X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmovegen.cpp;h=3d736b255952537f26515f97b5118116b9b1fce9;hb=ffb638995d21077f5a7632b6d57e4edc7637611b;hp=f38d42261ccfbdf827cdc5d9ad1c813f812a4aff;hpb=4dc7ba16191bd1ded7c8257afd2a3b9194cebca8;p=stockfish diff --git a/src/movegen.cpp b/src/movegen.cpp index f38d4226..3d736b25 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -178,12 +178,12 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) { mlist = generate_piece_moves(pos, mlist, us, target); mlist = generate_piece_moves(pos, mlist, us, target); - if (Type != MV_CAPTURE) + if (Type != MV_CAPTURE && pos.can_castle(us)) { - if (pos.can_castle_kingside(us)) + if (pos.can_castle(us == WHITE ? WHITE_OO : BLACK_OO)) mlist = generate_castle_moves(pos, mlist, us); - if (pos.can_castle_queenside(us)) + if (pos.can_castle(us == WHITE ? WHITE_OOO : BLACK_OOO)) mlist = generate_castle_moves(pos, mlist, us); } @@ -217,7 +217,7 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) while (b) { from = pop_1st_bit(&b); - switch (pos.type_of_piece_on(from)) + switch (piece_type(pos.piece_on(from))) { case PAWN: /* Will be generated togheter with pawns direct checks */ break; case KNIGHT: mlist = generate_discovered_checks(pos, mlist, from); break; @@ -265,19 +265,24 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) { checkersCnt++; checksq = pop_1st_bit(&b); - assert(pos.color_of_piece_on(checksq) == opposite_color(us)); + assert(piece_color(pos.piece_on(checksq)) == opposite_color(us)); - switch (pos.type_of_piece_on(checksq)) + switch (piece_type(pos.piece_on(checksq))) { case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break; case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break; case QUEEN: - // In case of a queen remove also squares attacked in the other direction to - // avoid possible illegal moves when queen and king are on adjacent squares. - if (RookPseudoAttacks[checksq] & (1ULL << ksq)) - sliderAttacks |= RookPseudoAttacks[checksq] | pos.attacks_from(checksq); + // If queen and king are far we can safely remove all the squares attacked + // in the other direction becuase are not reachable by the king anyway. + if (squares_between(ksq, checksq) || (RookPseudoAttacks[checksq] & (1ULL << ksq))) + sliderAttacks |= QueenPseudoAttacks[checksq]; + + // Otherwise, if king and queen are adjacent and on a diagonal line, we need to + // use real rook attacks to check if king is safe to move in the other direction. + // For example: king in B2, queen in A1 a knight in B1, and we can safely move to C1. else sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from(checksq); + default: break; } @@ -304,16 +309,7 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) { } -/// generate computes a complete list of legal -/// or pseudo-legal moves in the current position. -template<> -MoveStack* generate(const Position& pos, MoveStack* mlist) { - - assert(pos.is_ok()); - - return pos.in_check() ? generate(pos, mlist) - : generate(pos, mlist); -} +/// generate computes a complete list of legal moves in the current position template<> MoveStack* generate(const Position& pos, MoveStack* mlist) { @@ -323,7 +319,8 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) { MoveStack *last, *cur = mlist; Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); - last = generate(pos, mlist); + last = pos.in_check() ? generate(pos, mlist) + : generate(pos, mlist); // Remove illegal moves from the list while (cur != last) @@ -451,7 +448,7 @@ namespace { // Single and double pawn pushes if (Type != MV_CAPTURE) { - b1 = pawnPushes & emptySquares; + b1 = (Type != MV_EVASION ? pawnPushes : pawnPushes & emptySquares); b2 = move_pawns(pawnPushes & TRank3BB) & emptySquares; if (Type == MV_CHECK) @@ -506,10 +503,11 @@ namespace { Color them = opposite_color(us); Square ksq = pos.king_square(us); + CastleRight f = CastleRight((Side == KING_SIDE ? WHITE_OO : WHITE_OOO) << us); assert(pos.piece_on(ksq) == make_piece(us, KING)); - Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us)); + Square rsq = pos.castle_rook_square(f); Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1); Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1); Square s;