X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fthread.cpp;h=c680393e27752135aa95ea76943233bc539fb83e;hb=c90dd38903206ede56fa73c15d7d2b366d56ebdb;hp=ed3accc5f0bc72e6f3f2feb85c7aa42b5d233240;hpb=7d44b43b3ceb2eebc756709432a0e291f885a1d2;p=stockfish diff --git a/src/thread.cpp b/src/thread.cpp index ed3accc5..c680393e 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -1,6 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -59,26 +59,22 @@ void Thread::clear() { counterMoves.fill(MOVE_NONE); mainHistory.fill(0); - lowPlyHistory.fill(0); captureHistory.fill(0); for (bool inCheck : { false, true }) for (StatsType c : { NoCaptures, Captures }) - { for (auto& to : continuationHistory[inCheck][c]) - for (auto& h : to) - h->fill(-71); - continuationHistory[inCheck][c][NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1); - } + for (auto& h : to) + h->fill(-71); } /// Thread::start_searching() wakes up the thread that will start the search void Thread::start_searching() { - - std::lock_guard lk(mutex); + mutex.lock(); searching = true; + mutex.unlock(); // Unlock before notifying saves a few CPU-cycles cv.notify_one(); // Wake up the thread in idle_loop() } @@ -128,20 +124,20 @@ void Thread::idle_loop() { void ThreadPool::set(size_t requested) { - if (size() > 0) // destroy any existing thread(s) + if (threads.size() > 0) // destroy any existing thread(s) { main()->wait_for_search_finished(); - while (size() > 0) - delete back(), pop_back(); + while (threads.size() > 0) + delete threads.back(), threads.pop_back(); } if (requested > 0) // create new thread(s) { - push_back(new MainThread(0)); + threads.push_back(new MainThread(0)); - while (size() < requested) - push_back(new Thread(size())); + while (threads.size() < requested) + threads.push_back(new Thread(threads.size())); clear(); // Reallocate the hash with the new threadpool size @@ -157,7 +153,7 @@ void ThreadPool::set(size_t requested) { void ThreadPool::clear() { - for (Thread* th : *this) + for (Thread* th : threads) th->clear(); main()->callsCnt = 0; @@ -190,7 +186,7 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, Tablebases::rank_root_moves(pos, rootMoves); // After ownership transfer 'states' becomes empty, so if we stop the search - // and call 'go' again without setting a new position states.get() == NULL. + // and call 'go' again without setting a new position states.get() == nullptr. assert(states.get() || setupStates.get()); if (states.get()) @@ -201,7 +197,7 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, // be deduced from a fen string, so set() clears them and they are set from // setupStates->back() later. The rootState is per thread, earlier states are shared // since they are read-only. - for (Thread* th : *this) + for (Thread* th : threads) { th->nodes = th->tbHits = th->nmpMinPly = th->bestMoveChanges = 0; th->rootDepth = th->completedDepth = 0; @@ -215,20 +211,23 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, Thread* ThreadPool::get_best_thread() const { - Thread* bestThread = front(); + Thread* bestThread = threads.front(); std::map votes; Value minScore = VALUE_NONE; // Find minimum score of all threads - for (Thread* th: *this) + for (Thread* th: threads) minScore = std::min(minScore, th->rootMoves[0].score); // Vote according to score and depth, and select the best thread - for (Thread* th : *this) - { - votes[th->rootMoves[0].pv[0]] += - (th->rootMoves[0].score - minScore + 14) * int(th->completedDepth); + auto thread_value = [minScore](Thread* th) { + return (th->rootMoves[0].score - minScore + 14) * int(th->completedDepth); + }; + + for (Thread* th : threads) + votes[th->rootMoves[0].pv[0]] += thread_value(th); + for (Thread* th : threads) if (abs(bestThread->rootMoves[0].score) >= VALUE_TB_WIN_IN_MAX_PLY) { // Make sure we pick the shortest mate / TB conversion or stave off mate the longest @@ -237,9 +236,11 @@ Thread* ThreadPool::get_best_thread() const { } else if ( th->rootMoves[0].score >= VALUE_TB_WIN_IN_MAX_PLY || ( th->rootMoves[0].score > VALUE_TB_LOSS_IN_MAX_PLY - && votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]])) + && ( votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]] + || ( votes[th->rootMoves[0].pv[0]] == votes[bestThread->rootMoves[0].pv[0]] + && thread_value(th) * int(th->rootMoves[0].pv.size() > 2) + > thread_value(bestThread) * int(bestThread->rootMoves[0].pv.size() > 2))))) bestThread = th; - } return bestThread; } @@ -249,8 +250,8 @@ Thread* ThreadPool::get_best_thread() const { void ThreadPool::start_searching() { - for (Thread* th : *this) - if (th != front()) + for (Thread* th : threads) + if (th != threads.front()) th->start_searching(); } @@ -259,8 +260,8 @@ void ThreadPool::start_searching() { void ThreadPool::wait_for_search_finished() const { - for (Thread* th : *this) - if (th != front()) + for (Thread* th : threads) + if (th != threads.front()) th->wait_for_search_finished(); }