X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmovepick.cpp;h=b09647953a7fe50a6647d0c21668dcea340d20d6;hb=16f380e5c1c427b55a733446450868a93c9c62cd;hp=78181748948374394b817025a2c703af2a24acc9;hpb=dc7fd868f4fa41251a9521a0b25e3adb483bfd83;p=stockfish diff --git a/src/movepick.cpp b/src/movepick.cpp index 78181748..b0964795 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -23,6 +23,7 @@ #include "movegen.h" #include "movepick.h" +#include "thread.h" namespace { @@ -58,13 +59,14 @@ namespace { /// move ordering is at the current node. MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, - Search::Stack* ss, Value beta) : pos(p), H(h), depth(d) { + Search::Stack* s, Value beta) : pos(p), H(h), depth(d) { assert(d > DEPTH_ZERO); captureThreshold = 0; curMove = lastMove = moves; lastBadCapture = moves + MAX_MOVES - 1; + ss = s; if (p.in_check()) phase = EVASION; @@ -77,8 +79,8 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, killers[1].move = ss->killers[1]; // Consider sligtly negative captures as good if at low depth and far from beta - if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY) - captureThreshold = -PawnValueMidgame; + if (ss && ss->eval < beta - PawnValueMg && d < 3 * ONE_PLY) + captureThreshold = -PawnValueMg; // Consider negative captures as good if still enough to reach beta else if (ss && ss->eval > beta) @@ -129,7 +131,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType phase = PROBCUT; // In ProbCut we generate only captures better than parent's captured piece - captureThreshold = PieceValueMidgame[pt]; + captureThreshold = PieceValue[Mg][pt]; ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE); if (ttMove && (!pos.is_capture(ttMove) || pos.see(ttMove) <= captureThreshold)) @@ -163,11 +165,11 @@ void MovePicker::score_captures() { for (MoveStack* cur = moves; cur != lastMove; cur++) { m = cur->move; - cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))] + cur->score = PieceValue[Mg][pos.piece_on(to_sq(m))] - type_of(pos.piece_moved(m)); if (type_of(m) == PROMOTION) - cur->score += PieceValueMidgame[promotion_type(m)]; + cur->score += PieceValue[Mg][promotion_type(m)]; } } @@ -198,7 +200,7 @@ void MovePicker::score_evasions() { if ((seeScore = pos.see_sign(m)) < 0) cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom else if (pos.is_capture(m)) - cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))] + cur->score = PieceValue[Mg][pos.piece_on(to_sq(m))] - type_of(pos.piece_moved(m)) + History::MaxValue; else cur->score = H.value(pos.piece_moved(m), to_sq(m)); @@ -270,10 +272,9 @@ void MovePicker::generate_next() { /// It returns a new pseudo legal move every time it is called, until there /// are no more moves left. It picks the move with the biggest score from a list /// of generated moves taking care not to return the tt move if has already been -/// searched previously. Note that this function is not thread safe so should be -/// lock protected by caller when accessed through a shared MovePicker object. - -Move MovePicker::next_move() { +/// searched previously. +template<> +Move MovePicker::next_move() { Move move; @@ -354,3 +355,10 @@ Move MovePicker::next_move() { } } } + + +/// Version of next_move() to use at split point nodes where the move is grabbed +/// from the split point's shared MovePicker object. This function is not thread +/// safe so should be lock protected by the caller. +template<> +Move MovePicker::next_move() { return ss->sp->mp->next_move(); }