X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fsearch.cpp;h=a1834ab99b303387f505cd4011ee2f1cc4a25026;hb=38e830af4bfa6c9e9c11279a8e6a60b6ca4ec2cd;hp=76d055e3039e3b3a8245eeee9a8520343d75d392;hpb=9cd563cb54b4091c48e16b524b3c9c15b7824c4f;p=stockfish diff --git a/src/search.cpp b/src/search.cpp index 76d055e3..a1834ab9 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -16,25 +16,34 @@ along with this program. If not, see . */ +#include "search.h" + #include +#include +#include #include #include -#include // For std::memset +#include +#include +#include #include #include +#include +#include +#include "bitboard.h" #include "evaluate.h" #include "misc.h" #include "movegen.h" #include "movepick.h" +#include "nnue/evaluate_nnue.h" +#include "nnue/nnue_common.h" #include "position.h" -#include "search.h" +#include "syzygy/tbprobe.h" #include "thread.h" #include "timeman.h" #include "tt.h" #include "uci.h" -#include "syzygy/tbprobe.h" -#include "nnue/evaluate_nnue.h" namespace Stockfish { @@ -63,16 +72,17 @@ namespace { enum NodeType { NonPV, PV, Root }; // Futility margin - Value futility_margin(Depth d, bool improving) { - return Value(140 * (d - improving)); + Value futility_margin(Depth d, bool noTtCutNode, bool improving) { + return Value((126 - 42 * noTtCutNode) * (d - improving)); } // Reductions lookup table initialized at startup int Reductions[MAX_MOVES]; // [depth or moveNumber] Depth reduction(bool i, Depth d, int mn, Value delta, Value rootDelta) { - int r = Reductions[d] * Reductions[mn]; - return (r + 1372 - int(delta) * 1073 / int(rootDelta)) / 1024 + (!i && r > 936); + int reductionScale = Reductions[d] * Reductions[mn]; + return (reductionScale + 1560 - int(delta) * 945 / int(rootDelta)) / 1024 + + (!i && reductionScale > 791); } constexpr int futility_move_count(bool improving, Depth depth) { @@ -82,7 +92,7 @@ namespace { // History and stats update bonus, based on depth int stat_bonus(Depth d) { - return std::min(336 * d - 547, 1561); + return std::min(334 * d - 531, 1538); } // Add a small random component to draw evaluations to avoid 3-fold blindness @@ -90,10 +100,12 @@ namespace { return VALUE_DRAW - 1 + Value(thisThread->nodes & 0x2); } - // Skill structure is used to implement strength limit. If we have an uci_elo then - // we convert it to a suitable fractional skill level using anchoring to CCRL Elo - // (goldfish 1.13 = 2000) and a fit through Ordo derived Elo for a match (TC 60+0.6) - // results spanning a wide range of k values. + // Skill structure is used to implement strength limit. + // If we have a UCI_Elo, we convert it to an appropriate skill level, anchored to the Stash engine. + // This method is based on a fit of the Elo results for games played between the master at various + // skill levels and various versions of the Stash engine, all ranked at CCRL. + // Skill 0 .. 19 now covers CCRL Blitz Elo from 1320 to 3190, approximately + // Reference: https://github.com/vondele/Stockfish/commit/a08b8d4e9711c20acedbfe17d618c3c384b339ec struct Skill { Skill(int skill_level, int uci_elo) { if (uci_elo) @@ -162,7 +174,7 @@ namespace { void Search::init() { for (int i = 1; i < MAX_MOVES; ++i) - Reductions[i] = int((20.57 + std::log(Threads.size()) / 2) * std::log(i)); + Reductions[i] = int((20.37 + std::log(Threads.size()) / 2) * std::log(i)); } @@ -262,10 +274,9 @@ void MainThread::search() { void Thread::search() { - // To allow access to (ss-7) up to (ss+2), the stack must be oversized. - // The former is needed to allow update_continuation_histories(ss-1, ...), - // which accesses its argument at ss-6, also near the root. - // The latter is needed for statScore and killer initialization. + // Allocate stack with extra size to allow access from (ss-7) to (ss+2) + // (ss-7) is needed for update_continuation_histories(ss-1, ...) which accesses (ss-6) + // (ss+2) is needed for