X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fposition.cpp;h=632a40b5d617658dbb6bb188a4d6e12ca4b96449;hb=7077fbdd1481829a0a20b6975c4245609118b938;hp=56cb34e8ec3c39d7e4219e957c032c1d997627d1;hpb=58307562b66597aeed9b5a7d76d2edeff53cf714;p=stockfish diff --git a/src/position.cpp b/src/position.cpp index 56cb34e8..632a40b5 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -1,6 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -22,6 +22,7 @@ #include // For std::memset, std::memcmp #include #include +#include #include "bitboard.h" #include "misc.h" @@ -46,7 +47,7 @@ namespace Zobrist { namespace { -const string PieceToChar(" PNBRQK pnbrqk"); +constexpr std::string_view PieceToChar(" PNBRQK pnbrqk"); constexpr Piece Pieces[] = { W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING, B_PAWN, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING }; @@ -96,7 +97,7 @@ std::ostream& operator<<(std::ostream& os, const Position& pos) { // Marcel van Kervinck's cuckoo algorithm for fast detection of "upcoming repetition" // situations. Description of the algorithm in the following paper: -// https://marcelk.net/2013-04-06/paper/upcoming-rep-v2.pdf +// http://web.archive.org/web/20201107002606/https://marcelk.net/2013-04-06/paper/upcoming-rep-v2.pdf // First and second hash functions for indexing the cuckoo tables inline int H1(Key h) { return h & 0x1fff; } @@ -129,7 +130,7 @@ void Position::init() { // Prepare the cuckoo tables std::memset(cuckoo, 0, sizeof(cuckoo)); std::memset(cuckooMove, 0, sizeof(cuckooMove)); - int count = 0; + [[maybe_unused]] int count = 0; for (Piece pc : Pieces) for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1) for (Square s2 = Square(s1 + 1); s2 <= SQ_H8; ++s2) @@ -282,8 +283,6 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th chess960 = isChess960; thisThread = th; set_state(st); - st->accumulator.state[WHITE] = Eval::NNUE::INIT; - st->accumulator.state[BLACK] = Eval::NNUE::INIT; assert(pos_is_ok()); @@ -570,8 +569,7 @@ bool Position::pseudo_legal(const Move m) const { : MoveList(*this).contains(m); // Is not a promotion, so promotion piece must be empty - if (promotion_type(m) - KNIGHT != NO_PIECE_TYPE) - return false; + assert(promotion_type(m) - KNIGHT == NO_PIECE_TYPE); // If the 'from' square is not occupied by a piece belonging to the side to // move, the move is obviously not legal. @@ -704,8 +702,8 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) { ++st->pliesFromNull; // Used by NNUE - st->accumulator.state[WHITE] = Eval::NNUE::EMPTY; - st->accumulator.state[BLACK] = Eval::NNUE::EMPTY; + st->accumulator.computed[WHITE] = false; + st->accumulator.computed[BLACK] = false; auto& dp = st->dirtyPiece; dp.dirty_num = 1; @@ -1005,8 +1003,8 @@ void Position::do_null_move(StateInfo& newSt) { st->dirtyPiece.dirty_num = 0; st->dirtyPiece.piece[0] = NO_PIECE; // Avoid checks in UpdateAccumulator() - st->accumulator.state[WHITE] = Eval::NNUE::EMPTY; - st->accumulator.state[BLACK] = Eval::NNUE::EMPTY; + st->accumulator.computed[WHITE] = false; + st->accumulator.computed[BLACK] = false; if (st->epSquare != SQ_NONE) { @@ -1015,9 +1013,9 @@ void Position::do_null_move(StateInfo& newSt) { } st->key ^= Zobrist::side; + ++st->rule50; prefetch(TT.first_entry(key())); - ++st->rule50; st->pliesFromNull = 0; sideToMove = ~sideToMove; @@ -1056,7 +1054,10 @@ Key Position::key_after(Move m) const { if (captured) k ^= Zobrist::psq[captured][to]; - return k ^ Zobrist::psq[pc][to] ^ Zobrist::psq[pc][from]; + k ^= Zobrist::psq[pc][to] ^ Zobrist::psq[pc][from]; + + return (captured || type_of(pc) == PAWN) + ? k : adjust_key50(k); } @@ -1082,8 +1083,9 @@ bool Position::see_ge(Move m, Value threshold) const { if (swap <= 0) return true; + assert(color_of(piece_on(from)) == sideToMove); Bitboard occupied = pieces() ^ from ^ to; - Color stm = color_of(piece_on(from)); + Color stm = sideToMove; Bitboard attackers = attackers_to(to, occupied); Bitboard stmAttackers, bb; int res = 1; @@ -1100,10 +1102,12 @@ bool Position::see_ge(Move m, Value threshold) const { // Don't allow pinned pieces to attack as long as there are // pinners on their original square. if (pinners(~stm) & occupied) + { stmAttackers &= ~blockers_for_king(stm); - if (!stmAttackers) - break; + if (!stmAttackers) + break; + } res ^= 1;