X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmovegen.cpp;h=fab5e46182f924118c63fe797ea9e8bb87b921a0;hb=4d46d29efe4ee496bda2aa7ea83184d502944852;hp=ced938e8c2b9e835ef3b44e16088a7d2f4a31a2c;hpb=4e619a13d6671db198bc9c39d54dd7f243ef5873;p=stockfish
diff --git a/src/movegen.cpp b/src/movegen.cpp
index ced938e8..fab5e461 100644
--- a/src/movegen.cpp
+++ b/src/movegen.cpp
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,7 +17,6 @@
along with this program. If not, see .
*/
-#include
#include
#include "movegen.h"
@@ -25,15 +24,15 @@
/// Simple macro to wrap a very common while loop, no facny, no flexibility,
/// hardcoded names 'mlist' and 'from'.
-#define SERIALIZE(b) while (b) (*mlist++).move = make_move(from, pop_lsb(&b))
+#define SERIALIZE(b) while (b) (mlist++)->move = make_move(from, pop_lsb(&b))
/// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
#define SERIALIZE_PAWNS(b, d) while (b) { Square to = pop_lsb(&b); \
- (*mlist++).move = make_move(to - (d), to); }
+ (mlist++)->move = make_move(to - (d), to); }
namespace {
- template
- MoveStack* generate_castle(const Position& pos, MoveStack* mlist, Color us) {
+ template
+ ExtMove* generate_castle(const Position& pos, ExtMove* mlist, Color us) {
if (pos.castle_impeded(us, Side) || !pos.can_castle(make_castle_right(us, Side)))
return mlist;
@@ -45,66 +44,56 @@ namespace {
Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
Bitboard enemies = pos.pieces(~us);
- assert(!pos.in_check());
+ assert(!pos.checkers());
- for (Square s = std::min(kfrom, kto), e = std::max(kfrom, kto); s <= e; s++)
- if ( s != kfrom // We are not in check
- && (pos.attackers_to(s) & enemies))
+ const int K = Chess960 ? kto > kfrom ? -1 : 1
+ : Side == KING_SIDE ? -1 : 1;
+
+ for (Square s = kto; s != kfrom; s += (Square)K)
+ if (pos.attackers_to(s) & enemies)
return mlist;
// Because we generate only legal castling moves we need to verify that
// when moving the castling rook we do not discover some hidden checker.
// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
- if ( pos.is_chess960()
- && (pos.attackers_to(kto, pos.pieces() ^ rfrom) & enemies))
- return mlist;
+ if (Chess960 && (pos.attackers_to(kto, pos.pieces() ^ rfrom) & enemies))
+ return mlist;
- (*mlist++).move = make(kfrom, rfrom);
+ (mlist++)->move = make(kfrom, rfrom);
- if (OnlyChecks && !pos.move_gives_check((mlist - 1)->move, CheckInfo(pos)))
+ if (Checks && !pos.move_gives_check((mlist - 1)->move, CheckInfo(pos)))
mlist--;
return mlist;
}
- template
- inline Bitboard move_pawns(Bitboard p) {
-
- return Delta == DELTA_N ? p << 8
- : Delta == DELTA_S ? p >> 8
- : Delta == DELTA_NE ? (p & ~FileHBB) << 9
- : Delta == DELTA_SE ? (p & ~FileHBB) >> 7
- : Delta == DELTA_NW ? (p & ~FileABB) << 7
- : Delta == DELTA_SW ? (p & ~FileABB) >> 9 : 0;
- }
-
-
template
- inline MoveStack* generate_promotions(MoveStack* mlist, Bitboard pawnsOn7, Bitboard target, Square ksq) {
+ inline ExtMove* generate_promotions(ExtMove* mlist, Bitboard pawnsOn7,
+ Bitboard target, const CheckInfo* ci) {
- Bitboard b = move_pawns(pawnsOn7) & target;
+ Bitboard b = shift_bb(pawnsOn7) & target;
while (b)
{
Square to = pop_lsb(&b);
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
- (*mlist++).move = make(to - Delta, to, QUEEN);
+ (mlist++)->move = make(to - Delta, to, QUEEN);
if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
{
- (*mlist++).move = make(to - Delta, to, ROOK);
- (*mlist++).move = make(to - Delta, to, BISHOP);
- (*mlist++).move = make(to - Delta, to, KNIGHT);
+ (mlist++)->move = make(to - Delta, to, ROOK);
+ (mlist++)->move = make(to - Delta, to, BISHOP);
+ (mlist++)->move = make(to - Delta, to, KNIGHT);
}
// Knight-promotion is the only one that can give a direct check not
// already included in the queen-promotion.
