X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmovegen.cpp;h=1e42f99e91231da212cdf17cb473727853329d2a;hb=f28303d214645e37ee13b5c285d33142dd71bcb1;hp=d8c4370ac83505334f2e0a550dc8b8329a825ec6;hpb=4b509559fbabe8a41cb8387c71d07bb1c7b78d6f;p=stockfish diff --git a/src/movegen.cpp b/src/movegen.cpp index d8c4370a..1e42f99e 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -63,7 +63,7 @@ namespace { Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB; Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB; - Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target: + Bitboard enemies = (Type == EVASIONS ? pos.checkers(): Type == CAPTURES ? target : pos.pieces(Them)); // Single and double pawn pushes, no promotions @@ -102,13 +102,13 @@ namespace { while (b1) { - Square to = pop_lsb(&b1); + Square to = pop_lsb(b1); *moveList++ = make_move(to - Up, to); } while (b2) { - Square to = pop_lsb(&b2); + Square to = pop_lsb(b2); *moveList++ = make_move(to - Up - Up, to); } } @@ -127,13 +127,13 @@ namespace { Bitboard b3 = shift(pawnsOn7) & emptySquares; while (b1) - moveList = make_promotions(moveList, pop_lsb(&b1), ksq); + moveList = make_promotions(moveList, pop_lsb(b1), ksq); while (b2) - moveList = make_promotions(moveList, pop_lsb(&b2), ksq); + moveList = make_promotions(moveList, pop_lsb(b2), ksq); while (b3) - moveList = make_promotions(moveList, pop_lsb(&b3), ksq); + moveList = make_promotions(moveList, pop_lsb(b3), ksq); } // Standard and en passant captures @@ -144,13 +144,13 @@ namespace { while (b1) { - Square to = pop_lsb(&b1); + Square to = pop_lsb(b1); *moveList++ = make_move(to - UpRight, to); } while (b2) { - Square to = pop_lsb(&b2); + Square to = pop_lsb(b2); *moveList++ = make_move(to - UpLeft, to); } @@ -158,7 +158,7 @@ namespace { { assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6)); - // An en passant capture cannot resolve a discovered check. + // An en passant capture cannot resolve a discovered check if (Type == EVASIONS && (target & (pos.ep_square() + Up))) return moveList; @@ -167,7 +167,7 @@ namespace { assert(b1); while (b1) - *moveList++ = make(pop_lsb(&b1), pos.ep_square()); + *moveList++ = make(pop_lsb(b1), pos.ep_square()); } } @@ -182,15 +182,16 @@ namespace { Bitboard bb = piecesToMove & pos.pieces(Pt); - while (bb) { - Square from = pop_lsb(&bb); + while (bb) + { + Square from = pop_lsb(bb); Bitboard b = attacks_bb(from, pos.pieces()) & target; if constexpr (Checks) b &= pos.check_squares(Pt); while (b) - *moveList++ = make_move(from, pop_lsb(&b)); + *moveList++ = make_move(from, pop_lsb(b)); } return moveList; @@ -218,7 +219,7 @@ namespace { target = ~pos.pieces(); break; case EVASIONS: - target = between_bb(pos.square(Us), lsb(pos.checkers())) | pos.checkers(); + target = between_bb(pos.square(Us), lsb(pos.checkers())); break; case NON_EVASIONS: target = ~pos.pieces(Us); @@ -236,7 +237,7 @@ namespace { Square ksq = pos.square(Us); Bitboard b = attacks_bb(ksq) & target; while (b) - *moveList++ = make_move(ksq, pop_lsb(&b)); + *moveList++ = make_move(ksq, pop_lsb(b)); if ((Type != CAPTURES) && pos.can_castle(Us & ANY_CASTLING)) for (CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } ) @@ -286,7 +287,7 @@ ExtMove* generate(const Position& pos, ExtMove* moveList) { while (dc) { - Square from = pop_lsb(&dc); + Square from = pop_lsb(dc); PieceType pt = type_of(pos.piece_on(from)); Bitboard b = attacks_bb(pt, from, pos.pieces()) & ~pos.pieces(); @@ -295,7 +296,7 @@ ExtMove* generate(const Position& pos, ExtMove* moveList) { b &= ~attacks_bb(pos.square(~us)); while (b) - *moveList++ = make_move(from, pop_lsb(&b)); + *moveList++ = make_move(from, pop_lsb(b)); } return us == WHITE ? generate_all(pos, moveList) @@ -319,17 +320,17 @@ ExtMove* generate(const Position& pos, ExtMove* moveList) { // the king evasions in order to skip known illegal moves, which avoids any // useless legality checks later on. while (sliders) - sliderAttacks |= line_bb(ksq, pop_lsb(&sliders)) & ~pos.checkers(); + sliderAttacks |= line_bb(ksq, pop_lsb(sliders)) & ~pos.checkers(); // Generate evasions for king, capture and non capture moves Bitboard b = attacks_bb(ksq) & ~pos.pieces(us) & ~sliderAttacks; while (b) - *moveList++ = make_move(ksq, pop_lsb(&b)); + *moveList++ = make_move(ksq, pop_lsb(b)); if (more_than_one(pos.checkers())) return moveList; // Double check, only a king move can save the day - // Generate blocking evasions or captures of the checking piece + // Generate blocking interpositions or captures of the checking piece return us == WHITE ? generate_all(pos, moveList) : generate_all(pos, moveList); }