X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fsearch.cpp;h=a0427f5cc5c91e42c1702a07fa72604805d28bec;hb=62f6d39204696ba327989419891d2f9bef2d0117;hp=ebd004d39c541d5632163ffe8817f113a6891f74;hpb=77bb9a94aed2a78d98e04399207f51ed92d531d3;p=stockfish diff --git a/src/search.cpp b/src/search.cpp index ebd004d3..a0427f5c 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -1052,37 +1052,50 @@ namespace { if (depth < OnePly) return qsearch(pos, ss, alpha, beta, Depth(0), ply, threadID); - // Initialize, and make an early exit in case of an aborted search, - // an instant draw, maximum ply reached, etc. + // Step 1. Initialize node and poll + // Polling can abort search. init_node(ss, ply, threadID); - // After init_node() that calls poll() + // Step 2. Check for aborted search and immediate draw if (AbortSearch || TM.thread_should_stop(threadID)) return Value(0); if (pos.is_draw() || ply >= PLY_MAX - 1) return VALUE_DRAW; - // Mate distance pruning + // Step 3. Mate distance pruning oldAlpha = alpha; alpha = Max(value_mated_in(ply), alpha); beta = Min(value_mate_in(ply+1), beta); if (alpha >= beta) return alpha; - // Transposition table lookup. At PV nodes, we don't use the TT for - // pruning, but only for move ordering. This is to avoid problems in - // the following areas: + // Step 4. Transposition table lookup + // At PV nodes, we don't use the TT for pruning, but only for move ordering. + // This is to avoid problems in the following areas: // // * Repetition draw detection // * Fifty move rule detection // * Searching for a mate // * Printing of full PV line - // tte = TT.retrieve(pos.get_key()); ttMove = (tte ? tte->move() : MOVE_NONE); - // Go with internal iterative deepening if we don't have a TT move + // Step 5. Evaluate the position statically + // At PV nodes we do this only to update gain statistics + isCheck = pos.is_check(); + if (!isCheck) + { + EvalInfo ei; + ss[ply].eval = evaluate(pos, ei, threadID); + update_gains(pos, ss[ply - 1].currentMove, ss[ply - 1].eval, ss[ply].eval); + } + + // Step 6. Razoring (is omitted in PV nodes) + // Step 7. Static null move pruning (is omitted in PV nodes) + // Step 8. Null move search with verification search (is omitted in PV nodes) + + // Step 9. Internal iterative deepening if ( UseIIDAtPVNodes && depth >= 5*OnePly && ttMove == MOVE_NONE) @@ -1092,24 +1105,14 @@ namespace { tte = TT.retrieve(pos.get_key()); } - isCheck = pos.is_check(); - if (!isCheck) - { - // Update gain statistics of the previous move that lead - // us in this position. - EvalInfo ei; - ss[ply].eval = evaluate(pos, ei, threadID); - update_gains(pos, ss[ply - 1].currentMove, ss[ply - 1].eval, ss[ply].eval); - } + // Step 10. Loop through moves + // Loop through all legal moves until no moves remain or a beta cutoff occurs - // Initialize a MovePicker object for the current position, and prepare - // to search all moves + // Initialize a MovePicker object for the current position mateThreat = pos.has_mate_threat(opposite_color(pos.side_to_move())); - CheckInfo ci(pos); MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]); + CheckInfo ci(pos); - // Loop through all legal moves until no moves remain or a beta cutoff - // occurs. while ( alpha < beta && (move = mp.get_next_move()) != MOVE_NONE && !TM.thread_should_stop(threadID)) @@ -1120,7 +1123,7 @@ namespace { moveIsCheck = pos.move_is_check(move, ci); captureOrPromotion = pos.move_is_capture_or_promotion(move); - // Decide the new search depth + // Step 11. Decide the new search depth ext = extension(pos, move, true, captureOrPromotion, moveIsCheck, singleEvasion, mateThreat, &dangerous); // Singular extension search. We extend the TT move if its value is much better than @@ -1146,17 +1149,21 @@ namespace { newDepth = depth - OnePly + ext; - // Update current move + // Update current move (this must be done after singular extension search) movesSearched[moveCount++] = ss[ply].currentMove = move; - // Make and search the move + // Step 12. Futility pruning (is omitted in PV nodes) + + // Step 13. Make the move pos.do_move(move, st, ci, moveIsCheck); - if (moveCount == 1) // The first move in list is the PV + // Step extra. pv search (only in PV nodes) + // The first move in list is the expected PV + if (moveCount == 1) value = -search_pv(pos, ss, -beta, -alpha, newDepth, ply+1, threadID); else { - // Try to reduce non-pv search depth by one ply if move seems not problematic, + // Step 14. Reduced search // if the move fails high will be re-searched at full depth. bool doFullDepthSearch = true; @@ -1174,19 +1181,24 @@ namespace { } } - if (doFullDepthSearch) // Go with full depth non-pv search + // Step 15. Full depth search + if (doFullDepthSearch) { ss[ply].reduction = Depth(0); value = -search(pos, ss, -alpha, newDepth, ply+1, true, threadID); + + // Step extra. pv search (only in PV nodes) if (value > alpha && value < beta) value = -search_pv(pos, ss, -beta, -alpha, newDepth, ply+1, threadID); } } + + // Step 16. Undo move pos.undo_move(move); assert(value > -VALUE_INFINITE && value < VALUE_INFINITE); - // New best move? + // Step 17. Check for new best move if (value > bestValue) { bestValue = value; @@ -1199,7 +1211,7 @@ namespace { } } - // Split? + // Step 18. Check for split if ( TM.active_threads() > 1 && bestValue < beta && depth >= MinimumSplitDepth @@ -1212,11 +1224,13 @@ namespace { break; } - // All legal moves have been searched. A special case: If there were + // Step 19. Check for mate and stalemate + // All legal moves have been searched and if there were // no legal moves, it must be mate or stalemate. if (moveCount == 0) return (isCheck ? value_mated_in(ply) : VALUE_DRAW); + // Step 20. Update tables // If the search is not aborted, update the transposition table, // history counters, and killer moves. if (AbortSearch || TM.thread_should_stop(threadID)) @@ -1316,16 +1330,34 @@ namespace { update_gains(pos, ss[ply - 1].currentMove, ss[ply - 1].eval, ss[ply].eval); } - // Static null move pruning. We're betting that the opponent doesn't have - // a move that will reduce the score by more than FutilityMargins[int(depth)] - // if we do a null move. + // Step 6. Razoring + if ( !value_is_mate(beta) + && !isCheck + && depth < RazorDepth + && staticValue < beta - (0x200 + 16 * depth) + && ss[ply - 1].currentMove != MOVE_NULL + && ttMove == MOVE_NONE + && !pos.has_pawn_on_7th(pos.side_to_move())) + { + Value rbeta = beta - (0x200 + 16 * depth); + Value v = qsearch(pos, ss, rbeta-1, rbeta, Depth(0), ply, threadID); + if (v < rbeta) + return v; //FIXME: Logically should be: return (v + 0x200 + 16 * depth); + } + + // Step 7. Static null move pruning + // We're betting that the opponent doesn't have a move that will reduce + // the score by more than fuility_margin(depth) if we do a null move. if ( !isCheck && allowNullmove && depth < RazorDepth && staticValue - futility_margin(depth, 0) >= beta) return staticValue - futility_margin(depth, 0); - // Null move search + // Step 8. Null move search with verification search + // When we jump directly to qsearch() we do a null move only if static value is + // at least beta. Otherwise we do a null move if static value is not more than + // NullMoveMargin under beta. if ( allowNullmove && depth > OnePly && !isCheck @@ -1374,36 +1406,23 @@ namespace { return beta - 1; } } - // Null move search not allowed, try razoring - else if ( !value_is_mate(beta) - && !isCheck - && depth < RazorDepth - && staticValue < beta - (NullMoveMargin + 16 * depth) - && ss[ply - 1].currentMove != MOVE_NULL - && ttMove == MOVE_NONE - && !pos.has_pawn_on_7th(pos.side_to_move())) - { - Value rbeta = beta - (NullMoveMargin + 16 * depth); - Value v = qsearch(pos, ss, rbeta-1, rbeta, Depth(0), ply, threadID); - if (v < rbeta) - return v; - } - // Go with internal iterative deepening if we don't have a TT move + // Step 9. Internal iterative deepening if (UseIIDAtNonPVNodes && ttMove == MOVE_NONE && depth >= 8*OnePly && !isCheck && ss[ply].eval >= beta - IIDMargin) { - search(pos, ss, beta, Min(depth/2, depth-2*OnePly), ply, false, threadID); + search(pos, ss, beta, depth/2, ply, false, threadID); ttMove = ss[ply].pv[ply]; tte = TT.retrieve(posKey); } - // Initialize a MovePicker object for the current position, and prepare - // to search all moves. + // Step 10. Loop through moves + // Loop through all legal moves until no moves remain or a beta cutoff occurs + + // Initialize a MovePicker object for the current position MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]); CheckInfo ci(pos); - // Loop through all legal moves until no moves remain or a beta cutoff occurs while ( bestValue < beta && (move = mp.get_next_move()) != MOVE_NONE && !TM.thread_should_stop(threadID)) @@ -1417,7 +1436,7 @@ namespace { singleEvasion = (isCheck && mp.number_of_evasions() == 1); captureOrPromotion = pos.move_is_capture_or_promotion(move); - // Decide the new search depth + // Step 11. Decide the new search depth ext = extension(pos, move, false, captureOrPromotion, moveIsCheck, singleEvasion, mateThreat, &dangerous); // Singular extension search. We extend the TT move if its value is much better than @@ -1444,10 +1463,10 @@ namespace { newDepth = depth - OnePly + ext; - // Update current move + // Update current move (this must be done after singular extension search) movesSearched[moveCount++] = ss[ply].currentMove = move; - // Futility pruning + // Step 12. Futility pruning if ( !isCheck && !dangerous && !captureOrPromotion @@ -1473,10 +1492,10 @@ namespace { } } - // Make and search the move + // Step 13. Make the move pos.do_move(move, st, ci, moveIsCheck); - // Try to reduce non-pv search depth by one ply if move seems not problematic, + // Step 14. Reduced search // if the move fails high will be re-searched at full depth. bool doFullDepthSearch = true; @@ -1494,16 +1513,19 @@ namespace { } } - if (doFullDepthSearch) // Go with full depth non-pv search + // Step 15. Full depth search + if (doFullDepthSearch) { ss[ply].reduction = Depth(0); value = -search(pos, ss, -(beta-1), newDepth, ply+1, true, threadID); } + + // Step 16. Undo move pos.undo_move(move); assert(value > -VALUE_INFINITE && value < VALUE_INFINITE); - // New best move? + // Step 17. Check for new best move if (value > bestValue) { bestValue = value; @@ -1514,7 +1536,7 @@ namespace { ss[ply].mateKiller = move; } - // Split? + // Step 18. Check for split if ( TM.active_threads() > 1 && bestValue < beta && depth >= MinimumSplitDepth @@ -1527,11 +1549,14 @@ namespace { break; } - // All legal moves have been searched. A special case: If there were + // Step 19. Check for mate and stalemate + // All legal moves have been searched and if there were // no legal moves, it must be mate or stalemate. + // If one move was excluded return fail low. if (!moveCount) return excludedMove ? beta - 1 : (pos.is_check() ? value_mated_in(ply) : VALUE_DRAW); + // Step 20. Update tables // If the search is not aborted, update the transposition table, // history counters, and killer moves. if (AbortSearch || TM.thread_should_stop(threadID)) @@ -1765,6 +1790,7 @@ namespace { Position pos(*sp->pos); CheckInfo ci(pos); SearchStack* ss = sp->sstack[threadID]; + StateInfo st; Value value = -VALUE_INFINITE; Move move; int moveCount; @@ -1772,8 +1798,9 @@ namespace { bool useFutilityPruning = sp->depth < 7 * OnePly //FIXME: sync with search && !isCheck; - while ( lock_grab_bool(&(sp->lock)) - && sp->bestValue < sp->beta + lock_grab(&(sp->lock)); + + while ( sp->bestValue < sp->beta && !TM.thread_should_stop(threadID) && (move = sp->mp->get_next_move()) != MOVE_NONE) { @@ -1801,29 +1828,28 @@ namespace { if ( moveCount >= futility_move_count(sp->depth) && ok_to_prune(pos, move, ss[sp->ply].threatMove) && sp->bestValue > value_mated_in(PLY_MAX)) + { + lock_grab(&(sp->lock)); continue; + } // Value based pruning Value futilityValueScaled = sp->futilityValue - moveCount * 8; //FIXME: sync with search if (futilityValueScaled < sp->beta) { - if (futilityValueScaled > sp->bestValue) // Less then 1% of cases - { - lock_grab(&(sp->lock)); - if (futilityValueScaled > sp->bestValue) - sp->bestValue = futilityValueScaled; - lock_release(&(sp->lock)); - } + lock_grab(&(sp->lock)); + + if (futilityValueScaled > sp->bestValue) + sp->bestValue = futilityValueScaled; continue; } } - // Make and search the move. - StateInfo st; + // Step 13. Make the move pos.do_move(move, st, ci, moveIsCheck); - // Try to reduce non-pv search depth by one ply if move seems not problematic, + // Step 14. Reduced search // if the move fails high will be re-searched at full depth. bool doFullDepthSearch = true; @@ -1840,36 +1866,36 @@ namespace { } } - if (doFullDepthSearch) // Go with full depth non-pv search + // Step 15. Full depth search + if (doFullDepthSearch) { ss[sp->ply].reduction = Depth(0); value = -search(pos, ss, -(sp->beta - 1), newDepth, sp->ply+1, true, threadID); } + + // Step 16. Undo move pos.undo_move(move); assert(value > -VALUE_INFINITE && value < VALUE_INFINITE); - // New best move? - if (value > sp->bestValue) // Less then 2% of cases + // Step 17. Check for new best move + lock_grab(&(sp->lock)); + + if (value > sp->bestValue && !TM.thread_should_stop(threadID)) { - lock_grab(&(sp->lock)); - if (value > sp->bestValue && !TM.thread_should_stop(threadID)) + sp->bestValue = value; + if (sp->bestValue >= sp->beta) { - sp->bestValue = value; - if (sp->bestValue >= sp->beta) - { - sp->stopRequest = true; - sp_update_pv(sp->parentSstack, ss, sp->ply); - } + sp->stopRequest = true; + sp_update_pv(sp->parentSstack, ss, sp->ply); } - lock_release(&(sp->lock)); } } /* Here we have the lock still grabbed */ - sp->cpus--; sp->slaves[threadID] = 0; + sp->cpus--; lock_release(&(sp->lock)); } @@ -1895,8 +1921,9 @@ namespace { int moveCount; Move move; - while ( lock_grab_bool(&(sp->lock)) - && sp->alpha < sp->beta + lock_grab(&(sp->lock)); + + while ( sp->alpha < sp->beta && !TM.thread_should_stop(threadID) && (move = sp->mp->get_next_move()) != MOVE_NONE) { @@ -1957,33 +1984,30 @@ namespace { assert(value > -VALUE_INFINITE && value < VALUE_INFINITE); // New best move? - if (value > sp->bestValue) // Less then 2% of cases + lock_grab(&(sp->lock)); + + if (value > sp->bestValue && !TM.thread_should_stop(threadID)) { - lock_grab(&(sp->lock)); - if (value > sp->bestValue && !TM.thread_should_stop(threadID)) + sp->bestValue = value; + if (value > sp->alpha) { - sp->bestValue = value; - if (value > sp->alpha) - { - // Ask threads to stop before to modify sp->alpha - if (value >= sp->beta) - sp->stopRequest = true; - - sp->alpha = value; - - sp_update_pv(sp->parentSstack, ss, sp->ply); - if (value == value_mate_in(sp->ply + 1)) - ss[sp->ply].mateKiller = move; - } + // Ask threads to stop before to modify sp->alpha + if (value >= sp->beta) + sp->stopRequest = true; + + sp->alpha = value; + + sp_update_pv(sp->parentSstack, ss, sp->ply); + if (value == value_mate_in(sp->ply + 1)) + ss[sp->ply].mateKiller = move; } - lock_release(&(sp->lock)); } } /* Here we have the lock still grabbed */ - sp->cpus--; sp->slaves[threadID] = 0; + sp->cpus--; lock_release(&(sp->lock)); }