X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fpawns.cpp;h=8e3e7815ec60bdf8193979a015fc57abfb645db1;hb=8e95c39bfa97e6248d9686b47dc4361f23fda06f;hp=396fd97637fe8f6f12f3e47462908475684e57bc;hpb=3017e8c60401ecd92468a9ede3368002c4ddd440;p=stockfish diff --git a/src/pawns.cpp b/src/pawns.cpp index 396fd976..8e3e7815 100644 --- a/src/pawns.cpp +++ b/src/pawns.cpp @@ -43,12 +43,8 @@ namespace { { S(25, 30), S(36, 35), S(40, 35), S(40, 35), S(40, 35), S(40, 35), S(36, 35), S(25, 30) } }; - // Backward pawn penalty by opposed flag and file - const Score Backward[2][FILE_NB] = { - { S(30, 42), S(43, 46), S(49, 46), S(49, 46), - S(49, 46), S(49, 46), S(43, 46), S(30, 42) }, - { S(20, 28), S(29, 31), S(33, 31), S(33, 31), - S(33, 31), S(33, 31), S(29, 31), S(20, 28) } }; + // Backward pawn penalty by opposed flag + const Score Backward[2] = { S(67, 56), S(49, 40) }; // Connected pawn bonus by opposed, phalanx, twice supported and rank Score Connected[2][2][2][RANK_NB]; @@ -110,9 +106,9 @@ namespace { const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW); const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE); - Bitboard b, neighbours, doubled, connected, supported, phalanx; + Bitboard b, neighbours, doubled, supported, phalanx; Square s; - bool passed, isolated, opposed, backward, lever; + bool passed, isolated, opposed, backward, lever, connected; Score score = SCORE_ZERO; const Square* pl = pos.list(Us); const Bitboard* pawnAttacksBB = StepAttacksBB[make_piece(Us, PAWN)]; @@ -149,7 +145,7 @@ namespace { isolated = !neighbours; // Test for backward pawn. - // If the pawn is passed, isolated, connected or a lever it cannot be + // If the pawn is passed, isolated, lever or connected it cannot be // backward. If there are friendly pawns behind on adjacent files // it cannot be backward either. if ( (passed | isolated | lever | connected) @@ -181,18 +177,18 @@ namespace { if (isolated) score -= Isolated[opposed][f]; - if (!supported && !isolated) - score -= UnsupportedPawnPenalty; - - if (doubled) - score -= Doubled[f] / distance(s, frontmost_sq(Us, doubled)); + else if (backward) + score -= Backward[opposed]; - if (backward) - score -= Backward[opposed][f]; + else if (!supported) + score -= UnsupportedPawnPenalty; if (connected) score += Connected[opposed][!!phalanx][more_than_one(supported)][relative_rank(Us, s)]; + if (doubled) + score -= Doubled[f] / distance(s, frontmost_sq(Us, doubled)); + if (lever) score += Lever[relative_rank(Us, s)]; }