- if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ksq))
- (*mlist++).move = make(to - Delta, to, KNIGHT);
+ if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
+ (mlist++)->move = make(to - Delta, to, KNIGHT);
else
- (void)ksq; // Silence a warning under MSVC
+ (void)ci; // Silence a warning under MSVC
}
return mlist;
@@ -112,7 +101,8 @@ namespace {
template
- MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq = SQ_NONE) {
+ ExtMove* generate_pawn_moves(const Position& pos, ExtMove* mlist,
+ Bitboard target, const CheckInfo* ci) {
// Compute our parametrized parameters at compile time, named according to
// the point of view of white side.
@@ -120,9 +110,9 @@ namespace {
const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
- const Square UP = (Us == WHITE ? DELTA_N : DELTA_S);
- const Square RIGHT = (Us == WHITE ? DELTA_NE : DELTA_SW);
- const Square LEFT = (Us == WHITE ? DELTA_NW : DELTA_SE);
+ const Square Up = (Us == WHITE ? DELTA_N : DELTA_S);
+ const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
+ const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
Bitboard b1, b2, dc1, dc2, emptySquares;
@@ -135,10 +125,10 @@ namespace {
// Single and double pawn pushes, no promotions
if (Type != CAPTURES)
{
- emptySquares = (Type == QUIETS ? target : ~pos.pieces());
+ emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
- b1 = move_pawns(pawnsNotOn7) & emptySquares;
- b2 = move_pawns(b1 & TRank3BB) & emptySquares;
+ b1 = shift_bb(pawnsNotOn7) & emptySquares;
+ b2 = shift_bb(b1 & TRank3BB) & emptySquares;
if (Type == EVASIONS) // Consider only blocking squares
{
@@ -148,25 +138,25 @@ namespace {
if (Type == QUIET_CHECKS)
{
- b1 &= pos.attacks_from(ksq, Them);
- b2 &= pos.attacks_from(ksq, Them);
+ b1 &= pos.attacks_from(ci->ksq, Them);
+ b2 &= pos.attacks_from(ci->ksq, Them);
// Add pawn pushes which give discovered check. This is possible only
// if the pawn is not on the same file as the enemy king, because we
// don't generate captures. Note that a possible discovery check
// promotion has been already generated among captures.
- if (pawnsNotOn7 & target) // Target is dc bitboard
+ if (pawnsNotOn7 & ci->dcCandidates)
{
- dc1 = move_pawns(pawnsNotOn7 & target) & emptySquares & ~file_bb(ksq);
- dc2 = move_pawns(dc1 & TRank3BB) & emptySquares;
+ dc1 = shift_bb(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq);
+ dc2 = shift_bb(dc1 & TRank3BB) & emptySquares;
b1 |= dc1;
b2 |= dc2;
}
}
- SERIALIZE_PAWNS(b1, UP);
- SERIALIZE_PAWNS(b2, UP + UP);
+ SERIALIZE_PAWNS(b1, Up);
+ SERIALIZE_PAWNS(b2, Up + Up);
}
// Promotions and underpromotions
@@ -178,19 +168,19 @@ namespace {
if (Type == EVASIONS)
emptySquares &= target;
- mlist = generate_promotions(mlist, pawnsOn7, enemies, ksq);
- mlist = generate_promotions(mlist, pawnsOn7, enemies, ksq);
- mlist = generate_promotions(mlist, pawnsOn7, emptySquares, ksq);
+ mlist = generate_promotions(mlist, pawnsOn7, enemies, ci);
+ mlist = generate_promotions(mlist, pawnsOn7, enemies, ci);
+ mlist = generate_promotions(mlist, pawnsOn7, emptySquares, ci);
}
// Standard and en-passant captures
if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
{
- b1 = move_pawns(pawnsNotOn7) & enemies;
- b2 = move_pawns(pawnsNotOn7) & enemies;
+ b1 = shift_bb(pawnsNotOn7) & enemies;
+ b2 = shift_bb(pawnsNotOn7) & enemies;
- SERIALIZE_PAWNS(b1, RIGHT);
- SERIALIZE_PAWNS(b2, LEFT);
+ SERIALIZE_PAWNS(b1, Right);
+ SERIALIZE_PAWNS(b2, Left);
if (pos.ep_square() != SQ_NONE)
{
@@ -199,7 +189,7 @@ namespace {
// An en passant capture can be an evasion only if the checking piece
// is the double pushed pawn and so is in the target. Otherwise this
// is a discovery check and we are forced to do otherwise.
