X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fsearch.cpp;h=4a41a8b0b09e275284424c37bed3d8f2edcb69d3;hb=5372f81cc81d5be3040db6f2dbfff108c460baf9;hp=cd38e62920f4dc37b00b0b7ca43c7742f9232056;hpb=285a79eaa0b89b342b5e4f217682e083a6fd33f5;p=stockfish diff --git a/src/search.cpp b/src/search.cpp index cd38e629..4a41a8b0 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -238,6 +238,9 @@ void MainThread::search() { bestPreviousScore = bestThread->rootMoves[0].score; bestPreviousAverageScore = bestThread->rootMoves[0].averageScore; + for (Thread* th : Threads) + th->previousDepth = bestThread->completedDepth; + // Send again PV info if we have a new best thread if (bestThread != this) sync_cout << UCI::pv(bestThread->rootPos, bestThread->completedDepth, -VALUE_INFINITE, VALUE_INFINITE) << sync_endl; @@ -603,6 +606,7 @@ namespace { (ss+1)->ttPv = false; (ss+1)->excludedMove = bestMove = MOVE_NONE; (ss+2)->killers[0] = (ss+2)->killers[1] = MOVE_NONE; + (ss+2)->cutoffCnt = 0; ss->doubleExtensions = (ss-1)->doubleExtensions; ss->depth = depth; Square prevSq = to_sq((ss-1)->currentMove); @@ -1060,7 +1064,7 @@ moves_loop: // When in check, search starts here // a reduced search on all the other moves but the ttMove and if the // result is lower than ttValue minus a margin, then we will extend the ttMove. if ( !rootNode - && depth >= 4 + 2 * (PvNode && tte->is_pv()) + && depth >= 4 - (thisThread->previousDepth > 27) + 2 * (PvNode && tte->is_pv()) && move == ttMove && !excludedMove // Avoid recursive singular search /* && ttValue != VALUE_NONE Already implicit in the next condition */ @@ -1175,6 +1179,10 @@ moves_loop: // When in check, search starts here if (PvNode) r -= 1 + 15 / ( 3 + depth ); + // Increase reduction if next ply has a lot of fail high else reset count to 0 + if ((ss+1)->cutoffCnt > 3 && !PvNode) + r++; + ss->statScore = thisThread->mainHistory[us][from_to(move)] + (*contHist[0])[movedPiece][to_sq(move)] + (*contHist[1])[movedPiece][to_sq(move)] @@ -1295,14 +1303,29 @@ moves_loop: // When in check, search starts here update_pv(ss->pv, move, (ss+1)->pv); if (PvNode && value < beta) // Update alpha! Always alpha < beta + { alpha = value; + + // Reduce other moves if we have found at least one score improvement + if ( depth > 2 + && depth < 7 + && beta < VALUE_KNOWN_WIN + && alpha > -VALUE_KNOWN_WIN) + depth -= 1; + + assert(depth > 0); + } else { + ss->cutoffCnt++; assert(value >= beta); // Fail high break; } } } + else + ss->cutoffCnt = 0; + // If the move is worse than some previously searched move, remember it to update its stats later if (move != bestMove)