X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fthread.h;h=0a38caae57c0bed68c0b5fac4b29704633e24ec5;hb=e870afa5d5a45925c3f2b5677cb15f5ffe2b4e0e;hp=574c596481a81388f5ec61632166dc8d6b15a0bc;hpb=e5ffe9959c40a5ec6c4bca83a5a48070cae7fa5b;p=stockfish diff --git a/src/thread.h b/src/thread.h index 574c5964..0a38caae 100644 --- a/src/thread.h +++ b/src/thread.h @@ -27,6 +27,7 @@ #include "movepick.h" #include "pawns.h" #include "position.h" +#include "search.h" const int MAX_THREADS = 32; const int MAX_ACTIVE_SPLIT_POINTS = 8; @@ -65,17 +66,12 @@ struct SplitPoint { struct Thread { - enum ThreadState - { - AVAILABLE, // Thread is waiting for work - WORKISWAITING, // Master has ordered us to start searching - SEARCHING // Thread is performing work - }; - void wake_up(); bool cutoff_occurred() const; bool is_available_to(int master) const; void idle_loop(SplitPoint* sp); + void main_loop(); + void timer_loop(); SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS]; MaterialInfoTable materialTable; @@ -84,9 +80,9 @@ struct Thread { int maxPly; Lock sleepLock; WaitCondition sleepCond; - volatile ThreadState state; SplitPoint* volatile splitPoint; volatile int activeSplitPoints; + volatile bool is_searching; volatile bool do_sleep; volatile bool do_terminate; @@ -119,17 +115,25 @@ public: void set_size(int cnt); void read_uci_options(); bool available_slave_exists(int master) const; + bool split_point_finished(SplitPoint* sp) const; + void set_timer(int msec); + void wait_for_stop_or_ponderhit(); + void start_thinking(const Position& pos, const Search::LimitsType& limits, + const std::vector& searchMoves, bool asyncMode); template Value split(Position& pos, SearchStack* ss, Value alpha, Value beta, Value bestValue, Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); private: - Thread threads[MAX_THREADS]; + friend struct Thread; + + Thread threads[MAX_THREADS + 2]; // Last 2 are the listener and the timer Lock threadsLock; Depth minimumSplitDepth; int maxThreadsPerSplitPoint; int activeThreads; bool useSleepingThreads; + WaitCondition sleepCond; }; extern ThreadsManager Threads;