X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fpawns.cpp;h=0a88c9f1ba37b07a3738800fea6d11f0c003ec09;hb=4e72e2a964754611de85536c13ae069f85839b85;hp=7edaa6e1bb786bfa42ff341352f3d153b280e417;hpb=95ba7f78d5e025499ec8124e37e9f3b769660e4a;p=stockfish diff --git a/src/pawns.cpp b/src/pawns.cpp index 7edaa6e1..0a88c9f1 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -18,6 +18,7 @@ along with this program. If not, see . */ +#include #include #include "bitboard.h" @@ -36,7 +37,7 @@ namespace { constexpr Score Isolated = S( 5, 15); // Connected pawn bonus - constexpr int Connected[RANK_NB] = { 0, 13, 24, 18, 65, 100, 175, 330 }; + constexpr int Connected[RANK_NB] = { 0, 13, 17, 24, 59, 96, 171 }; // Strength of pawn shelter for our king by [distance from edge][rank]. // RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king. @@ -77,11 +78,8 @@ namespace { Bitboard theirPawns = pos.pieces(Them, PAWN); e->passedPawns[Us] = e->pawnAttacksSpan[Us] = e->weakUnopposed[Us] = 0; - e->semiopenFiles[Us] = 0xFF; e->kingSquares[Us] = SQ_NONE; e->pawnAttacks[Us] = pawn_attacks_bb(ourPawns); - e->pawnsOnSquares[Us][BLACK] = popcount(ourPawns & DarkSquares); - e->pawnsOnSquares[Us][WHITE] = pos.count(Us) - e->pawnsOnSquares[Us][BLACK]; // Loop through all pawns of the current color and score each pawn while ((s = *pl++) != SQ_NONE) @@ -89,8 +87,8 @@ namespace { assert(pos.piece_on(s) == make_piece(Us, PAWN)); File f = file_of(s); + Rank r = relative_rank(Us, s); - e->semiopenFiles[Us] &= ~(1 << f); e->pawnAttacksSpan[Us] |= pawn_attack_span(Us, s); // Flag the pawn @@ -117,8 +115,7 @@ namespace { && popcount(phalanx) >= popcount(leverPush)) e->passedPawns[Us] |= s; - else if ( stoppers == square_bb(s + Up) - && relative_rank(Us, s) >= RANK_5) + else if (stoppers == square_bb(s + Up) && r >= RANK_5) { b = shift(support) & ~theirPawns; while (b) @@ -129,8 +126,7 @@ namespace { // Score this pawn if (support | phalanx) { - int r = relative_rank(Us, s); - int v = phalanx ? Connected[r] + Connected[r + 1] : 2 * Connected[r]; + int v = (phalanx ? 3 : 2) * Connected[r]; v = 17 * popcount(support) + (v >> (opposed + 1)); score += make_score(v, v * (r - 2) / 4); } @@ -167,7 +163,6 @@ Entry* probe(const Position& pos) { e->key = key; e->scores[WHITE] = evaluate(pos, e); e->scores[BLACK] = evaluate(pos, e); - e->passedCount= popcount(e->passedPawns[WHITE] | e->passedPawns[BLACK]); return e; } @@ -181,14 +176,14 @@ Value Entry::evaluate_shelter(const Position& pos, Square ksq) { constexpr Color Them = (Us == WHITE ? BLACK : WHITE); constexpr Direction Down = (Us == WHITE ? SOUTH : NORTH); - constexpr Bitboard BlockRanks = (Us == WHITE ? Rank1BB | Rank2BB : Rank8BB | Rank7BB); + constexpr Bitboard BlockSquares = (Rank1BB | Rank2BB | Rank7BB | Rank8BB) + & (FileABB | FileHBB); Bitboard b = pos.pieces(PAWN) & ~forward_ranks_bb(Them, ksq); Bitboard ourPawns = b & pos.pieces(Us); Bitboard theirPawns = b & pos.pieces(Them); - Value safety = (shift(theirPawns) & (FileABB | FileHBB) & BlockRanks & ksq) ? - Value(374) : Value(5); + Value safety = (shift(theirPawns) & BlockSquares & ksq) ? Value(374) : Value(5); File center = clamp(file_of(ksq), FILE_B, FILE_G); for (File f = File(center - 1); f <= File(center + 1); ++f) @@ -218,11 +213,15 @@ Score Entry::do_king_safety(const Position& pos) { Square ksq = pos.square(Us); kingSquares[Us] = ksq; castlingRights[Us] = pos.castling_rights(Us); - int minKingPawnDistance = 0; Bitboard pawns = pos.pieces(Us, PAWN); - if (pawns) - while (!(DistanceRingBB[ksq][++minKingPawnDistance] & pawns)) {} + int minPawnDist = pawns ? 8 : 0; + + if (pawns & PseudoAttacks[KING][ksq]) + minPawnDist = 1; + + else while (pawns) + minPawnDist = std::min(minPawnDist, distance(ksq, pop_lsb(&pawns))); Value bonus = evaluate_shelter(pos, ksq); @@ -233,7 +232,7 @@ Score Entry::do_king_safety(const Position& pos) { if (pos.can_castle(Us | QUEEN_SIDE)) bonus = std::max(bonus, evaluate_shelter(pos, relative_square(Us, SQ_C1))); - return make_score(bonus, -16 * minKingPawnDistance); + return make_score(bonus, -16 * minPawnDist); } // Explicit template instantiation