X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmovegen.cpp;h=6b28a52ecf0b911242e96f259c6414188b73b2de;hb=4ad2713e19cbf8db1e588c4d24d1fe4af5c6e917;hp=bb81aeac07897655e155437b65506439b333f61a;hpb=6b9a70ace8073f5ff4c50b4dd5ddc041cf9c819f;p=stockfish diff --git a/src/movegen.cpp b/src/movegen.cpp index bb81aeac..6b28a52e 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -1,6 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -25,22 +25,25 @@ namespace Stockfish { namespace { - template - ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) { + template + ExtMove* make_promotions(ExtMove* moveList, [[maybe_unused]] Square to) { - if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) + if constexpr (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) { *moveList++ = make(to - D, to, QUEEN); - if (attacks_bb(to) & ksq) + if constexpr (Enemy && Type == CAPTURES) + { + *moveList++ = make(to - D, to, ROOK); + *moveList++ = make(to - D, to, BISHOP); *moveList++ = make(to - D, to, KNIGHT); + } } - if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS) + if constexpr ((Type == QUIETS && !Enemy) || Type == EVASIONS || Type == NON_EVASIONS) { *moveList++ = make(to - D, to, ROOK); *moveList++ = make(to - D, to, BISHOP); - if (!(attacks_bb(to) & ksq)) - *moveList++ = make(to - D, to, KNIGHT); + *moveList++ = make(to - D, to, KNIGHT); } return moveList; @@ -57,31 +60,31 @@ namespace { constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); - const Square ksq = pos.square(Them); - const Bitboard emptySquares = Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces(); - const Bitboard enemies = Type == EVASIONS ? pos.checkers() - : Type == CAPTURES ? target : pos.pieces(Them); + const Bitboard emptySquares = ~pos.pieces(); + const Bitboard enemies = Type == EVASIONS ? pos.checkers() + : pos.pieces(Them); Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB; Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB; // Single and double pawn pushes, no promotions - if (Type != CAPTURES) + if constexpr (Type != CAPTURES) { Bitboard b1 = shift(pawnsNotOn7) & emptySquares; Bitboard b2 = shift(b1 & TRank3BB) & emptySquares; - if (Type == EVASIONS) // Consider only blocking squares + if constexpr (Type == EVASIONS) // Consider only blocking squares { b1 &= target; b2 &= target; } - if (Type == QUIET_CHECKS) + if constexpr (Type == QUIET_CHECKS) { // To make a quiet check, you either make a direct check by pushing a pawn // or push a blocker pawn that is not on the same file as the enemy king. // Discovered check promotion has been already generated amongst the captures. + Square ksq = pos.square(Them); Bitboard dcCandidatePawns = pos.blockers_for_king(Them) & ~file_bb(ksq); b1 &= pawn_attacks_bb(Them, ksq) | shift< Up>(dcCandidatePawns); b2 &= pawn_attacks_bb(Them, ksq) | shift(dcCandidatePawns); @@ -107,21 +110,21 @@ namespace { Bitboard b2 = shift(pawnsOn7) & enemies; Bitboard b3 = shift(pawnsOn7) & emptySquares; - if (Type == EVASIONS) + if constexpr (Type == EVASIONS) b3 &= target; while (b1) - moveList = make_promotions(moveList, pop_lsb(b1), ksq); + moveList = make_promotions(moveList, pop_lsb(b1)); while (b2) - moveList = make_promotions(moveList, pop_lsb(b2), ksq); + moveList = make_promotions(moveList, pop_lsb(b2)); while (b3) - moveList = make_promotions(moveList, pop_lsb(b3), ksq); + moveList = make_promotions(moveList, pop_lsb(b3)); } // Standard and en passant captures - if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) + if constexpr (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) { Bitboard b1 = shift(pawnsNotOn7) & enemies; Bitboard b2 = shift(pawnsNotOn7) & enemies; @@ -206,6 +209,7 @@ namespace { moveList = generate_moves(pos, moveList, target); moveList = generate_moves(pos, moveList, target); } + if (!Checks || pos.blockers_for_king(~Us) & ksq) { Bitboard b = attacks_bb(ksq) & (Type == EVASIONS ? ~pos.pieces(Us) : target); @@ -227,10 +231,10 @@ namespace { } // namespace -/// Generates all pseudo-legal captures plus queen and checking knight promotions -/// Generates all pseudo-legal non-captures and underpromotions (except checking knight) +/// Generates all pseudo-legal captures plus queen promotions +/// Generates all pseudo-legal non-captures and underpromotions /// Generates all pseudo-legal check evasions when the side to move is in check -/// Generates all pseudo-legal non-captures giving check, except castling +/// Generates all pseudo-legal non-captures giving check, except castling and promotions /// Generates all pseudo-legal captures and non-captures /// /// Returns a pointer to the end of the move list. @@ -268,7 +272,7 @@ ExtMove* generate(const Position& pos, ExtMove* moveList) { moveList = pos.checkers() ? generate(pos, moveList) : generate(pos, moveList); while (cur != moveList) - if ( ((pinned && pinned & from_sq(*cur)) || from_sq(*cur) == ksq || type_of(*cur) == EN_PASSANT) + if ( ((pinned & from_sq(*cur)) || from_sq(*cur) == ksq || type_of(*cur) == EN_PASSANT) && !pos.legal(*cur)) *cur = (--moveList)->move; else