- if (Type == EVASIONS && !(target & (pos.ep_square() - UP)))
+ if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
return mlist;
b1 = pawnsNotOn7 & pos.attacks_from(pos.ep_square(), Them);
@@ -207,7 +197,7 @@ namespace {
assert(b1);
while (b1)
- (*mlist++).move = make(pop_lsb(&b1), pos.ep_square());
+ (mlist++)->move = make(pop_lsb(&b1), pos.ep_square());
}
}
@@ -215,29 +205,29 @@ namespace {
}
- template FORCE_INLINE
- MoveStack* generate_moves(const Position& pos, MoveStack* mlist, Color us,
- Bitboard target, const CheckInfo* ci = NULL) {
+ template FORCE_INLINE
+ ExtMove* generate_moves(const Position& pos, ExtMove* mlist, Color us,
+ Bitboard target, const CheckInfo* ci) {
assert(Pt != KING && Pt != PAWN);
- const Square* pl = pos.piece_list(us, Pt);
+ const Square* pl = pos.list(us);
for (Square from = *pl; from != SQ_NONE; from = *++pl)
{
- if (OnlyChecks)
+ if (Checks)
{
if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
&& !(PseudoAttacks[Pt][from] & target & ci->checkSq[Pt]))
continue;
- if (ci->dcCandidates && (ci->dcCandidates & from))
+ if (unlikely(ci->dcCandidates) && (ci->dcCandidates & from))
continue;
}
Bitboard b = pos.attacks_from(from) & target;
- if (OnlyChecks)
+ if (Checks)
b &= ci->checkSq[Pt];
SERIALIZE(b);
@@ -246,15 +236,44 @@ namespace {
return mlist;
}
- template<> FORCE_INLINE
- MoveStack* generate_moves(const Position& pos, MoveStack* mlist, Color us,
- Bitboard target, const CheckInfo*) {
- Square from = pos.king_square(us);
- Bitboard b = pos.attacks_from(from) & target;
- SERIALIZE(b);
+
+ template FORCE_INLINE
+ ExtMove* generate_all(const Position& pos, ExtMove* mlist, Bitboard target,
+ const CheckInfo* ci = NULL) {
+
+ const bool Checks = Type == QUIET_CHECKS;
+
+ mlist = generate_pawn_moves(pos, mlist, target, ci);
+ mlist = generate_moves(pos, mlist, Us, target, ci);
+ mlist = generate_moves(pos, mlist, Us, target, ci);
+ mlist = generate_moves< ROOK, Checks>(pos, mlist, Us, target, ci);
+ mlist = generate_moves< QUEEN, Checks>(pos, mlist, Us, target, ci);
+
+ if (Type != QUIET_CHECKS && Type != EVASIONS)
+ {
+ Square from = pos.king_square(Us);
+ Bitboard b = pos.attacks_from(from) & target;
+ SERIALIZE(b);
+ }
+
+ if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us))
+ {
+ if (pos.is_chess960())
+ {
+ mlist = generate_castle< KING_SIDE, Checks, true>(pos, mlist, Us);
+ mlist = generate_castle(pos, mlist, Us);
+ }
+ else
+ {
+ mlist = generate_castle< KING_SIDE, Checks, false>(pos, mlist, Us);
+ mlist = generate_castle(pos, mlist, Us);
+ }
+ }
+
return mlist;
}
+
} // namespace
@@ -268,57 +287,36 @@ namespace {
/// non-captures. Returns a pointer to the end of the move list.
template
-MoveStack* generate(const Position& pos, MoveStack* mlist) {
+ExtMove* generate(const Position& pos, ExtMove* mlist) {
assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
- assert(!pos.in_check());
+ assert(!pos.checkers());
Color us = pos.side_to_move();
- Bitboard target;
- if (Type == CAPTURES)
- target = pos.pieces(~us);
+ Bitboard target = Type == CAPTURES ? pos.pieces(~us)
+ : Type == QUIETS ? ~pos.pieces()
+ : Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
- else if (Type == QUIETS)
- target = ~pos.pieces();
-
- else if (Type == NON_EVASIONS)
- target = ~pos.pieces(us);
-
- mlist = (us == WHITE ? generate_pawn_moves(pos, mlist, target)
- : generate_pawn_moves(pos, mlist, target));
-
- mlist = generate_moves(pos, mlist, us, target);
- mlist = generate_moves(pos, mlist, us, target);
- mlist = generate_moves(pos, mlist, us, target);
- mlist = generate_moves(pos, mlist, us, target);
- mlist = generate_moves(pos, mlist, us, target);
-
- if (Type != CAPTURES && pos.can_castle(us))
- {
- mlist = generate_castle(pos, mlist, us);
- mlist = generate_castle(pos, mlist, us);
- }
-
- return mlist;
+ return us == WHITE ? generate_all(pos, mlist, target)
+ : generate_all(pos, mlist, target);
}
// Explicit template instantiations
-template MoveStack* generate(const Position& pos, MoveStack* mlist);
-template MoveStack* generate(const Position& pos, MoveStack* mlist);
-template MoveStack* generate(const Position& pos, MoveStack* mlist);
+template ExtMove* generate(const Position&, ExtMove*);
+template ExtMove* generate(const Position&, ExtMove*);
+template ExtMove* generate(const Position&, ExtMove*);
/// generate generates all pseudo-legal non-captures and knight
/// underpromotions that give check. Returns a pointer to the end of the move list.
