X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fsearch.cpp;h=02f40199938810008ac2618bdd94e0ed15353861;hb=67ae53b020cbc604a817d249933973fbc9de866b;hp=a26a9ab8cbc1092d8a34171cc7a5765a2aaf0c48;hpb=883367d21749eb91a5a3737338b5a7f507751a5a;p=stockfish diff --git a/src/search.cpp b/src/search.cpp index a26a9ab8..02f40199 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -254,7 +254,7 @@ void MainThread::search() { && !Skill(Options["Skill Level"]).enabled() && rootMoves[0].pv[0] != MOVE_NONE) { - std::map votes; + std::map votes; Value minScore = this->rootMoves[0].score; // Find out minimum score and reset votes for moves which can be voted @@ -265,12 +265,13 @@ void MainThread::search() { } // Vote according to score and depth + auto square = [](int64_t x) { return x * x; }; for (Thread* th : Threads) - votes[th->rootMoves[0].pv[0]] += int(th->rootMoves[0].score - minScore) - + int(th->completedDepth); + votes[th->rootMoves[0].pv[0]] += 200 + (square(th->rootMoves[0].score - minScore + 1) + * int64_t(th->completedDepth)); // Select best thread - int bestVote = votes[this->rootMoves[0].pv[0]]; + int64_t bestVote = votes[this->rootMoves[0].pv[0]]; for (Thread* th : Threads) { if (votes[th->rootMoves[0].pv[0]] > bestVote) @@ -303,6 +304,7 @@ void MainThread::search() { void Thread::search() { Stack stack[MAX_PLY+7], *ss = stack+4; // To reference from (ss-4) to (ss+2) + Move pv[MAX_PLY+1]; Value bestValue, alpha, beta, delta; Move lastBestMove = MOVE_NONE; Depth lastBestMoveDepth = DEPTH_ZERO; @@ -314,6 +316,7 @@ void Thread::search() { std::memset(ss-4, 0, 7 * sizeof(Stack)); for (int i = 4; i > 0; i--) (ss-i)->continuationHistory = &this->continuationHistory[NO_PIECE][0]; // Use as sentinel + ss->pv = pv; bestValue = delta = alpha = -VALUE_INFINITE; beta = VALUE_INFINITE; @@ -756,15 +759,16 @@ namespace { } // Step 7. Razoring (~2 Elo) - if ( depth < 2 * ONE_PLY - && eval <= alpha - RazorMargin) + if ( !rootNode // The required rootNode PV handling is not available in qsearch + && depth < 2 * ONE_PLY + && eval <= alpha - RazorMargin) return qsearch(pos, ss, alpha, beta); improving = ss->staticEval >= (ss-2)->staticEval || (ss-2)->staticEval == VALUE_NONE; // Step 8. Futility pruning: child node (~30 Elo) - if ( !rootNode + if ( !PvNode && depth < 7 * ONE_PLY && eval - futility_margin(depth, improving) >= beta && eval < VALUE_KNOWN_WIN) // Do not return unproven wins @@ -960,7 +964,7 @@ moves_loop: // When in check, search starts from here { if ( !captureOrPromotion && !givesCheck - && (!pos.advanced_pawn_push(move) || pos.non_pawn_material() >= Value(5000))) + && !pos.advanced_pawn_push(move)) { // Move count based pruning (~30 Elo) if (moveCountPruning)