X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmovepick.cpp;h=883135d491798a292be297af44d66fbd0948d522;hb=827f485e27e73e10580db877f4edd2711e7ccbda;hp=fa911dfb350b348e2399a964d6262b9dcf7b443d;hpb=310e07f29266f800ff9d9f24cb3f953d945fd32b;p=stockfish diff --git a/src/movepick.cpp b/src/movepick.cpp index fa911dfb..883135d4 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -1,480 +1,269 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - Glaurung is distributed in the hope that it will be useful, + + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ - -//// -//// Includes -//// - #include -#include "history.h" -#include "movegen.h" #include "movepick.h" -#include "search.h" -#include "value.h" - - -//// -//// Local definitions -//// namespace { - /// Variables + enum Stages { + MAIN_TT, CAPTURE_INIT, GOOD_CAPTURE, REFUTATION, QUIET_INIT, QUIET, BAD_CAPTURE, + EVASION_TT, EVASION_INIT, EVASION, + PROBCUT_TT, PROBCUT_INIT, PROBCUT, + QSEARCH_TT, QCAPTURE_INIT, QCAPTURE, QCHECK_INIT, QCHECK + }; + + // Helper filter used with select() + const auto Any = [](){ return true; }; + + // partial_insertion_sort() sorts moves in descending order up to and including + // a given limit. The order of moves smaller than the limit is left unspecified. + void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) { + + for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p) + if (p->value >= limit) + { + ExtMove tmp = *p, *q; + *p = *++sortedEnd; + for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q) + *q = *(q - 1); + *q = tmp; + } + } - MovePicker::MovegenPhase PhaseTable[32]; - int MainSearchPhaseIndex; - int EvasionsPhaseIndex; - int QsearchWithChecksPhaseIndex; - int QsearchWithoutChecksPhaseIndex; +} // namespace -} +/// Constructors of the MovePicker class. As arguments we pass information +/// to help it to return the (presumably) good moves first, to decide which +/// moves to return (in the quiescence search, for instance, we only want to +/// search captures, promotions, and some checks) and how important good move +/// ordering is at the current node. -//// -//// Functions -//// +/// MovePicker constructor for the main search +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, + const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, Move* killers) + : pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), + refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d) { + assert(d > DEPTH_ZERO); -/// Constructor for the MovePicker class. Apart from the position for which -/// it is asked to pick legal moves, MovePicker also wants some information -/// to help it to return the presumably good moves first, to decide which -/// moves to return (in the quiescence search, for instance, we only want to -/// search captures, promotions and some checks) and about how important good -/// move ordering is at the current node. - -MovePicker::MovePicker(Position &p, bool pvnode, Move ttm, Move mk, - Move k1, Move k2, Depth dpth) { - pos = &p; - pvNode = pvnode; - ttMove = ttm; - mateKiller = (mk == ttm)? MOVE_NONE : mk; - killer1 = k1; - killer2 = k2; - depth = dpth; - movesPicked = 0; - numOfMoves = 0; - numOfBadCaptures = 0; - dc = p.discovered_check_candidates(p.side_to_move()); - - if(p.is_check()) - phaseIndex = EvasionsPhaseIndex; - else if(depth > Depth(0)) - phaseIndex = MainSearchPhaseIndex; - else if(depth == Depth(0)) - phaseIndex = QsearchWithChecksPhaseIndex; - else - phaseIndex = QsearchWithoutChecksPhaseIndex; - - pinned = p.pinned_pieces(p.side_to_move()); - - finished = false; + stage = pos.checkers() ? EVASION_TT : MAIN_TT; + ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; + stage += (ttMove == MOVE_NONE); } +/// MovePicker constructor for quiescence search +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, + const