X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fsearch.cpp;h=f26ab959ba27ee829c9c07c9c4069b9b3a0a57ba;hb=6ed81f09ffa513f0938c1a16fa4edd55e552c178;hp=517499b543971798d432ab0856049ce11a8343a2;hpb=e89bc30fdc93f739869d0d4b285a2cfc3e7a74ee;p=stockfish
diff --git a/src/search.cpp b/src/search.cpp
index 517499b5..f26ab959 100644
--- a/src/search.cpp
+++ b/src/search.cpp
@@ -18,6 +18,7 @@
along with this program. If not, see .
*/
+#include
#include
#include
#include // For std::memset
@@ -69,9 +70,9 @@ namespace {
// Reductions lookup table, initialized at startup
int Reductions[MAX_MOVES]; // [depth or moveNumber]
- template Depth reduction(bool i, Depth d, int mn) {
- int r = Reductions[d / ONE_PLY] * Reductions[mn] / 1024;
- return ((r + 512) / 1024 + (!i && r > 1024) - PvNode) * ONE_PLY;
+ Depth reduction(bool i, Depth d, int mn) {
+ int r = Reductions[d / ONE_PLY] * Reductions[mn];
+ return ((r + 512) / 1024 + (!i && r > 1024)) * ONE_PLY;
}
constexpr int futility_move_count(bool improving, int depth) {
@@ -148,7 +149,7 @@ namespace {
void Search::init() {
for (int i = 1; i < MAX_MOVES; ++i)
- Reductions[i] = int(1024 * std::log(i) / std::sqrt(1.95));
+ Reductions[i] = int(22.9 * std::log(i));
}
@@ -238,21 +239,19 @@ void MainThread::search() {
for (Thread* th: Threads)
minScore = std::min(minScore, th->rootMoves[0].score);
- // Vote according to score and depth
+ // Vote according to score and depth, and select the best thread
+ int64_t bestVote = 0;
for (Thread* th : Threads)
{
- int64_t s = th->rootMoves[0].score - minScore + 1;
- votes[th->rootMoves[0].pv[0]] += 200 + s * s * int(th->completedDepth);
- }
+ votes[th->rootMoves[0].pv[0]] +=
+ (th->rootMoves[0].score - minScore + 14) * int(th->completedDepth);
- // Select best thread
- auto bestVote = votes[this->rootMoves[0].pv[0]];
- for (Thread* th : Threads)
if (votes[th->rootMoves[0].pv[0]] > bestVote)
{
bestVote = votes[th->rootMoves[0].pv[0]];
bestThread = th;
}
+ }
}
previousScore = bestThread->rootMoves[0].score;
@@ -405,17 +404,14 @@ void Thread::search() {
beta = (alpha + beta) / 2;
alpha = std::max(bestValue - delta, -VALUE_INFINITE);
+ failedHighCnt = 0;
if (mainThread)
- {
- failedHighCnt = 0;
mainThread->stopOnPonderhit = false;
- }
}
else if (bestValue >= beta)
{
beta = std::min(bestValue + delta, VALUE_INFINITE);
- if (mainThread)
- ++failedHighCnt;
+ ++failedHighCnt;
}
else
break;
@@ -593,7 +589,10 @@ namespace {
// starts with statScore = 0. Later grandchildren start with the last calculated
// statScore of the previous grandchild. This influences the reduction rules in
// LMR which are based on the statScore of parent position.
- (ss+2)->statScore = 0;
+ if (rootNode)
+ (ss + 4)->statScore = 0;
+ else
+ (ss + 2)->statScore = 0;
// Step 4. Transposition table lookup. We don't want the score of a partial
// search to overwrite a previous full search TT value, so we use a different
@@ -606,15 +605,6 @@ namespace {
: ttHit ? tte->move() : MOVE_NONE;
ttPv = (ttHit && tte->is_pv()) || (PvNode && depth > 4 * ONE_PLY);
- // If position has been searched at higher depths and we are shuffling,
- // return value_draw.
- if ( pos.rule50_count() > 36 - 6 * (pos.count() > 14)
- && ss->ply > 36 - 6 * (pos.count() > 14)
- && ttHit
- && tte->depth() > depth
- && pos.count() > 0)
- return VALUE_DRAW;
-
// At non-PV nodes we check for an early TT cutoff
if ( !PvNode
&& ttHit
@@ -860,6 +850,7 @@ moves_loop: // When in check, search starts from here
value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
moveCountPruning = false;
ttCapture = ttMove && pos.capture_or_promotion(ttMove);
+ int singularExtensionLMRmultiplier = 0;
// Step 12. Loop through all pseudo-legal moves until no moves remain
// or a beta cutoff occurs.
