X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fposition.h;h=7d4b37719122ed18eec0b94c833e9e45f9e1b37d;hb=487c21b1aa64dcc09dd95b845a66f39ae3c3754e;hp=90247cb1823d97ce19ef9edba49999c7043d9810;hpb=258c13ba8cc8d054b803a04c433a766d0c5a1e8f;p=stockfish diff --git a/src/position.h b/src/position.h index 90247cb1..7d4b3771 100644 --- a/src/position.h +++ b/src/position.h @@ -1,6 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file) + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -68,7 +68,7 @@ struct StateInfo { /// start position to the position just before the search starts). Needed by /// 'draw by repetition' detection. Use a std::deque because pointers to /// elements are not invalidated upon list resizing. -typedef std::unique_ptr> StateListPtr; +using StateListPtr = std::unique_ptr>; /// Position class stores information regarding the board representation as @@ -91,11 +91,10 @@ public: std::string fen() const; // Position representation - Bitboard pieces(PieceType pt) const; - Bitboard pieces(PieceType pt1, PieceType pt2) const; + Bitboard pieces(PieceType pt = ALL_PIECES) const; + template Bitboard pieces(PieceType pt, PieceTypes... pts) const; Bitboard pieces(Color c) const; - Bitboard pieces(Color c, PieceType pt) const; - Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const; + template Bitboard pieces(Color c, PieceTypes... pts) const; Piece piece_on(Square s) const; Square ep_square() const; bool empty(Square s) const; @@ -126,6 +125,7 @@ public: bool legal(Move m) const; bool pseudo_legal(const Move m) const; bool capture(Move m) const; + bool capture_stage(Move m) const; bool gives_check(Move m) const; Piece moved_piece(Move m) const; Piece captured_piece() const; @@ -144,6 +144,7 @@ public: // Static Exchange Evaluation bool see_ge(Move m, Value threshold = VALUE_ZERO) const; + bool see_ge(Move m, Bitboard& occupied, Value threshold = VALUE_ZERO) const; // Accessing hash keys Key key() const; @@ -178,8 +179,8 @@ public: private: // Initialization helpers (used while setting up a position) void set_castling_right(Color c, Square rfrom); - void set_state(StateInfo* si) const; - void set_check_info(StateInfo* si) const; + void set_state() const; + void set_check_info() const; // Other helpers void move_piece(Square from, Square to); @@ -223,24 +224,22 @@ inline Piece Position::moved_piece(Move m) const { return piece_on(from_sq(m)); } -inline Bitboard Position::pieces(PieceType pt = ALL_PIECES) const { +inline Bitboard Position::pieces(PieceType pt) const { return byTypeBB[pt]; } -inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const { - return pieces(pt1) | pieces(pt2); +template +inline Bitboard Position::pieces(PieceType pt, PieceTypes... pts) const { + return pieces(pt) | pieces(pts...); } inline Bitboard Position::pieces(Color c) const { return byColorBB[c]; } -inline Bitboard Position::pieces(Color c, PieceType pt) const { - return pieces(c) & pieces(pt); -} - -inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const { - return pieces(c) & (pieces(pt1) | pieces(pt2)); +template +inline Bitboard Position::pieces(Color c, PieceTypes... pts) const { + return pieces(c) & pieces(pts...); } template inline int Position::count(Color c) const { @@ -383,8 +382,16 @@ inline bool Position::is_chess960() const { inline bool Position::capture(Move m) const { assert(is_ok(m)); - // Castling is encoded as "king captures rook" - return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == EN_PASSANT; + return (!empty(to_sq(m)) && type_of(m) != CASTLING) + || type_of(m) == EN_PASSANT; +} + +// returns true if a move is generated from the capture stage +// having also queen promotions covered, i.e. consistency with the capture stage move generation +// is needed to avoid the generation of duplicate moves. +inline bool Position::capture_stage(Move m) const { + assert(is_ok(m)); + return capture(m) || promotion_type(m) == QUEEN; } inline Piece Position::captured_piece() const {