X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fsearch.cpp;h=0a2519b62505087381d1396b6da30234c41edf6b;hb=cd1bb27dd452f336d434a45131bfbe43f8a8c5b3;hp=4a993b017542cd84b6cd159f4a5f64e0feee9dd4;hpb=23ecf3d5c6ffbcfbe45acd2afcf503929474a4db;p=stockfish diff --git a/src/search.cpp b/src/search.cpp index 4a993b01..0a2519b6 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -827,7 +827,7 @@ namespace { && (ss-1)->statScore < 23824 && eval >= beta && eval >= ss->staticEval - && ss->staticEval >= beta - 33 * depth - 33 * improving + 112 * ttPv + 311 + && ss->staticEval >= beta - 28 * depth - 28 * improving + 94 * ttPv + 200 && !excludedMove && pos.non_pawn_material(us) && (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor)) @@ -1055,7 +1055,7 @@ moves_loop: // When in check, search starts from here && !(PvNode && abs(bestValue) < 2) && PieceValue[MG][type_of(movedPiece)] >= PieceValue[MG][type_of(pos.piece_on(to_sq(move)))] && !ss->inCheck - && ss->staticEval + 267 + 391 * lmrDepth + && ss->staticEval + 178 + 261 * lmrDepth + PieceValue[MG][type_of(pos.piece_on(to_sq(move)))] <= alpha) continue; @@ -1072,15 +1072,14 @@ moves_loop: // When in check, search starts from here // then that move is singular and should be extended. To verify this we do // a reduced search on all the other moves but the ttMove and if the // result is lower than ttValue minus a margin, then we will extend the ttMove. - if ( depth >= 6 + if ( depth >= 7 && move == ttMove && !rootNode && !excludedMove // Avoid recursive singular search /* && ttValue != VALUE_NONE Already implicit in the next condition */ && abs(ttValue) < VALUE_KNOWN_WIN && (tte->bound() & BOUND_LOWER) - && tte->depth() >= depth - 3 - && pos.legal(move)) + && tte->depth() >= depth - 3) { Value singularBeta = ttValue - ((formerPv + 4) * depth) / 2; Depth singularDepth = (depth - 1 + 3 * formerPv) / 2; @@ -1160,7 +1159,7 @@ moves_loop: // When in check, search starts from here // Step 16. Reduced depth search (LMR, ~200 Elo). If the move fails high it will be // re-searched at full depth. if ( depth >= 3 - && moveCount > 1 + 2 * rootNode + && moveCount > 1 + 2 * rootNode + 2 * (PvNode && abs(bestValue) < 2) && (!rootNode || thisThread->best_move_count(move) == 0) && ( !captureOrPromotion || moveCountPruning