X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fmovepick.cpp;h=eea1d49e44703fe4b1281d07ae4f71a057d7caf8;hb=243f7b264a81c2981cec2818b47d609d9d3ca119;hp=a70785e769710bcd81ce704ca74bec8cadf03607;hpb=c4fc00ec49d748f1ec1cd2fa2affa73bfdc86f8f;p=stockfish diff --git a/src/movepick.cpp b/src/movepick.cpp index a70785e7..eea1d49e 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,9 +16,17 @@ along with this program. If not, see . */ +#include "movepick.h" + +#include #include +#include +#include -#include "movepick.h" +#include "bitboard.h" +#include "position.h" + +namespace Stockfish { namespace { @@ -49,83 +55,127 @@ namespace { } // namespace -/// Constructors of the MovePicker class. As arguments we pass information -/// to help it to return the (presumably) good moves first, to decide which +/// Constructors of the MovePicker class. As arguments, we pass information +/// to help it return the (presumably) good moves first, to decide which /// moves to return (in the quiescence search, for instance, we only want to -/// search captures, promotions, and some checks) and how important good move -/// ordering is at the current node. +/// search captures, promotions, and some checks) and how important a good +/// move ordering is at the current node. /// MovePicker constructor for the main search MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, - const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, Move* killers) + const CapturePieceToHistory* cph, + const PieceToHistory** ch, + Move cm, + const Move* killers) : pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), - refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d) { - - assert(d > DEPTH_ZERO); + ttMove(ttm), refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d) +{ + assert(d > 0); - stage = pos.checkers() ? EVASION_TT : MAIN_TT; - ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; - stage += (ttMove == MOVE_NONE); + stage = (pos.checkers() ? EVASION_TT : MAIN_TT) + + !(ttm && pos.pseudo_legal(ttm)); } /// MovePicker constructor for quiescence search MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, - const CapturePieceToHistory* cph, const PieceToHistory** ch, Square rs) - : pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), recaptureSquare(rs), depth(d) { - - assert(d <= DEPTH_ZERO); - - stage = pos.checkers() ? EVASION_TT : QSEARCH_TT; - ttMove = ttm - && (depth > DEPTH_QS_RECAPTURES || to_sq(ttm) == recaptureSquare) - && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; - stage += (ttMove == MOVE_NONE); + const CapturePieceToHistory* cph, + const PieceToHistory** ch, + Square rs) + : pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), ttMove(ttm), recaptureSquare(rs), depth(d) +{ + assert(d <= 0); + + stage = (pos.checkers() ? EVASION_TT : QSEARCH_TT) + + !( ttm + && pos.pseudo_legal(ttm)); } /// MovePicker constructor for ProbCut: we generate captures with SEE greater /// than or equal to the given threshold. MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph) - : pos(p), captureHistory(cph), threshold(th) { - + : pos(p), captureHistory(cph), ttMove(ttm), threshold(th) +{ assert(!pos.checkers()); - stage = PROBCUT_TT; - ttMove = ttm - && pos.capture(ttm) - && pos.pseudo_legal(ttm) - && pos.see_ge(ttm, threshold) ? ttm : MOVE_NONE; - stage += (ttMove == MOVE_NONE); + stage = PROBCUT_TT + !(ttm && pos.capture_stage(ttm) + && pos.pseudo_legal(ttm) + && pos.see_ge(ttm, threshold)); } /// MovePicker::score() assigns a numerical value to each move in a list, used /// for sorting. Captures are ordered by Most Valuable Victim (MVV), preferring -/// captures with a good history. Quiets moves are ordered using the histories. +/// captures with a good history. Quiets moves are ordered using the history tables. template void MovePicker::score() { static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type"); + [[maybe_unused]] Bitboard threatenedByPawn, threatenedByMinor, threatenedByRook, threatenedPieces; + if constexpr (Type == QUIETS) + { + Color us = pos.side_to_move(); + + threatenedByPawn = pos.attacks_by(~us); + threatenedByMinor = pos.attacks_by(~us) | pos.attacks_by(~us) | threatenedByPawn; + threatenedByRook = pos.attacks_by(~us) | threatenedByMinor; + + // Pieces threatened by pieces of lesser material value + threatenedPieces = (pos.pieces(us, QUEEN) & threatenedByRook) + | (pos.pieces(us, ROOK) & threatenedByMinor) + | (pos.pieces(us, KNIGHT, BISHOP) & threatenedByPawn); + } + for (auto& m : *this) - if (Type == CAPTURES) - m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - + (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))] / 8; + if constexpr (Type == CAPTURES) + m.value = (7 * int(PieceValue[pos.piece_on(to_sq(m))]) + + (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))]) / 