initialization of statScore and killers Stack stack[MAX_PLY+10], *ss = stack+7; Move pv[MAX_PLY+1]; Value alpha, beta, delta; @@ -306,7 +317,7 @@ void Thread::search() { // When playing with strength handicap enable MultiPV search that we will // use behind-the-scenes to retrieve a set of possible moves. if (skill.enabled()) - multiPV = std::max(multiPV, (size_t)4); + multiPV = std::max(multiPV, size_t(4)); multiPV = std::min(multiPV, rootMoves.size()); @@ -348,12 +359,12 @@ void Thread::search() { // Reset aspiration window starting size Value prev = rootMoves[pvIdx].averageScore; - delta = Value(10) + int(prev) * prev / 15799; + delta = Value(10) + int(prev) * prev / 17470; alpha = std::max(prev - delta,-VALUE_INFINITE); beta = std::min(prev + delta, VALUE_INFINITE); - // Adjust optimism based on root move's previousScore - int opt = 109 * prev / (std::abs(prev) + 141); + // Adjust optimism based on root move's previousScore (~4 Elo) + int opt = 113 * prev / (std::abs(prev) + 109); optimism[ us] = Value(opt); optimism[~us] = -optimism[us]; @@ -515,10 +526,13 @@ namespace { constexpr bool PvNode = nodeType != NonPV; constexpr bool rootNode = nodeType == Root; + // Dive into quiescence search when the depth reaches zero + if (depth <= 0) + return qsearch(pos, ss, alpha, beta); + // Check if we have an upcoming move that draws by repetition, or // if the opponent had an alternative move earlier to this position. if ( !rootNode - && pos.rule50_count() >= 3 && alpha < VALUE_DRAW && pos.has_game_cycle(ss->ply)) { @@ -527,16 +541,12 @@ namespace { return alpha; } - // Dive into quiescence search when the depth reaches zero - if (depth <= 0) - return qsearch(pos, ss, alpha, beta); - assert(-VALUE_INFINITE <= alpha && alpha < beta && beta <= VALUE_INFINITE); assert(PvNode || (alpha == beta - 1)); assert(0 < depth && depth < MAX_PLY); assert(!(PvNode && cutNode)); - Move pv[MAX_PLY+1], capturesSearched[32], quietsSearched[64]; + Move pv[MAX_PLY+1], capturesSearched[32], quietsSearched[32]; StateInfo st; ASSERT_ALIGNED(&st, Eval::NNUE::CacheLineSize); @@ -548,7 +558,7 @@ namespace { bool givesCheck, improving, priorCapture, singularQuietLMR; bool capture, moveCountPruning, ttCapture; Piece movedPiece; - int moveCount, captureCount, quietCount, improvement; + int moveCount, captureCount, quietCount; // Step 1. Initialize node Thread* thisThread = pos.this_thread(); @@ -616,7 +626,7 @@ namespace { // At non-PV nodes we check for an early TT cutoff if ( !PvNode && !excludedMove - && tte->depth() > depth - (tte->bound() == BOUND_EXACT) + && tte->depth() > depth && ttValue != VALUE_NONE // Possible in case of TT access race or if !ttHit && (tte->bound() & (ttValue >= beta ? BOUND_LOWER : BOUND_UPPER))) { @@ -708,12 +718,11 @@ namespace { // Skip early pruning when in check ss->staticEval = eval = VALUE_NONE; improving = false; - improvement = 0; goto moves_loop; } else if (excludedMove) { - // Providing the hint that this node's accumulator will be used often brings significant Elo gain (13 Elo) + // Providing the hint that this node's accumulator will be used often brings significant Elo gain (~13 Elo) Eval::NNUE::hint_common_parent_position(pos); eval = ss->staticEval; } @@ -741,45 +750,49 @@ namespace { // Use static evaluation difference to improve quiet move ordering (~4 Elo) if (is_ok((ss-1)->currentMove) && !(ss-1)->inCheck && !priorCapture) { - int bonus = std::clamp(-18 * int((ss-1)->staticEval + ss->staticEval), -1817, 1817); + int bonus = std::clamp(-18 * int((ss-1)->staticEval + ss->staticEval), -1812, 1812); thisThread->mainHistory[~us][from_to((ss-1)->currentMove)] << bonus; } - // Set up the improvement variable, which is the difference between the current - // static evaluation and the previous static evaluation at our turn (if we were - // in check at our previous move we look at the move prior to it). The improvement - // margin and the improving flag are used in various pruning heuristics. - improvement = (ss-2)->staticEval != VALUE_NONE ? ss->staticEval - (ss-2)->staticEval - : (ss-4)->staticEval != VALUE_NONE ? ss->staticEval - (ss-4)->staticEval - : 173; - improving = improvement > 0; + // Set up the improving flag, which is true if current static evaluation is + // bigger than the previous static evaluation at our turn (if we were in + // check at our previous move we look at static evaluation at move prior to it + // and if we were in check at move prior to it flag is set to true) and is + // false otherwise. The improving flag is used in various pruning heuristics. + improving = (ss-2)->staticEval != VALUE_NONE ? ss->staticEval > (ss-2)->staticEval + : (ss-4)->staticEval != VALUE_NONE ? ss->staticEval > (ss-4)->staticEval + : true; - // Step 7. Razoring (~1 Elo). + // Step 7. Razoring (~1 Elo) // If eval is really low check with qsearch if it can exceed alpha, if it can't, // return a fail low. - if (eval < alpha - 456 - 252 * depth * depth) + // Adjust razor margin according to cutoffCnt. (~1 Elo) + if (eval < alpha - 492 - (257 - 200 * ((ss+1)->cutoffCnt > 3)) * depth * depth) { value = qsearch(pos, ss, alpha - 1, alpha); if (value < alpha) return value; } - // Step 8. Futility pruning: child node (~40 Elo). + // Step 8. Futility pruning: child node (~40 Elo) // The depth condition is important for mate finding. if ( !ss->ttPv && depth < 9 - && eval - futility_margin(depth, improving) - (ss-1)->statScore / 306 >= beta + && eval - futility_margin(depth, cutNode && !ss->ttHit, improving) - (ss-1)->statScore / 321 >= beta && eval >= beta - && eval < 24923) // larger than VALUE_KNOWN_WIN, but smaller than TB wins + && eval < 29462 // smaller than TB wins + && !( !ttCapture + && ttMove + && thisThread->mainHistory[us][from_to(ttMove)] < 989)) return eval; // Step 9. Null move search with verification search (~35 Elo) if ( !PvNode && (ss-1)->currentMove != MOVE_NULL - && (ss-1)->statScore < 17329 + && (ss-1)->statScore < 17257 && eval >= beta && eval >= ss->staticEval - && ss->staticEval >= beta - 21 * depth + 258 + && ss->staticEval >= beta - 24 * depth + 281 && !excludedMove && pos.non_pawn_material(us) && ss->ply >= thisThread->nmpMinPly @@ -788,7 +801,7 @@ namespace { assert(eval - beta >= 0); // Null move dynamic reduction based on depth and eval - Depth R = std::min(int(eval - beta) / 173, 6) + depth / 3 + 4; + Depth R = std::min(int(eval - beta) / 152, 6) + depth / 3 + 4; ss->currentMove = MOVE_NULL; ss->continuationHistory = &thisThread->continuationHistory[0][0][NO_PIECE][0]; @@ -837,7 +850,7 @@ namespace { && !ttMove) depth -= 2; - probCutBeta = beta + 168 - 61 * improving; + probCutBeta = beta + 168 - 70 * improving; // Step 11. ProbCut (~10 Elo) // If we have a good enough capture (or queen promotion) and a reduced search returns a value @@ -893,19 +906,19 @@ namespace { moves_loop: // When in check, search starts here // Step 12. A small Probcut idea, when we are in check (~4 Elo) - probCutBeta = beta + 413; + probCutBeta = beta + 416; if ( ss->inCheck && !PvNode && ttCapture && (tte->bound() & BOUND_LOWER) && tte->depth() >= depth - 4 && ttValue >= probCutBeta - && abs(ttValue) <= VALUE_KNOWN_WIN - && abs(beta) <= VALUE_KNOWN_WIN) + && abs(ttValue) < VALUE_TB_WIN_IN_MAX_PLY + && abs(beta) < VALUE_TB_WIN_IN_MAX_PLY) return probCutBeta; const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory, - nullptr , (ss-4)->continuationHistory, + (ss-3)->continuationHistory, (ss-4)->continuationHistory, nullptr , (ss-6)->continuationHistory }; Move countermove = prevSq != SQ_NONE ? thisThread->counterMoves[pos.piece_on(prevSq)][prevSq] : MOVE_NONE; @@ -920,7 +933,8 @@ moves_loop: // When in check, search starts here moveCountPruning = singularQuietLMR = false; // Indicate PvNodes that will probably fail low if the node was searched - // at a depth equal to or greater than the current depth, and the result of this search was a fail low. + // at a depth equal to or greater than the current depth, and the result + // of this search was a fail low. bool likelyFailLow = PvNode && ttMove && (tte->bound() & BOUND_UPPER) @@ -935,18 +949,17 @@ moves_loop: // When in check, search starts here if (move == excludedMove) continue; + // Check for legality + if (!pos.legal(move)) + continue; + // At root obey the "searchmoves" option and skip moves not listed in Root - // Move List. As a consequence, any illegal move is also skipped. In MultiPV - // mode we also skip PV moves that have been already searched and those - // of lower "TB rank" if we are in a TB root position. + // Move List. In MultiPV mode we also skip PV moves that have been already + // searched and those of lower "TB rank" if we are in a TB root position. if (rootNode && !std::count(thisThread->rootMoves.begin() + thisThread->pvIdx, thisThread->rootMoves.begin() + thisThread->pvLast, move)) continue; - // Check for legality - if (!rootNode && !pos.legal(move)) - continue; - ss->moveCount = ++moveCount; if (rootNode && thisThread == Threads.main() && Time.elapsed() > 3000) @@ -974,7 +987,8 @@ moves_loop: // When in check, search starts here && bestValue > VALUE_TB_LOSS_IN_MAX_PLY) { // Skip quiet moves if movecount exceeds our FutilityMoveCount threshold (~8 Elo) - moveCountPruning = moveCount >= futility_move_count(improving, depth); + if (!moveCountPruning) + moveCountPruning = moveCount >= futility_move_count(improving, depth); // Reduced depth of the next LMR search int lmrDepth = newDepth - r; @@ -986,32 +1000,13 @@ moves_loop: // When in check, search starts here if ( !givesCheck && lmrDepth < 7 && !ss->inCheck - && ss->staticEval + 197 + 248 * lmrDepth + PieceValue[EG][pos.piece_on(to_sq(move))] + && ss->staticEval + 188 + 206 * lmrDepth + PieceValue[pos.piece_on(to_sq(move))] + captureHistory[movedPiece][to_sq(move)][type_of(pos.piece_on(to_sq(move)))] / 7 < alpha) continue; - Bitboard occupied; - // SEE based pruning (~11 Elo) - if (!pos.see_ge(move, occupied, Value(-205) * depth)) - { - if (depth < 2 - capture) - continue; - // Don't prune the move if opponent Queen/Rook is under discovered attack after the exchanges - // Don't prune the move if opponent King is under discovered attack after or during the exchanges - Bitboard leftEnemies = (pos.pieces(~us, KING, QUEEN, ROOK)) & occupied; - Bitboard attacks = 0; - occupied |= to_sq(move); - while (leftEnemies && !attacks) - { - Square sq = pop_lsb(leftEnemies); - attacks |= pos.attackers_to(sq, occupied) & pos.pieces(us) & occupied; - // Don't consider pieces that were already threatened/hanging before SEE exchanges - if (attacks && (sq != pos.square(~us) && (pos.attackers_to(sq, pos.pieces()) & pos.pieces(us)))) - attacks = 0; - } - if (!attacks) - continue; - } + // SEE based pruning for captures and checks (~11 Elo) + if (!pos.see_ge(move, Value(-185) * depth)) + continue; } else { @@ -1021,24 +1016,24 @@ moves_loop: // When in check, search starts here // Continuation history based pruning (~2 Elo) if ( lmrDepth < 6 - && history < -3832 * depth) + && history < -3232 * depth) continue; history += 2 * thisThread->mainHistory[us][from_to(move)]; - lmrDepth += history / 7011; + lmrDepth += history / 5793; lmrDepth = std::max(lmrDepth, -2); // Futility pruning: parent node (~13 Elo) if ( !ss->inCheck - && lmrDepth < 12 - && ss->staticEval + 112 + 138 * lmrDepth <= alpha) + && lmrDepth < 13 + && ss->staticEval + 115 + 122 * lmrDepth <= alpha) continue; lmrDepth = std::max(lmrDepth, 0); // Prune moves with negative SEE (~4 Elo) - if (!pos.see_ge(move, Value(-27 * lmrDepth * lmrDepth - 16 * lmrDepth))) + if (!pos.see_ge(move, Value(-27 * lmrDepth * lmrDepth))) continue; } } @@ -1050,21 +1045,21 @@ moves_loop: // When in check, search starts here // Singular extension search (~94 Elo). If all moves but one fail low on a // search of (alpha-s, beta-s), and just one fails high on (alpha, beta), // then that move is singular and should be extended. To verify this we do - // a reduced search on all the other moves but the ttMove and if the - // result is lower than ttValue minus a margin, then we will extend the ttMove. - // Depth margin and singularBeta margin are known for having non-linear scaling. - // Their values are optimized to time controls of 180+1.8 and longer + // a reduced search on all the other moves but the ttMove and if the result + // is lower than ttValue minus a margin, then we will extend the ttMove. Note + // that depth margin and singularBeta margin are known for having non-linear + // scaling. Their values are optimized to time controls of 180+1.8 and longer // so changing them requires tests at this type of time controls. if ( !rootNode - && depth >= 4 - (thisThread->completedDepth > 22) + 2 * (PvNode && tte->is_pv()) + && depth >= 4 - (thisThread->completedDepth > 24) + 2 * (PvNode && tte->is_pv()) && move == ttMove && !excludedMove // Avoid recursive singular search /* && ttValue != VALUE_NONE Already implicit in the next condition */ - && abs(ttValue) < VALUE_KNOWN_WIN + && abs(ttValue) < VALUE_TB_WIN_IN_MAX_PLY && (tte->bound() & BOUND_LOWER) && tte->depth() >= depth - 3) { - Value singularBeta = ttValue - (82 + 65 * (ss->ttPv && !PvNode)) * depth / 64; + Value singularBeta = ttValue - (64 + 57 * (ss->ttPv && !PvNode)) * depth / 64; Depth singularDepth = (depth - 1) / 2; ss->excludedMove = move; @@ -1078,19 +1073,19 @@ moves_loop: // When in check, search starts here // Avoid search explosion by limiting the number of double extensions if ( !PvNode - && value < singularBeta - 21 + && value < singularBeta - 18 && ss->doubleExtensions <= 11) { extension = 2; - depth += depth < 13; + depth += depth < 15; } } // Multi-cut pruning - // Our ttMove is assumed to fail high, and now we failed high also on a reduced - // search without the ttMove. So we assume this expected Cut-node is not singular, - // that multiple moves fail high, and we can prune the whole subtree by returning - // a softbound. + // Our ttMove is assumed to fail high, and now we failed high also on a + // reduced search without the ttMove. So we assume this expected cut-node + // is not singular, that multiple moves fail high, and we can prune the + // whole subtree by returning a softbound. else if (singularBeta >= beta) return singularBeta; @@ -1100,15 +1095,11 @@ moves_loop: // When in check, search starts here // If we are on a cutNode, reduce it based on depth (negative extension) (~1 Elo) else if (cutNode) - extension = depth > 8 && depth < 17 ? -3 : -1; + extension = depth < 19 ? -2 : -1; // If the eval of ttMove is less than value, we reduce it (negative extension) (~1 Elo) else if (ttValue <= value) extension = -1; - - // If the eval of ttMove is less than alpha, we reduce it (negative extension) (~1 Elo) - else if (ttValue <= alpha) - extension = -1; } // Check extensions (~1 Elo) @@ -1120,7 +1111,7 @@ moves_loop: // When in check, search starts here else if ( PvNode && move == ttMove && move == ss->killers[0] - && (*contHist[0])[movedPiece][to_sq(move)] >= 5168) + && (*contHist[0])[movedPiece][to_sq(move)] >= 4194) extension = 1; } @@ -1141,15 +1132,14 @@ moves_loop: // When in check, search starts here // Step 16. Make the move pos.do_move(move, st, givesCheck); - // Decrease reduction if position is or has been on the PV - // and node is not likely to fail low. (~3 Elo) + // Decrease reduction if position is or has been on the PV and not likely to fail low. (~3 Elo) // Decrease further on cutNodes. (~1 Elo) if ( ss->ttPv && !likelyFailLow) - r -= cutNode && tte->depth() >= depth + 3 ? 3 : 2; + r -= cutNode && tte->depth() >= depth ? 3 : 2; // Decrease reduction if opponent's move count is high (~1 Elo) - if ((ss-1)->moveCount > 8) + if ((ss-1)->moveCount > 7) r--; // Increase reduction for cut nodes (~3 Elo) @@ -1160,18 +1150,24 @@ moves_loop: // When in check, search starts here if (ttCapture) r++; - // Decrease reduction for PvNodes based on depth (~2 Elo) + // Decrease reduction for PvNodes (~2 Elo) if (PvNode) - r -= 1 + 12 / (3 + depth); + r--; // Decrease reduction if ttMove has been singularly extended (~1 Elo) if (singularQuietLMR) r--; + // Increase reduction on repetition (~1 Elo) + if ( move == (ss-4)->currentMove + && pos.has_repeated()) + r += 2; + // Increase reduction if next ply has a lot of fail high (~5 Elo) if ((ss+1)->cutoffCnt > 3) r++; + // Decrease reduction for first generated move (ttMove) else if (move == ttMove) r--; @@ -1179,10 +1175,10 @@ moves_loop: // When in check, search starts here + (*contHist[0])[movedPiece][to_sq(move)] + (*contHist[1])[movedPiece][to_sq(move)] + (*contHist[3])[movedPiece][to_sq(move)] - - 4006; + - 3848; // Decrease/increase reduction for moves with a good/bad history (~25 Elo) - r -= ss->statScore / (11124 + 4740 * (depth > 5 && depth < 22)); + r -= ss->statScore / (10216 + 3855 * (depth > 5 && depth < 23)); // Step 17. Late moves reduction / extension (LMR, ~117 Elo) // We use various heuristics for the sons of a node after the first son has @@ -1206,8 +1202,8 @@ moves_loop: // When in check, search starts here { // Adjust full-depth search based on LMR results - if the result // was good enough search deeper, if it was bad enough search shallower - const bool doDeeperSearch = value > (bestValue + 64 + 11 * (newDepth - d)); - const bool doEvenDeeperSearch = value > alpha + 711 && ss->doubleExtensions <= 6; + const bool doDeeperSearch = value > (bestValue + 51 + 10 * (newDepth - d)); + const bool doEvenDeeperSearch = value > alpha + 700 && ss->doubleExtensions <= 6; const bool doShallowerSearch = value < bestValue + newDepth; ss->doubleExtensions = ss->doubleExtensions + doEvenDeeperSearch; @@ -1235,10 +1231,9 @@ moves_loop: // When in check, search starts here value = -search(pos, ss+1, -(alpha+1), -alpha, newDepth - (r > 3), !cutNode); } - // For PV nodes only, do a full PV search on the first move or after a fail - // high (in the latter case search only if value < beta), otherwise let the - // parent node fail low with value <= alpha and try another move. - if (PvNode && (moveCount == 1 || (value > alpha && (rootNode || value < beta)))) + // For PV nodes only, do a full PV search on the first move or after a fail high, + // otherwise let the parent node fail low with value <= alpha and try another move. + if (PvNode && (moveCount == 1 || value > alpha)) { (ss+1)->pv = pv; (ss+1)->pv[0] = MOVE_NONE; @@ -1326,8 +1321,8 @@ moves_loop: // When in check, search starts here // Reduce other moves if we have found at least one score improvement (~2 Elo) if ( depth > 2 && depth < 12 - && beta < 14362 - && value > -12393) + && beta < 13828 + && value > -11369) depth -= 2; assert(depth > 0); @@ -1338,12 +1333,12 @@ moves_loop: // When in check, search starts here // If the move is worse than some previously searched move, remember it, to update its stats later - if (move != bestMove) + if (move != bestMove && moveCount <= 32) { - if (capture && captureCount < 32) + if (capture) capturesSearched[captureCount++] = move; - else if (!capture && quietCount < 64) + else quietsSearched[quietCount++] = move; } } @@ -1376,8 +1371,9 @@ moves_loop: // When in check, search starts here // Bonus for prior countermove that caused the fail low else if (!priorCapture && prevSq != SQ_NONE) { - int bonus = (depth > 5) + (PvNode || cutNode) + (bestValue < alpha - 113 * depth) + ((ss-1)->moveCount > 12); + int bonus = (depth > 6) + (PvNode || cutNode) + (bestValue < alpha - 653) + ((ss-1)->moveCount > 11); update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, stat_bonus(depth) * bonus); + thisThread->mainHistory[~us][from_to((ss-1)->currentMove)] << stat_bonus(depth) * bonus / 2; } if (PvNode) @@ -1414,6 +1410,16 @@ moves_loop: // When in check, search starts here assert(PvNode || (alpha == beta - 1)); assert(depth <= 0); + // Check if we have an upcoming move that draws by repetition, or + // if the opponent had an alternative move earlier to this position. + if ( alpha < VALUE_DRAW + && pos.has_game_cycle(ss->ply)) + { + alpha = value_draw(pos.this_thread()); + if (alpha >= beta) + return alpha; + } + Move pv[MAX_PLY+1]; StateInfo st; ASSERT_ALIGNED(&st, Eval::NNUE::CacheLineSize); @@ -1425,6 +1431,7 @@ moves_loop: // When in check, search starts here Value bestValue, value, ttValue, futilityValue, futilityBase; bool pvHit, givesCheck, capture; int moveCount; + Color us = pos.side_to_move(); // Step 1. Initialize node if (PvNode) @@ -1497,14 +1504,14 @@ moves_loop: // When in check, search starts here return bestValue; } - if (PvNode && bestValue > alpha) + if (bestValue > alpha) alpha = bestValue; - futilityBase = bestValue + 200; + futilityBase = std::min(ss->staticEval, bestValue) + 200; } const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory, - nullptr , (ss-4)->continuationHistory, + (ss-3)->continuationHistory, (ss-4)->continuationHistory, nullptr , (ss-6)->continuationHistory }; // Initialize a MovePicker object for the current position, and prepare @@ -1535,30 +1542,42 @@ moves_loop: // When in check, search starts here moveCount++; // Step 6. Pruning. - if (bestValue > VALUE_TB_LOSS_IN_MAX_PLY) + if (bestValue > VALUE_TB_LOSS_IN_MAX_PLY && pos.non_pawn_material(us)) { // Futility pruning and moveCount pruning (~10 Elo) if ( !givesCheck && to_sq(move) != prevSq - && futilityBase > -VALUE_KNOWN_WIN + && futilityBase > VALUE_TB_LOSS_IN_MAX_PLY && type_of(move) != PROMOTION) { if (moveCount > 2) continue; - futilityValue = futilityBase + PieceValue[EG][pos.piece_on(to_sq(move))]; + futilityValue = futilityBase + PieceValue[pos.piece_on(to_sq(move))]; + // If static eval + value of piece we are going to capture is much lower + // than alpha we can prune this move if (futilityValue <= alpha) { bestValue = std::max(bestValue, futilityValue); continue; } + // If static eval is much lower than alpha and move is not winning material + // we can prune this move if (futilityBase <= alpha && !pos.see_ge(move, VALUE_ZERO + 1)) { bestValue = std::max(bestValue, futilityBase); continue; } + + // If static exchange evaluation is much worse than what is needed to not + // fall below alpha we can prune this move + if (futilityBase > alpha && !pos.see_ge(move, (alpha - futilityBase) * 4)) + { + bestValue = alpha; + continue; + } } // We prune after the second quiet check evasion move, where being 'in check' is @@ -1574,7 +1593,7 @@ moves_loop: // When in check, search starts here continue; // Do not search moves with bad enough SEE values (~5 Elo) - if (!pos.see_ge(move, Value(-95))) + if (!pos.see_ge(move, Value(-90))) continue; } @@ -1609,7 +1628,7 @@ moves_loop: // When in check, search starts here if (PvNode) // Update pv even in fail-high case update_pv(ss->pv, move, (ss+1)->pv); - if (PvNode && value < beta) // Update alpha here! + if (value < beta) // Update alpha here! alpha = value; else break; // Fail high @@ -1703,28 +1722,28 @@ moves_loop: // When in check, search starts here Piece moved_piece = pos.moved_piece(bestMove); PieceType captured; - int bonus1 = stat_bonus(depth + 1); + int quietMoveBonus = stat_bonus(depth + 1); if (!pos.capture_stage(bestMove)) { - int bonus2 = bestValue > beta + 145 ? bonus1 // larger bonus - : stat_bonus(depth); // smaller bonus + int bestMoveBonus = bestValue > beta + 168 ? quietMoveBonus // larger bonus + : stat_bonus(depth); // smaller bonus // Increase stats for the best move in case it was a quiet move - update_quiet_stats(pos, ss, bestMove, bonus2); + update_quiet_stats(pos, ss, bestMove, bestMoveBonus); // Decrease stats for all non-best quiet moves for (int i = 0; i < quietCount; ++i) { - thisThread->mainHistory[us][from_to(quietsSearched[i])] << -bonus2; - update_continuation_histories(ss, pos.moved_piece(quietsSearched[i]), to_sq(quietsSearched[i]), -bonus2); + thisThread->mainHistory[us][from_to(quietsSearched[i])] << -bestMoveBonus; + update_continuation_histories(ss, pos.moved_piece(quietsSearched[i]), to_sq(quietsSearched[i]), -bestMoveBonus); } } else { // Increase stats for the best move in case it was a capture move captured = type_of(pos.piece_on(to_sq(bestMove))); - captureHistory[moved_piece][to_sq(bestMove)][captured] << bonus1; + captureHistory[moved_piece][to_sq(bestMove)][captured] << quietMoveBonus; } // Extra penalty for a quiet early move that was not a TT move or @@ -1732,14 +1751,14 @@ moves_loop: // When in check, search starts here if ( prevSq != SQ_NONE && ((ss-1)->moveCount == 1 + (ss-1)->ttHit || ((ss-1)->currentMove == (ss-1)->killers[0])) && !pos.captured_piece()) - update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -bonus1); + update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -quietMoveBonus); // Decrease stats for all non-best capture moves for (int i = 0; i < captureCount; ++i) { moved_piece = pos.moved_piece(capturesSearched[i]); captured = type_of(pos.piece_on(to_sq(capturesSearched[i]))); - captureHistory[moved_piece][to_sq(capturesSearched[i])][captured] << -bonus1; + captureHistory[moved_piece][to_sq(capturesSearched[i])][captured] << -quietMoveBonus; } } @@ -1749,13 +1768,13 @@ moves_loop: // When in check, search starts here void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus) { - for (int i : {1, 2, 4, 6}) + for (int i : {1, 2, 3, 4, 6}) { // Only update the first 2 continuation histories if we are in check if (ss->inCheck && i > 2) break; if (is_ok((ss-i)->currentMove)) - (*(ss-i)->continuationHistory)[pc][to] << bonus; + (*(ss-i)->continuationHistory)[pc][to] << bonus / (1 + 3 * (i == 3)); } } @@ -1794,7 +1813,7 @@ moves_loop: // When in check, search starts here // RootMoves are already sorted by score in descending order Value topScore = rootMoves[0].score; - int delta = std::min(topScore - rootMoves[multiPV - 1].score, PawnValueMg); + int delta = std::min(topScore - rootMoves[multiPV - 1].score, PawnValue); int maxScore = -VALUE_INFINITE; double weakness = 120 - 2 * level; @@ -1829,7 +1848,7 @@ void MainThread::check_time() { return; // When using nodes, ensure checking rate is not lower than 0.1% of nodes - callsCnt = Limits.nodes ? std::min(1024, int(Limits.nodes / 1024)) : 1024; + callsCnt = Limits.nodes ? std::min(512, int(Limits.nodes / 1024)) : 512; static TimePoint lastInfoTime = now(); @@ -1846,9 +1865,9 @@ void MainThread::check_time() { if (ponder) return; - if ( (Limits.use_time_management() && (elapsed > Time.maximum() - 10 || stopOnPonderhit)) + if ( (Limits.use_time_management() && (elapsed > Time.maximum() || stopOnPonderhit)) || (Limits.movetime && elapsed >= Limits.movetime) - || (Limits.nodes && Threads.nodes_searched() >= (uint64_t)Limits.nodes)) + || (Limits.nodes && Threads.nodes_searched() >= uint64_t(Limits.nodes))) Threads.stop = true; } @@ -1862,7 +1881,7 @@ string UCI::pv(const Position& pos, Depth depth) { TimePoint elapsed = Time.elapsed() + 1; const RootMoves& rootMoves = pos.this_thread()->rootMoves; size_t pvIdx = pos.this_thread()->pvIdx; - size_t multiPV = std::min((size_t)Options["MultiPV"], rootMoves.size()); + size_t multiPV = std::min(size_t(Options["MultiPV"]), rootMoves.size()); uint64_t nodesSearched = Threads.nodes_searched(); uint64_t tbHits = Threads.tb_hits() + (TB::RootInTB ? rootMoves.size() : 0);