
+template ExtMove* generate(const Position&, ExtMove*);
+template ExtMove* generate(const Position&, ExtMove*);
-/// generate generates all pseudo-legal non-captures and knight
+/// generate generates all pseudo-legal non-captures and knight
/// underpromotions that give check. Returns a pointer to the end of the move list.
template<>
-MoveStack* generate(const Position& pos, MoveStack* mlist) {
+ExtMove* generate(const Position& pos, ExtMove* moveList) {
- assert(!pos.in_check());
+ assert(!pos.checkers());
Color us = pos.side_to_move();
- CheckInfo ci(pos);
- Bitboard dc = ci.dcCandidates;
+ Bitboard dc = pos.blockers_for_king(~us) & pos.pieces(us) & ~pos.pieces(PAWN);
while (dc)
{
- Square from = pop_1st_bit(&dc);
+ Square from = pop_lsb(&dc);
PieceType pt = type_of(pos.piece_on(from));
- if (pt == PAWN)
- continue; // Will be generated togheter with direct checks
-
- Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces();
+ Bitboard b = attacks_bb(pt, from, pos.pieces()) & ~pos.pieces();
if (pt == KING)
- b &= ~PseudoAttacks[QUEEN][ci.ksq];
+ b &= ~attacks_bb(pos.square(~us));
- SERIALIZE(b);
+ while (b)
+ *moveList++ = make_move(from, pop_lsb(&b));
}
- mlist = (us == WHITE ? generate_pawn_moves(pos, mlist, ci.dcCandidates, ci.ksq)
- : generate_pawn_moves(pos, mlist, ci.dcCandidates, ci.ksq));
-
- mlist = generate_direct_checks(pos, mlist, us, ci);
- mlist = generate_direct_checks(pos, mlist, us, ci);
- mlist = generate_direct_checks(pos, mlist, us, ci);
- mlist = generate_direct_checks(pos, mlist, us, ci);
-
- if (pos.can_castle(us))
- {
- mlist = generate_castle(pos, mlist, us);
- mlist = generate_castle(pos, mlist, us);
- }
-
- return mlist;
+ return us == WHITE ? generate_all(pos, moveList)
+ : generate_all(pos, moveList);
}
-/// generate generates all pseudo-legal check evasions when the side
+/// generate generates all pseudo-legal check evasions when the side
/// to move is in check. Returns a pointer to the end of the move list.
template<>
-MoveStack* generate(const Position& pos, MoveStack* mlist) {
+ExtMove* generate(const Position& pos, ExtMove* moveList) {
- assert(pos.in_check());
+ assert(pos.checkers());
- Bitboard b, target;
- Square from, checksq;
- int checkersCnt = 0;
Color us = pos.side_to_move();
- Square ksq = pos.king_square(us);
+ Square ksq = pos.square(us);
Bitboard sliderAttacks = 0;
- Bitboard checkers = pos.checkers();
+ Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN);
- assert(checkers);
-
- // Find squares attacked by slider checkers, we will remove them from the king
- // evasions so to skip known illegal moves avoiding useless legality check later.
- b = checkers;
- do
- {
- checkersCnt++;
- checksq = pop_1st_bit(&b);
-
- assert(color_of(pos.piece_on(checksq)) == ~us);
-
- switch (type_of(pos.piece_on(checksq)))
- {
- case BISHOP: sliderAttacks |= PseudoAttacks[BISHOP][checksq]; break;
- case ROOK: sliderAttacks |= PseudoAttacks[ROOK][checksq]; break;
- case QUEEN:
- // If queen and king are far or not on a diagonal line we can safely
- // remove all the squares attacked in the other direction becuase are
- // not reachable by the king anyway.
- if (between_bb(ksq, checksq) || !(PseudoAttacks[BISHOP][checksq] & ksq))
- sliderAttacks |= PseudoAttacks[QUEEN][checksq];
-
- // Otherwise we need to use real rook attacks to check if king is safe
- // to move in the other direction. For example: king in B2, queen in A1
- // a knight in B1, and we can safely move to C1.
- else
- sliderAttacks |= PseudoAttacks[BISHOP][checksq] | pos.attacks_from(checksq);
-
- default:
- break;
- }
- } while (b);
+ // Find all the squares attacked by slider checkers. We will remove them from
+ // the king evasions in order to skip known illegal moves, which avoids any
+ // useless legality checks later on.
+ while (sliders)
+ sliderAttacks |= line_bb(ksq, pop_lsb(&sliders)) & ~pos.checkers();
// Generate evasions for king, capture and non capture moves
- b = pos.attacks_from(ksq) & ~pos.pieces(us) & ~sliderAttacks;
- from = ksq;
- SERIALIZE(b);
+ Bitboard b = attacks_bb(ksq) & ~pos.pieces(us) & ~sliderAttacks;
+ while (b)
+ *moveList++ = make_move(ksq, pop_lsb(&b));
- // Generate evasions for other pieces only if not under a double check
- if (checkersCnt > 1)
- return mlist;
+ if (more_than_one(pos.checkers()))
+ return moveList; // Double check, only a king move can save the day
- // Blocking evasions or captures of the checking piece
- target = between_bb(checksq, ksq) | checkers;
-
- mlist = (us == WHITE ? generate_pawn_moves(pos, mlist, target)
- : generate_pawn_moves(pos, mlist, target));
-
- mlist = generate_moves(pos, mlist, us, target);
- mlist = generate_moves(pos, mlist, us, target);
- mlist = generate_moves(pos, mlist, us, target);
- return generate_moves(pos, mlist, us, target);
+ // Generate blocking evasions or captures of the checking piece
+ return us == WHITE ? generate_all(pos, moveList)
+ : generate_all(pos, moveList);
}
-/// generate generates all the legal moves in the given position
+/// generate generates all the legal moves in the given position
template<>
-MoveStack* generate(const Position& pos, MoveStack* mlist) {
+ExtMove* generate(const Position& pos, ExtMove* moveList) {
- MoveStack *last, *cur = mlist;
- Bitboard pinned = pos.pinned_pieces();
-
- last = pos.in_check() ? generate(pos, mlist)
- : generate(pos, mlist);
- while (cur != last)
- if (!pos.pl_move_is_legal(cur->move, pinned))
- cur->move = (--last)->move;
+ Color us = pos.side_to_move();
+ Bitboard pinned = pos.blockers_for_king(us) & pos.pieces(us);
+ Square ksq = pos.square(us);
+ ExtMove* cur = moveList;
+
+ moveList = pos.checkers() ? generate(pos, moveList)
+ : generate(pos, moveList);
+ while (cur != moveList)
+ if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT)
+ && !pos.legal(*cur))
+ *cur = (--moveList)->move;
else
- cur++;
+ ++cur;
- return last;
+ return moveList;
}