X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fsearch.cpp;h=433129d9b5737659cacc8a9307d803a9a0e2d30d;hb=9da3b44ddc7bc9ea7094b91663cbc0f8319c46be;hp=8d8d700114153d7642b91876b9f196ec2a58e379;hpb=ced29248c93de7fc5a4e284807f8f052006e647c;p=stockfish diff --git a/src/search.cpp b/src/search.cpp index 8d8d7001..433129d9 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -76,16 +76,16 @@ namespace { int Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber] // Threshold used for countermoves based pruning. - const int CounterMovePruneThreshold = VALUE_ZERO; + const int CounterMovePruneThreshold = 0; template Depth reduction(bool i, Depth d, int mn) { return Reductions[PvNode][i][std::min(d / ONE_PLY, 63)][std::min(mn, 63)] * ONE_PLY; } // History and stats update bonus, based on depth - Value stat_bonus(Depth depth) { + int stat_bonus(Depth depth) { int d = depth / ONE_PLY ; - return d > 17 ? VALUE_ZERO : Value(d * d + 2 * d - 2); + return d > 17 ? 0 : d * d + 2 * d - 2; } // Skill structure is used to implement strength limit @@ -151,8 +151,8 @@ namespace { Value value_to_tt(Value v, int ply); Value value_from_tt(Value v, int ply); void update_pv(Move* pv, Move move, Move* childPv); - void update_cm_stats(Stack* ss, Piece pc, Square s, Value bonus); - void update_stats(const Position& pos, Stack* ss, Move move, Move* quiets, int quietsCnt, Value bonus); + void update_cm_stats(Stack* ss, Piece pc, Square s, int bonus); + void update_stats(const Position& pos, Stack* ss, Move move, Move* quiets, int quietsCnt, int bonus); void check_time(); } // namespace @@ -195,7 +195,7 @@ void Search::clear() { th->counterMoves.clear(); th->history.clear(); th->counterMoveHistory.clear(); - th->counterMoveHistory[NO_PIECE][0].fill(Value(CounterMovePruneThreshold-1)); + th->counterMoveHistory[NO_PIECE][0].fill(CounterMovePruneThreshold-1); th->resetCalls = true; } @@ -554,7 +554,7 @@ namespace { Thread* thisThread = pos.this_thread(); inCheck = pos.checkers(); moveCount = quietCount = ss->moveCount = 0; - ss->history = VALUE_ZERO; + ss->history = 0; bestValue = -VALUE_INFINITE; ss->ply = (ss-1)->ply + 1; @@ -639,7 +639,7 @@ namespace { // Penalty for a quiet ttMove that fails low else if (!pos.capture_or_promotion(ttMove)) { - Value penalty = -stat_bonus(depth); + int penalty = -stat_bonus(depth); thisThread->history.update(pos.side_to_move(), ttMove, penalty); update_cm_stats(ss, pos.moved_piece(ttMove), to_sq(ttMove), penalty); } @@ -985,10 +985,10 @@ moves_loop: // When in check search starts from here - 4000; // Correction factor // Decrease/increase reduction by comparing opponent's stat score - if (ss->history > VALUE_ZERO && (ss-1)->history < VALUE_ZERO) + if (ss->history > 0 && (ss-1)->history < 0) r -= ONE_PLY; - else if (ss->history < VALUE_ZERO && (ss-1)->history > VALUE_ZERO) + else if (ss->history < 0 && (ss-1)->history > 0) r += ONE_PLY; // Decrease/increase reduction for moves with a good/bad history @@ -1382,7 +1382,7 @@ moves_loop: // When in check search starts from here // update_cm_stats() updates countermove and follow-up move history - void update_cm_stats(Stack* ss, Piece pc, Square s, Value bonus) { + void update_cm_stats(Stack* ss, Piece pc, Square s, int bonus) { for (int i : {1, 2, 4}) if (is_ok((ss-i)->currentMove)) @@ -1393,7 +1393,7 @@ moves_loop: // When in check search starts from here // update_stats() updates move sorting heuristics when a new quiet best move is found void update_stats(const Position& pos, Stack* ss, Move move, - Move* quiets, int quietsCnt, Value bonus) { + Move* quiets, int quietsCnt, int bonus) { if (ss->killers[0] != move) {