X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fpawns.cpp;h=0ccafd9e9c8d3d4cdedb24f576f692a64e301e00;hb=6a8767a0d5d9502e6d4de1bef97468b5d6fab80a;hp=81255813565ef3ac5dfdb397f575c72a8abf7e49;hpb=ec42154ef2569a58dae2164e328d5bbffcb2aee9;p=stockfish diff --git a/src/pawns.cpp b/src/pawns.cpp index 81255813..0ccafd9e 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -1,6 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -32,30 +32,30 @@ namespace { #define S(mg, eg) make_score(mg, eg) // Pawn penalties - constexpr Score Backward = S( 9, 22); - constexpr Score Doubled = S(13, 51); - constexpr Score DoubledEarly = S(20, 7); - constexpr Score Isolated = S( 3, 15); - constexpr Score WeakLever = S( 4, 58); - constexpr Score WeakUnopposed = S(13, 24); + constexpr Score Backward = S( 6, 19); + constexpr Score Doubled = S(11, 51); + constexpr Score DoubledEarly = S(17, 7); + constexpr Score Isolated = S( 1, 20); + constexpr Score WeakLever = S( 2, 57); + constexpr Score WeakUnopposed = S(15, 18); // Bonus for blocked pawns at 5th or 6th rank - constexpr Score BlockedPawn[2] = { S(-17, -6), S(-9, 2) }; + constexpr Score BlockedPawn[2] = { S(-19, -8), S(-7, 3) }; constexpr Score BlockedStorm[RANK_NB] = { - S(0, 0), S(0, 0), S(75, 78), S(-8, 16), S(-6, 10), S(-6, 6), S(0, 2) + S(0, 0), S(0, 0), S(64, 75), S(-3, 14), S(-12, 19), S(-7, 4), S(-10, 5) }; // Connected pawn bonus - constexpr int Connected[RANK_NB] = { 0, 5, 7, 11, 23, 48, 87 }; + constexpr int Connected[RANK_NB] = { 0, 3, 7, 7, 15, 54, 86 }; // Strength of pawn shelter for our king by [distance from edge][rank]. // RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king. constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = { - { V( -5), V( 82), V( 92), V( 54), V( 36), V( 22), V( 28) }, - { V(-44), V( 63), V( 33), V(-50), V(-30), V(-12), V( -62) }, - { V(-11), V( 77), V( 22), V( -6), V( 31), V( 8), V( -45) }, - { V(-39), V(-12), V(-29), V(-50), V(-43), V(-68), V(-164) } + { V(-2), V(85), V(95), V(53), V(39), V(23), V(25) }, + { V(-55), V(64), V(32), V(-55), V(-30), V(-11), V(-61) }, + { V(-11), V(75), V(19), V(-6), V(26), V(9), V(-47) }, + { V(-41), V(-11), V(-27), V(-58), V(-42), V(-66), V(-163) } }; // Danger of enemy pawns moving toward our king by [distance from edge][rank]. @@ -63,17 +63,17 @@ namespace { // is behind our king. Note that UnblockedStorm[0][1-2] accommodate opponent pawn // on edge, likely blocked by our king. constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = { - { V( 87), V(-288), V(-168), V( 96), V( 47), V( 44), V( 46) }, - { V( 42), V( -25), V( 120), V( 45), V( 34), V( -9), V( 24) }, - { V( -8), V( 51), V( 167), V( 35), V( -4), V(-16), V(-12) }, - { V(-17), V( -13), V( 100), V( 4), V( 9), V(-16), V(-31) } + { V(94), V(-280), V(-170), V(90), V(59), V(47), V(53) }, + { V(43), V(-17), V(128), V(39), V(26), V(-17), V(15) }, + { V(-9), V(62), V(170), V(34), V(-5), V(-20), V(-11) }, + { V(-27), V(-19), V(106), V(10), V(2), V(-13), V(-24) } }; // KingOnFile[semi-open Us][semi-open Them] contains bonuses/penalties // for king when the king is on a semi-open or open file. - constexpr Score KingOnFile[2][2] = {{ S(-21,10), S(-7, 1) }, - { S( 0,-3), S( 9,-4) }}; + constexpr Score KingOnFile[2][2] = {{ S(-18,11), S(-6,-3) }, + { S( 0, 0), S( 5,-4) }}; #undef S #undef V @@ -109,7 +109,8 @@ namespace { e->blockedCount += popcount(shift(ourPawns) & (theirPawns | doubleAttackThem)); // Loop through all pawns of the current color and score each pawn - while (b) { + while (b) + { s = pop_lsb(b); assert(pos.piece_on(s) == make_piece(Us, PAWN));