X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fthread.cpp;h=ca1a7c852731d11b530b10ccea2d42ea5d5573e6;hb=5a88c5bb9b3e5ee431ac85abb8981b1571b68b2d;hp=5e990fdc680c0549a58f6412256d61ddf4642ac2;hpb=cf5d683408a2ef8a1c80be9bf7d6790a38b16277;p=stockfish diff --git a/src/thread.cpp b/src/thread.cpp index 5e990fdc..ca1a7c85 100644 --- a/src/thread.cpp +++ b/src/thread.cpp @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,9 +16,9 @@ along with this program. If not, see . */ -#include // For std::count #include +#include // For std::count #include "movegen.h" #include "search.h" #include "thread.h" @@ -28,11 +26,13 @@ #include "syzygy/tbprobe.h" #include "tt.h" +namespace Stockfish { + ThreadPool Threads; // Global object /// Thread constructor launches the thread and waits until it goes to sleep -/// in idle_loop(). Note that 'searching' and 'exit' should be alredy set. +/// in idle_loop(). Note that 'searching' and 'exit' should be already set. Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this) { @@ -60,20 +60,22 @@ void Thread::clear() { counterMoves.fill(MOVE_NONE); mainHistory.fill(0); captureHistory.fill(0); + previousDepth = 0; - for (auto& to : continuationHistory) - for (auto& h : to) - h->fill(0); - - continuationHistory[NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1); + for (bool inCheck : { false, true }) + for (StatsType c : { NoCaptures, Captures }) + for (auto& to : continuationHistory[inCheck][c]) + for (auto& h : to) + h->fill(-71); } + /// Thread::start_searching() wakes up the thread that will start the search void Thread::start_searching() { - - std::lock_guard lk(mutex); + mutex.lock(); searching = true; + mutex.unlock(); // Unlock before notifying saves a few CPU-cycles cv.notify_one(); // Wake up the thread in idle_loop() } @@ -83,7 +85,7 @@ void Thread::start_searching() { void Thread::wait_for_search_finished() { - std::unique_lock lk(mutex); + std::unique_lock lk(mutex); cv.wait(lk, [&]{ return !searching; }); } @@ -103,7 +105,7 @@ void Thread::idle_loop() { while (true) { - std::unique_lock lk(mutex); + std::unique_lock lk(mutex); searching = false; cv.notify_one(); // Wake up anyone waiting for search finished cv.wait(lk, [&]{ return searching; }); @@ -118,42 +120,50 @@ void Thread::idle_loop() { } /// ThreadPool::set() creates/destroys threads to match the requested number. -/// Created and launched threads will go immediately to sleep in idle_loop. +/// Created and launched threads will immediately go to sleep in idle_loop. /// Upon resizing, threads are recreated to allow for binding if necessary. void ThreadPool::set(size_t requested) { - if (size() > 0) { // destroy any existing thread(s) + if (threads.size() > 0) // destroy any existing thread(s) + { main()->wait_for_search_finished(); - while (size() > 0) - delete back(), pop_back(); + while (threads.size() > 0) + delete threads.back(), threads.pop_back(); } - if (requested > 0) { // create new thread(s) - push_back(new MainThread(0)); + if (requested > 0) // create new thread(s) + { + threads.push_back(new MainThread(0)); - while (size() < requested) - push_back(new Thread(size())); + while (threads.size() < requested) + threads.push_back(new Thread(threads.size())); clear(); - } - // Reallocate the hash with the new threadpool size - TT.resize(Options["Hash"]); + // Reallocate the hash with the new threadpool size + TT.resize(size_t(Options["Hash"])); + + // Init thread number dependent search params. + Search::init(); + } } -/// ThreadPool::clear() sets threadPool data to initial values. + +/// ThreadPool::clear() sets threadPool data to initial values void ThreadPool::clear() { - for (Thread* th : *this) + for (Thread* th : threads) th->clear(); main()->callsCnt = 0; - main()->previousScore = VALUE_INFINITE; + main()->bestPreviousScore = VALUE_INFINITE; + main()->bestPreviousAverageScore = VALUE_INFINITE; main()->previousTimeReduction = 1.0; } + /// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and /// returns immediately. Main thread will wake up other threads and start the search. @@ -162,8 +172,9 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, main()->wait_for_search_finished(); - stopOnPonderhit = stop = false; - ponder = ponderMode; + main()->stopOnPonderhit = stop = false; + increaseDepth = true; + main()->ponder = ponderMode; Search::Limits = limits; Search::RootMoves rootMoves; @@ -176,7 +187,7 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, Tablebases::rank_root_moves(pos, rootMoves); // After ownership transfer 'states' becomes empty, so if we stop the search - // and call 'go' again without setting a new position states.get() == NULL. + // and call 'go' again without setting a new position states.get() == nullptr. assert(states.get() || setupStates.get()); if (states.get()) @@ -184,20 +195,75 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states, // We use Position::set() to set root position across threads. But there are // some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot - // be deduced from a fen string, so set() clears them and to not lose the info - // we need to backup and later restore setupStates->back(). Note that setupStates - // is shared by threads but is accessed in read-only mode. - StateInfo tmp = setupStates->back(); - - for (Thread* th : *this) + // be deduced from a fen string, so set() clears them and they are set from + // setupStates->back() later. The rootState is per thread, earlier states are shared + // since they are read-only. + for (Thread* th : threads) { - th->nodes = th->tbHits = th->nmpMinPly = 0; - th->rootDepth = th->completedDepth = DEPTH_ZERO; + th->nodes = th->tbHits = th->nmpMinPly = th->bestMoveChanges = 0; + th->rootDepth = th->completedDepth = 0; th->rootMoves = rootMoves; - th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th); + th->rootPos.set(pos.fen(), pos.is_chess960(), &th->rootState, th); + th->rootState = setupStates->back(); } - setupStates->back() = tmp; - main()->start_searching(); } + +Thread* ThreadPool::get_best_thread() const { + + Thread* bestThread = threads.front(); + std::map votes; + Value minScore = VALUE_NONE; + + // Find minimum score of all threads + for (Thread* th: threads) + minScore = std::min(minScore, th->rootMoves[0].score); + + // Vote according to score and depth, and select the best thread + auto thread_value = [minScore](Thread* th) { + return (th->rootMoves[0].score - minScore + 14) * int(th->completedDepth); + }; + + for (Thread* th : threads) + votes[th->rootMoves[0].pv[0]] += thread_value(th); + + for (Thread* th : threads) + if (abs(bestThread->rootMoves[0].score) >= VALUE_TB_WIN_IN_MAX_PLY) + { + // Make sure we pick the shortest mate / TB conversion or stave off mate the longest + if (th->rootMoves[0].score > bestThread->rootMoves[0].score) + bestThread = th; + } + else if ( th->rootMoves[0].score >= VALUE_TB_WIN_IN_MAX_PLY + || ( th->rootMoves[0].score > VALUE_TB_LOSS_IN_MAX_PLY + && ( votes[th->rootMoves[0].pv[0]] > votes[bestThread->rootMoves[0].pv[0]] + || ( votes[th->rootMoves[0].pv[0]] == votes[bestThread->rootMoves[0].pv[0]] + && thread_value(th) * int(th->rootMoves[0].pv.size() > 2) + > thread_value(bestThread) * int(bestThread->rootMoves[0].pv.size() > 2))))) + bestThread = th; + + return bestThread; +} + + +/// Start non-main threads + +void ThreadPool::start_searching() { + + for (Thread* th : threads) + if (th != threads.front()) + th->start_searching(); +} + + +/// Wait for non-main threads + +void ThreadPool::wait_for_search_finished() const { + + for (Thread* th : threads) + if (th != threads.front()) + th->wait_for_search_finished(); +} + +} // namespace Stockfish