16; - else if (Type == QUIETS) - m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] - + (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)] - + (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)] - + (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)] - + (*continuationHistory[5])[pos.moved_piece(m)][to_sq(m)] / 2; + else if constexpr (Type == QUIETS) + { + Piece pc = pos.moved_piece(m); + PieceType pt = type_of(pos.moved_piece(m)); + Square from = from_sq(m); + Square to = to_sq(m); + + // histories + m.value = 2 * (*mainHistory)[pos.side_to_move()][from_to(m)]; + m.value += 2 * (*continuationHistory[0])[pc][to]; + m.value += (*continuationHistory[1])[pc][to]; + m.value += (*continuationHistory[3])[pc][to]; + m.value += (*continuationHistory[5])[pc][to]; + + // bonus for checks + m.value += bool(pos.check_squares(pt) & to) * 16384; + + // bonus for escaping from capture + m.value += threatenedPieces & from ? + (pt == QUEEN && !(to & threatenedByRook) ? 50000 + : pt == ROOK && !(to & threatenedByMinor) ? 25000 + : !(to & threatenedByPawn) ? 15000 + : 0 ) + : 0 ; + + // malus for putting piece en prise + m.value -= !(threatenedPieces & from) ? + (pt == QUEEN ? bool(to & threatenedByRook) * 50000 + + bool(to & threatenedByMinor) * 10000 + + bool(to & threatenedByPawn) * 20000 + : pt == ROOK ? bool(to & threatenedByMinor) * 25000 + + bool(to & threatenedByPawn) * 10000 + : pt != PAWN ? bool(to & threatenedByPawn) * 15000 + : 0 ) + : 0 ; + } else // Type == EVASIONS { - if (pos.capture(m)) - m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - - Value(type_of(pos.moved_piece(m))); + if (pos.capture_stage(m)) + m.value = PieceValue[pos.piece_on(to_sq(m))] + - Value(type_of(pos.moved_piece(m))) + + (1 << 28); else m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] - + (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)] - - (1 << 28); + + (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]; } } @@ -136,7 +186,7 @@ Move MovePicker::select(Pred filter) { while (cur < endMoves) { - if (T == Best) + if constexpr (T == Best) std::swap(*cur, *std::max_element(cur, endMoves)); if (*cur != ttMove && filter()) @@ -148,7 +198,7 @@ Move MovePicker::select(Pred filter) { } /// MovePicker::next_move() is the most important method of the MovePicker class. It -/// returns a new pseudo legal move every time it is called until there are no more +/// returns a new pseudo-legal move every time it is called until there are no more /// moves left, picking the move with the highest score from a list of generated moves. Move MovePicker::next_move(bool skipQuiets) { @@ -169,12 +219,13 @@ top: endMoves = generate(pos, cur); score(); + partial_insertion_sort(cur, endMoves, std::numeric_limits::min()); ++stage; goto top; case GOOD_CAPTURE: - if (select([&](){ - return pos.see_ge(*cur, Value(-55 * cur->value / 1024)) ? + if (select([&](){ + return pos.see_ge(*cur, Value(-cur->value)) ? // Move losing capture to endBadCaptures to be tried later true : (*endBadCaptures++ = *cur, false); })) return *(cur - 1); @@ -189,24 +240,28 @@ top: --endMoves; ++stage; - /* fallthrough */ + [[fallthrough]]; case REFUTATION: if (select([&](){ return *cur != MOVE_NONE - && !pos.capture(*cur) + && !pos.capture_stage(*cur) && pos.pseudo_legal(*cur); })) return *(cur - 1); ++stage; - /* fallthrough */ + [[fallthrough]]; case QUIET_INIT: - cur = endBadCaptures; - endMoves = generate(pos, cur); + if (!skipQuiets) + { + cur = endBadCaptures; + endMoves = generate(pos, cur); + + score(); + partial_insertion_sort(cur, endMoves, -3000 * depth); + } - score(); - partial_insertion_sort(cur, endMoves, -4000 * depth / ONE_PLY); ++stage; - /* fallthrough */ + [[fallthrough]]; case QUIET: if ( !skipQuiets @@ -220,7 +275,7 @@ top: endMoves = endBadCaptures; ++stage; - /* fallthrough */ + [[fallthrough]]; case BAD_CAPTURE: return select([](){ return true; }); @@ -231,16 +286,16 @@ top: score(); ++stage; - /* fallthrough */ + [[fallthrough]]; case EVASION: return select([](){ return true; }); case PROBCUT: - return select([&](){ return pos.see_ge(*cur, threshold); }); + return select([&](){ return pos.see_ge(*cur, threshold); }); case QCAPTURE: - if (select([&](){ return depth > DEPTH_QS_RECAPTURES + if (select([&](){ return depth > DEPTH_QS_RECAPTURES || to_sq(*cur) == recaptureSquare; })) return *(cur - 1); @@ -249,14 +304,14 @@ top: return MOVE_NONE; ++stage; - /* fallthrough */ + [[fallthrough]]; case QCHECK_INIT: cur = moves; endMoves = generate(pos, cur); ++stage; - /* fallthrough */ + [[fallthrough]]; case QCHECK: return select([](){ return true; }); @@ -265,3 +320,5 @@ top: assert(false); return MOVE_NONE; // Silence warning } + +} // namespace Stockfish