@@ -903,7 +894,7 @@ moves_loop: // When in check, search starts from here
&& move == ttMove
&& !rootNode
&& !excludedMove // Avoid recursive singular search
- /* && ttValue != VALUE_NONE Already implicit in the next condition */
+ /* && ttValue != VALUE_NONE Already implicit in the next condition */
&& abs(ttValue) < VALUE_KNOWN_WIN
&& (tte->bound() & BOUND_LOWER)
&& tte->depth() >= depth - 3 * ONE_PLY
@@ -916,7 +907,12 @@ moves_loop: // When in check, search starts from here
ss->excludedMove = MOVE_NONE;
if (value < singularBeta)
+ {
extension = ONE_PLY;
+ singularExtensionLMRmultiplier++;
+ if (value < singularBeta - std::min(3 * depth / ONE_PLY, 39))
+ singularExtensionLMRmultiplier++;
+ }
// Multi-cut pruning
// Our ttMove is assumed to fail high, and now we failed high also on a reduced
@@ -939,9 +935,8 @@ moves_loop: // When in check, search starts from here
// Shuffle extension
else if ( PvNode
&& pos.rule50_count() > 18
- && ss->ply > 18
&& depth < 3 * ONE_PLY
- && ss->ply < 3 * thisThread->rootDepth / ONE_PLY) // To avoid infinite loops
+ && ss->ply < 3 * thisThread->rootDepth / ONE_PLY) // To avoid too deep searches
extension = ONE_PLY;
// Passed pawn extension
@@ -963,14 +958,14 @@ moves_loop: // When in check, search starts from here
if ( !captureOrPromotion
&& !givesCheck
- && !pos.advanced_pawn_push(move))
+ && (!pos.advanced_pawn_push(move) || pos.non_pawn_material(~us) > BishopValueMg))
{
// Move count based pruning (~30 Elo)
if (moveCountPruning)
continue;
// Reduced depth of the next LMR search
- int lmrDepth = std::max(newDepth - reduction(improving, depth, moveCount), DEPTH_ZERO);
+ int lmrDepth = std::max(newDepth - reduction(improving, depth, moveCount), DEPTH_ZERO);
lmrDepth /= ONE_PLY;
// Countermoves based pruning (~20 Elo)
@@ -989,7 +984,8 @@ moves_loop: // When in check, search starts from here
if (!pos.see_ge(move, Value(-29 * lmrDepth * lmrDepth)))
continue;
}
- else if (!pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY))) // (~20 Elo)
+ else if ((!givesCheck || !(pos.blockers_for_king(~us) & from_sq(move)))
+ && !pos.see_ge(move, -PawnValueEg * (depth / ONE_PLY))) // (~20 Elo)
continue;
}
@@ -1013,18 +1009,22 @@ moves_loop: // When in check, search starts from here
// Step 16. Reduced depth search (LMR). If the move fails high it will be
// re-searched at full depth.
if ( depth >= 3 * ONE_PLY
- && moveCount > 1
- && (!captureOrPromotion || moveCountPruning))
+ && moveCount > 1 + 3 * rootNode
+ && ( !captureOrPromotion
+ || moveCountPruning
+ || ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha))
{
- Depth r = reduction(improving, depth, moveCount);
+ Depth r = reduction(improving, depth, moveCount);
// Decrease reduction if position is or has been on the PV
if (ttPv)
- r -= ONE_PLY;
+ r -= 2 * ONE_PLY;
// Decrease reduction if opponent's move count is high (~10 Elo)
if ((ss-1)->moveCount > 15)
r -= ONE_PLY;
+ // Decrease reduction if move has been singularly extended
+ r -= singularExtensionLMRmultiplier * ONE_PLY;
if (!captureOrPromotion)
{
@@ -1211,8 +1211,8 @@ moves_loop: // When in check, search starts from here
}
- // qsearch() is the quiescence search function, which is called by the main
- // search function with depth zero, or recursively with depth less than ONE_PLY.
+ // qsearch() is the quiescence search function, which is called by the main search
+ // function with zero depth, or recursively with further decreasing depth per call.
template
Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) {