X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fposition.cpp;h=e69528ad0c628a2aca423d0d2575386dc75390db;hb=b5b799b5ab4de93aa8a03a310d2f178698a5cf86;hp=0ed2fff4db4007737aeab8216ebc4a51e87d350f;hpb=158014b39d69eaaf791d4913b98ffde5c4d7a874;p=stockfish diff --git a/src/position.cpp b/src/position.cpp index 0ed2fff4..e69528ad 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -521,20 +521,6 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const { } -/// Position::move_is_legal() takes a random move and tests whether the move -/// is legal. This version is not very fast and should be used only in non -/// time-critical paths. - -bool Position::move_is_legal(const Move m) const { - - for (MoveList ml(*this); !ml.end(); ++ml) - if (ml.move() == m) - return true; - - return false; -} - - /// Position::is_pseudo_legal() takes a random move and tests whether the move /// is pseudo legal. It is used to validate moves from TT that can be corrupted /// due to SMP concurrent access or hash position key aliasing. @@ -542,14 +528,13 @@ bool Position::move_is_legal(const Move m) const { bool Position::is_pseudo_legal(const Move m) const { Color us = sideToMove; - Color them = ~sideToMove; Square from = from_sq(m); Square to = to_sq(m); Piece pc = piece_moved(m); // Use a slower but simpler function for uncommon cases if (type_of(m) != NORMAL) - return move_is_legal(m); + return MoveList(*this).contains(m); // Is not a promotion, so promotion piece must be empty if (promotion_type(m) - 2 != NO_PIECE_TYPE) @@ -587,7 +572,7 @@ bool Position::is_pseudo_legal(const Move m) const { case DELTA_SE: // Capture. The destination square must be occupied by an enemy // piece (en passant captures was handled earlier). - if (piece_on(to) == NO_PIECE || color_of(piece_on(to)) != them) + if (piece_on(to) == NO_PIECE || color_of(piece_on(to)) != ~us) return false; // From and to files must be one file apart, avoids a7h5 @@ -632,18 +617,16 @@ bool Position::is_pseudo_legal(const Move m) const { // Evasions generator already takes care to avoid some kind of illegal moves // and pl_move_is_legal() relies on this. So we have to take care that the // same kind of moves are filtered out here. - if (in_check()) + if (checkers()) { if (type_of(pc) != KING) { - Bitboard b = checkers(); - Square checksq = pop_lsb(&b); - - if (b) // double check ? In this case a king move is required + // Double check? In this case a king move is required + if (more_than_one(checkers())) return false; // Our move must be a blocking evasion or a capture of the checking piece - if (!((between_bb(checksq, king_square(us)) | checkers()) & to)) + if (!((between_bb(lsb(checkers()), king_square(us)) | checkers()) & to)) return false; } // In case of king moves under check we have to remove king so to catch @@ -1161,7 +1144,7 @@ void Position::do_castle_move(Move m) { template void Position::do_null_move(StateInfo& backupSt) { - assert(!in_check()); + assert(!checkers()); // Back up the information necessary to undo the null move to the supplied // StateInfo object. Note that differently from normal case here backupSt @@ -1445,7 +1428,7 @@ bool Position::is_draw() const { && (non_pawn_material(WHITE) + non_pawn_material(BLACK) <= BishopValueMg)) return true; - if (st->rule50 > 99 && (!in_check() || MoveList(*this).size())) + if (st->rule50 > 99 && (!checkers() || MoveList(*this).size())) return true; if (CheckRepetition)