CapturePieceToHistory* cph, const PieceToHistory** ch, Square rs) + : pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), recaptureSquare(rs), depth(d) { -/// MovePicker::get_next_move() is the most important method of the MovePicker -/// class. It returns a new legal move every time it is called, until there -/// are no more moves left of the types we are interested in. - -Move MovePicker::get_next_move(MovegenPhase* moveType) { - Move move; - - while(true) { - // If we already have a list of generated moves, pick the best move from - // the list, and return it: - move = this->pick_move_from_list(); - if(move != MOVE_NONE) { - assert(move_is_ok(move)); - return move; - } - - // Next phase: - phaseIndex++; - if (moveType) - *moveType = PhaseTable[phaseIndex]; - - switch(PhaseTable[phaseIndex]) { - - case PH_TT_MOVE: - if(ttMove != MOVE_NONE) { - assert(move_is_ok(ttMove)); - Move m = generate_move_if_legal(*pos, ttMove, pinned); - if(m != MOVE_NONE) { - assert(m == ttMove); - return m; - } - } - break; - - case PH_MATE_KILLER: - if(mateKiller != MOVE_NONE) { - assert(move_is_ok(mateKiller)); - Move m = generate_move_if_legal(*pos, mateKiller, pinned); - if(m != MOVE_NONE) { - assert(m == mateKiller); - return m; - } - } - break; - - case PH_GOOD_CAPTURES: - // pinned = pos->pinned_pieces(pos->side_to_move()); - numOfMoves = generate_captures(*pos, moves); - this->score_captures(); - movesPicked = 0; - break; - - case PH_BAD_CAPTURES: - badCapturesPicked = 0; - break; - - case PH_NONCAPTURES: - numOfMoves = generate_noncaptures(*pos, moves); - this->score_noncaptures(); - movesPicked = 0; - break; - - case PH_EVASIONS: - assert(pos->is_check()); - // pinned = pos->pinned_pieces(pos->side_to_move()); - numOfMoves = generate_evasions(*pos, moves); - this->score_evasions(); - movesPicked = 0; - break; - - case PH_QCAPTURES: - // pinned = pos->pinned_pieces(pos->side_to_move()); - numOfMoves = generate_captures(*pos, moves); - this->score_qcaptures(); - movesPicked = 0; - break; - - case PH_QCHECKS: - numOfMoves = generate_checks(*pos, moves, dc); - movesPicked = 0; - break; - - case PH_STOP: - return MOVE_NONE; - - default: - assert(false); - return MOVE_NONE; - } - } - - assert(false); + assert(d <= DEPTH_ZERO); - return MOVE_NONE; + stage = pos.checkers() ? EVASION_TT : QSEARCH_TT; + ttMove = ttm + && pos.pseudo_legal(ttm) + && (depth > DEPTH_QS_RECAPTURES || to_sq(ttm) == recaptureSquare) ? ttm : MOVE_NONE; + stage += (ttMove == MOVE_NONE); } +/// MovePicker constructor for ProbCut: we generate captures with SEE greater +/// than or equal to the given threshold. +MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph) + : pos(p), captureHistory(cph), threshold(th) { -/// A variant of get_next_move() which takes a lock as a parameter, used to -/// prevent multiple threads from picking the same move at a split point. + assert(!pos.checkers()); -Move MovePicker::get_next_move(Lock &lock) { - Move m; + stage = PROBCUT_TT; + ttMove = ttm + && pos.pseudo_legal(ttm) + && pos.capture(ttm) + && pos.see_ge(ttm, threshold) ? ttm : MOVE_NONE; + stage += (ttMove == MOVE_NONE); +} - lock_grab(&lock); - if(finished) { - lock_release(&lock); - return MOVE_NONE; - } - m = this->get_next_move(); - if(m == MOVE_NONE) - finished = true; - lock_release(&lock); - - return m; +/// MovePicker::score() assigns a numerical value to each move in a list, used +/// for sorting. Captures are ordered by Most Valuable Victim (MVV), preferring +/// captures with a good history. Quiets moves are ordered using the histories. +template +void MovePicker::score() { + + static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type"); + + for (auto& m : *this) + if (Type == CAPTURES) + m.value = PieceValue[MG][pos.piece_on(to_sq(m))] + + (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))] / 