X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fsearch.h;h=84704b0dc5d5a29ef177cdbbc8ae65951bd6cab0;hb=a44c5cf4f77b05a03;hp=812f5eea896f7c6da88c514fe7ea3a68b1f1592d;hpb=d3600c39a745179ed6b094b305d0645e83a1ee86;p=stockfish diff --git a/src/search.h b/src/search.h index 812f5eea..84704b0d 100644 --- a/src/search.h +++ b/src/search.h @@ -1,51 +1,33 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ - #if !defined(SEARCH_H_INCLUDED) #define SEARCH_H_INCLUDED -//// -//// Includes -//// +#include +#include +#include "move.h" #include "types.h" -#include "depth.h" -#include "history.h" -#include "lock.h" -#include "movegen.h" -#include "position.h" -#include "tt.h" -#include "value.h" - - -//// -//// Constants -//// -const int PLY_MAX = 100; -const int PLY_MAX_PLUS_2 = 102; - - -//// -//// Types -//// +class Position; +struct SplitPoint; /// The SearchStack struct keeps track of the information we need to remember /// from nodes shallower and deeper in the tree during the search. Each @@ -53,39 +35,47 @@ const int PLY_MAX_PLUS_2 = 102; /// current ply. struct SearchStack { - Move pv[PLY_MAX]; + SplitPoint* sp; + int ply; Move currentMove; - Value currentMoveCaptureValue; - Move mateKiller, killer1, killer2; - Move threatMove; + Move excludedMove; + Move bestMove; + Move killers[2]; Depth reduction; + Value eval; + Value evalMargin; + int skipNullMove; }; +namespace Search { -//// -//// Global variables -//// +/// The SearchLimits struct stores information sent by GUI about available time +/// to search the current move, maximum depth/time, if we are in analysis mode +/// or if we have to ponder while is our opponent's side to move. -extern TranspositionTable TT; +struct LimitsType { -extern int ActiveThreads; + LimitsType() { memset(this, 0, sizeof(LimitsType)); } + bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | infinite); } -extern Lock SMPLock; + int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder; +}; -// Perhaps better to make H local, and pass as parameter to MovePicker? -extern History H; +struct SignalsType { + bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot; +}; +extern volatile SignalsType Signals; +extern LimitsType Limits; +extern std::vector RootMoves; +extern Position RootPosition; -//// -//// Prototypes -//// +extern void init(); +extern int64_t perft(Position& pos, Depth depth); +extern void think(); -extern void init_threads(); -extern void stop_threads(); -extern void think(const Position &pos, bool infinite, bool ponder, int side_to_move, - int time[], int increment[], int movesToGo, int maxDepth, - int maxNodes, int maxTime, Move searchMoves[]); -extern int64_t nodes_searched(); +} +extern void do_timer_event(); #endif // !defined(SEARCH_H_INCLUDED)