X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fposition.h;h=36d65fb87b5ef11771294b6acc34fef1208a7f5f;hb=aab5863dd42da0a8e493a2ffaca96319b3d19ebb;hp=527e66e8b623073764f43d7569b7f305d0f15945;hpb=708cb311a040ca8c676524025c9d72ed4c632267;p=stockfish diff --git a/src/position.h b/src/position.h index 527e66e8..36d65fb8 100644 --- a/src/position.h +++ b/src/position.h @@ -51,7 +51,7 @@ struct CheckInfo { struct StateInfo { Key pawnKey, materialKey; Value npMaterial[COLOR_NB]; - int castlingFlags, rule50, pliesFromNull; + int castlingRights, rule50, pliesFromNull; Score psq; Square epSquare; @@ -101,9 +101,9 @@ public: // Castling int can_castle(Color c) const; - int can_castle(CastlingFlag f) const; - bool castling_impeded(CastlingFlag f) const; - Square castling_rook_square(CastlingFlag f) const; + int can_castle(CastlingRight cr) const; + bool castling_impeded(CastlingRight cr) const; + Square castling_rook_square(CastlingRight cr) const; // Checking Bitboard checkers() const; @@ -164,29 +164,22 @@ public: bool is_draw() const; // Position consistency check, for debugging - bool pos_is_ok(int* failedStep = NULL) const; + bool pos_is_ok(int* step = NULL) const; void flip(); private: // Initialization helpers (used while setting up a position) void clear(); - void set_castling_flag(Color c, Square rfrom); + void set_castling_right(Color c, Square rfrom); + void set_state(StateInfo* si) const; // Helper functions - void do_castling(Square kfrom, Square kto, Square rfrom, Square rto); Bitboard check_blockers(Color c, Color kingColor) const; void put_piece(Square s, Color c, PieceType pt); void remove_piece(Square s, Color c, PieceType pt); void move_piece(Square from, Square to, Color c, PieceType pt); - - // Computing hash keys from scratch (for initialization and debugging) - Key compute_key() const; - Key compute_pawn_key() const; - Key compute_material_key() const; - - // Computing incremental evaluation scores and material counts - Score compute_psq_score() const; - Value compute_non_pawn_material(Color c) const; + template + void do_castling(Square from, Square& to, Square& rfrom, Square& rto); // Board and pieces Piece board[SQUARE_NB]; @@ -197,9 +190,9 @@ private: int index[SQUARE_NB]; // Other info - int castlingFlagsMask[SQUARE_NB]; - Square castlingRookSquare[CASTLING_FLAG_NB]; - Bitboard castlingPath[CASTLING_FLAG_NB]; + int castlingRightsMask[SQUARE_NB]; + Square castlingRookSquare[CASTLING_RIGHT_NB]; + Bitboard castlingPath[CASTLING_RIGHT_NB]; StateInfo startState; uint64_t nodes; int gamePly; @@ -273,26 +266,26 @@ inline Square Position::king_square(Color c) const { return pieceList[c][KING][0]; } -inline int Position::can_castle(CastlingFlag f) const { - return st->castlingFlags & f; +inline int Position::can_castle(CastlingRight cr) const { + return st->castlingRights & cr; } inline int Position::can_castle(Color c) const { - return st->castlingFlags & ((WHITE_OO | WHITE_OOO) << (2 * c)); + return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c)); } -inline bool Position::castling_impeded(CastlingFlag f) const { - return byTypeBB[ALL_PIECES] & castlingPath[f]; +inline bool Position::castling_impeded(CastlingRight cr) const { + return byTypeBB[ALL_PIECES] & castlingPath[cr]; } -inline Square Position::castling_rook_square(CastlingFlag f) const { - return castlingRookSquare[f]; +inline Square Position::castling_rook_square(CastlingRight cr) const { + return castlingRookSquare[cr]; } template inline Bitboard Position::attacks_from(Square s) const { - return Pt == BISHOP || Pt == ROOK ? attacks_bb(s, pieces()) + return Pt == BISHOP || Pt == ROOK ? attacks_bb(s, byTypeBB[ALL_PIECES]) : Pt == QUEEN ? attacks_from(s) | attacks_from(s) : StepAttacksBB[Pt][s]; }