template<>
-MoveStack* generate(const Position& pos, MoveStack* mlist) {
+ExtMove* generate(const Position& pos, ExtMove* mlist) {
- assert(!pos.in_check());
+ assert(!pos.checkers());
Color us = pos.side_to_move();
CheckInfo ci(pos);
- Bitboard empty = ~pos.pieces();
Bitboard dc = ci.dcCandidates;
while (dc)
@@ -337,44 +335,28 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
SERIALIZE(b);
}
- mlist = (us == WHITE ? generate_pawn_moves(pos, mlist, ci.dcCandidates, ci.ksq)
- : generate_pawn_moves(pos, mlist, ci.dcCandidates, ci.ksq));
-
- mlist = generate_moves(pos, mlist, us, empty, &ci);
- mlist = generate_moves(pos, mlist, us, empty, &ci);
- mlist = generate_moves(pos, mlist, us, empty, &ci);
- mlist = generate_moves(pos, mlist, us, empty, &ci);
-
- if (pos.can_castle(us))
- {
- mlist = generate_castle(pos, mlist, us);
- mlist = generate_castle(pos, mlist, us);
- }
-
- return mlist;
+ return us == WHITE ? generate_all(pos, mlist, ~pos.pieces(), &ci)
+ : generate_all(pos, mlist, ~pos.pieces(), &ci);
}
/// generate generates all pseudo-legal check evasions when the side
/// to move is in check. Returns a pointer to the end of the move list.
template<>
-MoveStack* generate(const Position& pos, MoveStack* mlist) {
+ExtMove* generate(const Position& pos, ExtMove* mlist) {
- assert(pos.in_check());
+ assert(pos.checkers());
- Bitboard b, target;
- Square from, checksq;
int checkersCnt = 0;
Color us = pos.side_to_move();
- Square ksq = pos.king_square(us);
+ Square ksq = pos.king_square(us), from = ksq /* For SERIALIZE */, checksq;
Bitboard sliderAttacks = 0;
- Bitboard checkers = pos.checkers();
+ Bitboard b = pos.checkers();
- assert(checkers);
+ assert(pos.checkers());
// Find squares attacked by slider checkers, we will remove them from the king
// evasions so to skip known illegal moves avoiding useless legality check later.
- b = checkers;
do
{
checkersCnt++;
@@ -406,41 +388,36 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
// Generate evasions for king, capture and non capture moves
b = pos.attacks_from(ksq) & ~pos.pieces(us) & ~sliderAttacks;
- from = ksq;
SERIALIZE(b);
- // Generate evasions for other pieces only if not under a double check
if (checkersCnt > 1)
- return mlist;
+ return mlist; // Double check, only a king move can save the day
- // Blocking evasions or captures of the checking piece
- target = between_bb(checksq, ksq) | checkers;
+ // Generate blocking evasions or captures of the checking piece
+ Bitboard target = between_bb(checksq, ksq) | checksq;
- mlist = (us == WHITE ? generate_pawn_moves(pos, mlist, target)
- : generate_pawn_moves(pos, mlist, target));
-
- mlist = generate_moves(pos, mlist, us, target);
- mlist = generate_moves(pos, mlist, us, target);
- mlist = generate_moves(pos, mlist, us, target);
- return generate_moves(pos, mlist, us, target);
+ return us == WHITE ? generate_all(pos, mlist, target)
+ : generate_all(pos, mlist, target);
}
/// generate generates all the legal moves in the given position
template<>
-MoveStack* generate(const Position& pos, MoveStack* mlist) {
+ExtMove* generate(const Position& pos, ExtMove* mlist) {
- MoveStack *last, *cur = mlist;
+ ExtMove *end, *cur = mlist;
Bitboard pinned = pos.pinned_pieces();
-
- last = pos.in_check() ? generate(pos, mlist)
- : generate(pos, mlist);
- while (cur != last)
- if (!pos.pl_move_is_legal(cur->move, pinned))
- cur->move = (--last)->move;
+ Square ksq = pos.king_square(pos.side_to_move());
+
+ end = pos.checkers() ? generate(pos, mlist)
+ : generate(pos, mlist);
+ while (cur != end)
+ if ( (pinned || from_sq(cur->move) == ksq || type_of(cur->move) == ENPASSANT)
+ && !pos.pl_move_is_legal(cur->move, pinned))
+ cur->move = (--end)->move;
else
cur++;
- return last;
+ return end;
}