8; + + else if (Type == QUIETS) + m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] + + (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)] + + (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)] + + (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)]; + + else // Type == EVASIONS + { + if (pos.capture(m)) + m.value = PieceValue[MG][pos.piece_on(to_sq(m))] + - Value(type_of(pos.moved_piece(m))); + else + m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] + + (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)] + - (1 << 28); + } } - -/// MovePicker::number_of_moves() simply returns the numOfMoves member -/// variable. It is intended to be used in positions where the side to move -/// is in check, for detecting checkmates or situations where there is only -/// a single reply to check. +/// MovePicker::select() returns the next move satisfying a predicate function. +/// It never returns the TT move. +template +Move MovePicker::select(Pred filter) { -int MovePicker::number_of_moves() const { - return numOfMoves; -} + while (cur < endMoves) + { + if (T == Best) + std::swap(*cur, *std::max_element(cur, endMoves)); + move = *cur++; -/// MovePicker::score_captures(), MovePicker::score_noncaptures(), -/// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a -/// numerical move ordering score to each move in a move list. The moves -/// with highest scores will be picked first by -/// MovePicker::pick_move_from_list(). - -void MovePicker::score_captures() { - // Winning and equal captures in the main search are ordered by MVV/LVA. - // Suprisingly, this appears to perform slightly better than SEE based - // move ordering. The reason is probably that in a position with a winning - // capture, capturing a more valuable (but sufficiently defended) piece - // first usually doesn't hurt. The opponent will have to recapture, and - // the hanging piece will still be hanging (except in the unusual cases - // where it is possible to recapture with the hanging piece). Exchanging - // big pieces before capturing a hanging piece probably helps to reduce - // the subtree size. - for(int i = 0; i < numOfMoves; i++) { - int seeValue = pos->see(moves[i].move); - if(seeValue >= 0) { - if(move_promotion(moves[i].move)) - moves[i].score = QueenValueMidgame; - else - moves[i].score = - int(pos->midgame_value_of_piece_on(move_to(moves[i].move))) - - int(pos->type_of_piece_on(move_from(moves[i].move))); - } - else - moves[i].score = seeValue; - + if (move != ttMove && filter()) + return move; } + return move = MOVE_NONE; } -void MovePicker::score_noncaptures() { - for(int i = 0; i < numOfMoves; i++) { - Move m = moves[i].move; - if(m == killer1) - moves[i].score = HistoryMax + 2; - else if(m == killer2) - moves[i].score = HistoryMax + 1; - else - moves[i].score = H.move_ordering_score(pos->piece_on(move_from(m)), m); - } -} +/// MovePicker::next_move() is the most important method of the MovePicker class. It +/// returns a new pseudo legal move every time it is called until there are no more +/// moves left, picking the move with the highest score from a list of generated moves. +Move MovePicker::next_move(bool skipQuiets) { + +top: + switch (stage) { + + case MAIN_TT: + case EVASION_TT: + case QSEARCH_TT: + case PROBCUT_TT: + ++stage; + return ttMove; + + case CAPTURE_INIT: + case PROBCUT_INIT: + case QCAPTURE_INIT: + cur = endBadCaptures = moves; + endMoves = generate(pos, cur); + + score(); + ++stage; + goto top; + + case GOOD_CAPTURE: + if (select([&](){ + return pos.see_ge(move, Value(-55 * (cur-1)->value / 1024)) ? + // Move losing capture to endBadCaptures to be tried later + true : (*endBadCaptures++ = move, false); })) + return move; -void MovePicker::score_evasions() { - for(int i = 0; i < numOfMoves; i++) { - Move m = moves[i].move; - if(m == ttMove) - moves[i].score = 2*HistoryMax; - else if(!pos->square_is_empty(move_to(m))) { - int seeScore = pos->see(m); - moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore; - } - else - moves[i].score = H.move_ordering_score(pos->piece_on(move_from(m)), m); - } -} + // Prepare the pointers to loop over the refutations array + cur = std::begin(refutations); + endMoves = std::end(refutations); -void MovePicker::score_qcaptures() { - // Use MVV/LVA ordering. - for(int i = 0; i < numOfMoves; i++) { - Move m = moves[i].move; - if(move_promotion(m)) - moves[i].score = QueenValueMidgame; - else - moves[i].score = - int(pos->midgame_value_of_piece_on(move_to(m))) - - int(pos->midgame_value_of_piece_on(move_to(m))) / 64; - } -} + // If the countermove is the same as a killer, skip it + if ( refutations[0].move == refutations[2].move + || refutations[1].move == refutations[2].move) + --endMoves; + ++stage; + /* fallthrough */ -/// MovePicker::pick_move_from_list() picks the move with the biggest score -/// from a list of generated moves (moves[] or badCaptures[], depending on -/// the current move generation phase). It takes care not to return the -/// transposition table move if that has already been serched previously. -/// While picking captures in the PH_GOOD_CAPTURES phase (i.e. while picking -/// non-losing captures in the main search), it moves all captures with -/// negative SEE values to the badCaptures[] array. - -Move MovePicker::pick_move_from_list() { - int bestScore = -10000000; - int bestIndex; - Move move; - - switch(PhaseTable[phaseIndex]) { - - case PH_GOOD_CAPTURES: - assert(!pos->is_check()); - assert(movesPicked >= 0); - while(movesPicked < numOfMoves) { - bestScore = -10000000; - bestIndex = -1; - for(int i = movesPicked; i < numOfMoves; i++) { - if(moves[i].score < 0) { - // Losing capture, move it to the badCaptures[] array - assert(numOfBadCaptures < 63); - badCaptures[numOfBadCaptures++] = moves[i]; - moves[i--] = moves[--numOfMoves]; - } - else if(moves[i].score > bestScore) { - bestIndex = i; - bestScore = moves[i].score; - } - } - if(bestIndex != -1) { // Found a good capture - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - if(move != ttMove && move != mateKiller && - pos->move_is_legal(move, pinned)) + case REFUTATION: + if (select([&](){ return move != MOVE_NONE + && !pos.capture(move) + && pos.pseudo_legal(move); })) return move; - } - } - break; - - case PH_NONCAPTURES: - assert(!pos->is_check()); - assert(movesPicked >= 0); - while(movesPicked < numOfMoves) { - bestScore = -10000000; - - // If this is a PV node or we have only picked a few moves, scan - // the entire move list for the best move. If many moves have already - // been searched and it is not a PV node, we are probably failing low - // anyway, so we just pick the first move from the list. - if(pvNode || movesPicked < 12) { - bestIndex = -1; - for(int i = movesPicked; i < numOfMoves; i++) - if(moves[i].score > bestScore) { - bestIndex = i; - bestScore = moves[i].score; - } - } - else - bestIndex = movesPicked; - - if(bestIndex != -1) { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - if(move != ttMove && move != mateKiller && - pos->move_is_legal(move, pinned)) + ++stage; + /* fallthrough */ + + case QUIET_INIT: + cur = endBadCaptures; + endMoves = generate(pos, cur); + + score(); + partial_insertion_sort(cur, endMoves, -4000 * depth / ONE_PLY); + ++stage; + /* fallthrough */ + + case QUIET: + if ( !skipQuiets + && select([&](){return move != refutations[0] + && move != refutations[1] + && move != refutations[2];})) return move; - } - } - break; - - case PH_EVASIONS: - assert(pos->is_check()); - assert(movesPicked >= 0); - while(movesPicked < numOfMoves) { - bestScore = -10000000; - bestIndex = -1; - for(int i = movesPicked; i < numOfMoves; i++) - if(moves[i].score > bestScore) { - bestIndex = i; - bestScore = moves[i].score; - } - if(bestIndex != -1) { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - return move; - } - } - break; - - case PH_BAD_CAPTURES: - assert(!pos->is_check()); - assert(badCapturesPicked >= 0); - // It's probably a good idea to use SEE move ordering here, instead - // of just picking the first move. FIXME - while(badCapturesPicked < numOfBadCaptures) { - move = badCaptures[badCapturesPicked++].move; - if(move != ttMove && move != mateKiller && - pos->move_is_legal(move, pinned)) - return move; - } - break; - - case PH_QCAPTURES: - assert(!pos->is_check()); - assert(movesPicked >= 0); - while(movesPicked < numOfMoves) { - bestScore = -10000000; - if(movesPicked < 4) { - bestIndex = -1; - for(int i = movesPicked; i < numOfMoves; i++) - if(moves[i].score > bestScore) { - bestIndex = i; - bestScore = moves[i].score; - } - } - else - bestIndex = movesPicked; - - if(bestIndex != -1) { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - // Remember to change the line below if we decide to hash the qsearch! - // Maybe also postpone the legality check until after futility pruning? - if(/* move != ttMove && */ pos->move_is_legal(move, pinned)) + // Prepare the pointers to loop over the bad captures + cur = moves; + endMoves = endBadCaptures; + + ++stage; + /* fallthrough */ + + case BAD_CAPTURE: + return select(Any); + + case EVASION_INIT: + cur = moves; + endMoves = generate(pos, cur); + + score(); + ++stage; + /* fallthrough */ + + case EVASION: + return select(Any); + + case PROBCUT: + return select([&](){ return pos.see_ge(move, threshold); }); + + case QCAPTURE: + if (select([&](){ return depth > DEPTH_QS_RECAPTURES + || to_sq(move) == recaptureSquare; })) return move; - } - } - break; - - case PH_QCHECKS: - assert(!pos->is_check()); - assert(movesPicked >= 0); - // Perhaps we should do something better than just picking the first - // move here? FIXME - while(movesPicked < numOfMoves) { - move = moves[movesPicked++].move; - // Remember to change the line below if we decide to hash the qsearch! - if(/* move != ttMove && */ pos->move_is_legal(move, pinned)) - return move; - } - break; - - default: - break; - } - return MOVE_NONE; -} + // If we did not find any move and we do not try checks, we have finished + if (depth != DEPTH_QS_CHECKS) + return MOVE_NONE; + + ++stage; + /* fallthrough */ + + case QCHECK_INIT: + cur = moves; + endMoves = generate(pos, cur); + ++stage; + /* fallthrough */ -/// MovePicker::init_phase_table() initializes the PhaseTable[], -/// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex -/// and QsearchWithoutChecksPhaseIndex variables. It is only called once -/// during program startup, and never again while the program is running. - -void MovePicker::init_phase_table() { - int i = 0; - - // Main search - MainSearchPhaseIndex = i - 1; - PhaseTable[i++] = PH_TT_MOVE; - PhaseTable[i++] = PH_MATE_KILLER; - PhaseTable[i++] = PH_GOOD_CAPTURES; - // PH_KILLER_1 and PH_KILLER_2 are not yet used. - // PhaseTable[i++] = PH_KILLER_1; - // PhaseTable[i++] = PH_KILLER_2; - PhaseTable[i++] = PH_NONCAPTURES; - PhaseTable[i++] = PH_BAD_CAPTURES; - PhaseTable[i++] = PH_STOP; - - // Check evasions - EvasionsPhaseIndex = i - 1; - PhaseTable[i++] = PH_EVASIONS; - PhaseTable[i++] = PH_STOP; - - // Quiescence search with checks - QsearchWithChecksPhaseIndex = i - 1; - PhaseTable[i++] = PH_QCAPTURES; - PhaseTable[i++] = PH_QCHECKS; - PhaseTable[i++] = PH_STOP; - - // Quiescence search without checks - QsearchWithoutChecksPhaseIndex = i - 1; - PhaseTable[i++] = PH_QCAPTURES; - PhaseTable[i++] = PH_STOP; + case QCHECK: + return select(Any); + } + + assert(false); + return MOVE_NONE; // Silence warning }