X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fsearch.cpp;h=24f54c32bb35537231576690f35e4bb479f70667;hb=5c2111cc30b283aa5b7e1cc1c1e9d7c52e1e910b;hp=11a52326dbe5a3694cea01803ad6a2cafd50db0c;hpb=acdbf45171ba8bd0322e3bda0900e9cb2f8fb846;p=stockfish diff --git a/src/search.cpp b/src/search.cpp index 11a52326..24f54c32 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -63,8 +63,8 @@ namespace { enum NodeType { NonPV, PV, Root }; // Futility margin - Value futility_margin(Depth d, bool improving) { - return Value(140 * (d - improving)); + Value futility_margin(Depth d, bool noTtCutNode, bool improving) { + return Value((140 - 40 * noTtCutNode) * (d - improving)); } // Reductions lookup table initialized at startup @@ -548,7 +548,7 @@ namespace { bool givesCheck, improving, priorCapture, singularQuietLMR; bool capture, moveCountPruning, ttCapture; Piece movedPiece; - int moveCount, captureCount, quietCount, improvement; + int moveCount, captureCount, quietCount; // Step 1. Initialize node Thread* thisThread = pos.this_thread(); @@ -616,7 +616,7 @@ namespace { // At non-PV nodes we check for an early TT cutoff if ( !PvNode && !excludedMove - && tte->depth() > depth - (tte->bound() == BOUND_EXACT) + && tte->depth() > depth && ttValue != VALUE_NONE // Possible in case of TT access race or if !ttHit && (tte->bound() & (ttValue >= beta ? BOUND_LOWER : BOUND_UPPER))) { @@ -708,7 +708,6 @@ namespace { // Skip early pruning when in check ss->staticEval = eval = VALUE_NONE; improving = false; - improvement = 0; goto moves_loop; } else if (excludedMove) @@ -745,14 +744,14 @@ namespace { thisThread->mainHistory[~us][from_to((ss-1)->currentMove)] << bonus; } - // Set up the improvement variable, which is the difference between the current - // static evaluation and the previous static evaluation at our turn (if we were - // in check at our previous move we look at the move prior to it). The improvement - // margin and the improving flag are used in various pruning heuristics. - improvement = (ss-2)->staticEval != VALUE_NONE ? ss->staticEval - (ss-2)->staticEval - : (ss-4)->staticEval != VALUE_NONE ? ss->staticEval - (ss-4)->staticEval - : 173; - improving = improvement > 0; + // Set up the improving flag, which is true if current static evaluation is + // bigger than the previous static evaluation at our turn (if we were in + // check at our previous move we look at static evaluation at move prior to it + // and if we were in check at move prior to it flag is set to true) and is + // false otherwise. The improving flag is used in various pruning heuristics. + improving = (ss-2)->staticEval != VALUE_NONE ? ss->staticEval > (ss-2)->staticEval + : (ss-4)->staticEval != VALUE_NONE ? ss->staticEval > (ss-4)->staticEval + : true; // Step 7. Razoring (~1 Elo). // If eval is really low check with qsearch if it can exceed alpha, if it can't, @@ -768,7 +767,7 @@ namespace { // The depth condition is important for mate finding. if ( !ss->ttPv && depth < 9 - && eval - futility_margin(depth, improving) - (ss-1)->statScore / 306 >= beta + && eval - futility_margin(depth, cutNode && !ss->ttHit, improving) - (ss-1)->statScore / 306 >= beta && eval >= beta && eval < 24923) // larger than VALUE_KNOWN_WIN, but smaller than TB wins return eval; @@ -1038,7 +1037,7 @@ moves_loop: // When in check, search starts here lmrDepth = std::max(lmrDepth, 0); // Prune moves with negative SEE (~4 Elo) - if (!pos.see_ge(move, Value(-27 * lmrDepth * lmrDepth - 16 * lmrDepth))) + if (!pos.see_ge(move, Value(-31 * lmrDepth * lmrDepth))) continue; } } @@ -1105,10 +1104,6 @@ moves_loop: // When in check, search starts here // If the eval of ttMove is less than value, we reduce it (negative extension) (~1 Elo) else if (ttValue <= value) extension = -1; - - // If the eval of ttMove is less than alpha, we reduce it (negative extension) (~1 Elo) - else if (ttValue <= alpha) - extension = -1; } // Check extensions (~1 Elo) @@ -1497,10 +1492,10 @@ moves_loop: // When in check, search starts here return bestValue; } - if (PvNode && bestValue > alpha) + if (bestValue > alpha) alpha = bestValue; - futilityBase = bestValue + 200; + futilityBase = std::min(ss->staticEval, bestValue) + 200; } const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory, @@ -1609,7 +1604,7 @@ moves_loop: // When in check, search starts here if (PvNode) // Update pv even in fail-high case update_pv(ss->pv, move, (ss+1)->pv); - if (PvNode && value < beta) // Update alpha here! + if (value < beta) // Update alpha here! alpha = value; else break; // Fail high @@ -1829,7 +1824,7 @@ void MainThread::check_time() { return; // When using nodes, ensure checking rate is not lower than 0.1% of nodes - callsCnt = Limits.nodes ? std::min(1024, int(Limits.nodes / 1024)) : 1024; + callsCnt = Limits.nodes ? std::min(512, int(Limits.nodes / 1024)) : 512; static TimePoint lastInfoTime = now(); @@ -1846,7 +1841,7 @@ void MainThread::check_time() { if (ponder) return; - if ( (Limits.use_time_management() && (elapsed > Time.maximum() - 10 || stopOnPonderhit)) + if ( (Limits.use_time_management() && (elapsed > Time.maximum() || stopOnPonderhit)) || (Limits.movetime && elapsed >= Limits.movetime) || (Limits.nodes && Threads.nodes_searched() >= (uint64_t)Limits.nodes)) Threads.stop = true;