X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fthread.h;h=124815b4215d368125dbc38a2d4a50cf2d4a3fc8;hb=0095f423f2fdb2be7c4a5e1bcf39f18599af5e1e;hp=cdb0d9b8b2561509a6a820048aff5a8e874ce7c1;hpb=4a71c862702c05b3c56e902f4675fdf68041710b;p=stockfish diff --git a/src/thread.h b/src/thread.h index cdb0d9b8..124815b4 100644 --- a/src/thread.h +++ b/src/thread.h @@ -65,28 +65,30 @@ struct SplitPoint { struct Thread { - enum ThreadState - { - INITIALIZING, // Thread is initializing itself - SEARCHING, // Thread is performing work - AVAILABLE, // Thread is waiting for work - WORKISWAITING, // