X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fsearch.cpp;h=ed81263a364f78a6dd8e37f3cbd85f3d2f800946;hb=96b6c0b36f28f0ef5fa58f48405db710542521df;hp=fba9685b2e035deaef896e501841e450057eb51d;hpb=59f2085469a7dd96146905a5d8d0c1a5d987187d;p=stockfish diff --git a/src/search.cpp b/src/search.cpp index fba9685b..ed81263a 100644 --- a/src/search.cpp +++ b/src/search.cpp @@ -295,10 +295,12 @@ void Thread::search() { if (mainThread) { - int rootComplexity; - Eval::evaluate(rootPos, &rootComplexity); - - mainThread->complexity = std::min(1.03 + (rootComplexity - 241) / 1552.0, 1.45); + if (!rootPos.checkers()) + { + int rootComplexity; + Eval::evaluate(rootPos, &rootComplexity); + mainThread->complexity = std::min(1.03 + (rootComplexity - 241) / 1552.0, 1.45); + } if (mainThread->bestPreviousScore == VALUE_INFINITE) for (int i = 0; i < 4; ++i) @@ -800,7 +802,7 @@ namespace { && ss->staticEval >= beta - 20 * depth - improvement / 13 + 253 + complexity / 25 && !excludedMove && pos.non_pawn_material(us) - && (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor)) + && (ss->ply >= thisThread->nmpMinPly)) { assert(eval - beta >= 0); @@ -828,9 +830,8 @@ namespace { assert(!thisThread->nmpMinPly); // Recursive verification is not allowed // Do verification search at high depths, with null move pruning disabled - // for us, until ply exceeds nmpMinPly. + // until ply exceeds nmpMinPly. thisThread->nmpMinPly = ss->ply + 3 * (depth-R) / 4; - thisThread->nmpColor = us; Value v = search(pos, ss, beta-1, beta, depth-R, false); @@ -1016,16 +1017,18 @@ moves_loop: // When in check, search starts here { if (depth < 2 - capture) continue; - // don't prune move if a heavy enemy piece (KQR) is under attack after the exchanges - Bitboard leftEnemies = (pos.pieces(~us, QUEEN, ROOK) | pos.pieces(~us, KING)) & occupied; + // Don't prune the move if opp. King/Queen/Rook is attacked by a slider after the exchanges. + // Since in see_ge we don't update occupied when the king recaptures, we also don't prune the + // move when the opp. King gets a discovered slider attack DURING the exchanges. + Bitboard leftEnemies = pos.pieces(~us, ROOK, QUEEN, KING) & occupied; Bitboard attacks = 0; occupied |= to_sq(move); while (leftEnemies && !attacks) { Square sq = pop_lsb(leftEnemies); - attacks |= pos.attackers_to(sq, occupied) & pos.pieces(us) & occupied; - // exclude Queen/Rook(s) which were already threatened before SEE - if (attacks && (sq != pos.square(~us) && (pos.attackers_to(sq, pos.pieces()) & pos.pieces(us)))) + attacks = pos.attackers_to(sq, occupied) & pos.pieces(us) & occupied; + // Exclude Queen/Rook(s) which were already threatened before SEE + if (attacks && sq != pos.square(~us) && (pos.attackers_to(sq, pos.pieces()) & pos.pieces(us))) attacks = 0; } if (!attacks) @@ -1184,11 +1187,6 @@ moves_loop: // When in check, search starts here if ((ss+1)->cutoffCnt > 3) r++; - // Decrease reduction if move is a killer and we have a good history (~1 Elo) - if (move == ss->killers[0] - && (*contHist[0])[movedPiece][to_sq(move)] >= 3722) - r--; - ss->statScore = 2 * thisThread->mainHistory[us][from_to(move)] + (*contHist[0])[movedPiece][to_sq(move)] + (*contHist[1])[movedPiece][to_sq(move)] @@ -1231,8 +1229,9 @@ moves_loop: // When in check, search starts here if (newDepth > d) value = -search(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode); - int bonus = value > alpha ? stat_bonus(newDepth) - : -stat_bonus(newDepth); + int bonus = value <= alpha ? -stat_bonus(newDepth) + : value >= beta ? stat_bonus(newDepth) + : 0; update_continuation_histories(ss, movedPiece, to_sq(move), bonus); } @@ -1257,9 +1256,6 @@ moves_loop: // When in check, search starts here (ss+1)->pv[0] = MOVE_NONE; value = -search(pos, ss+1, -beta, -alpha, newDepth, false); - - if (moveCount > 1 && newDepth >= depth && !capture) - update_continuation_histories(ss, movedPiece, to_sq(move), -stat_bonus(newDepth)); } // Step 19. Undo move @@ -1333,15 +1329,11 @@ moves_loop: // When in check, search starts here if (PvNode && value < beta) // Update alpha! Always alpha < beta { - // Reduce other moves if we have found at least one score improvement (~1 Elo) if ( depth > 1 - && ((improving && complexity > 971) || (value < (5 * alpha + 75 * beta) / 87) || depth < 6) && beta < 12535 - && value > -12535) { - bool extraReduction = depth > 2 && alpha > -12535 && bestValue != -VALUE_INFINITE && (value - bestValue) > (7 * (beta - alpha)) / 8; - depth -= 1 + extraReduction; - } + && value > -12535) + depth -= 1; assert(depth > 0); alpha = value;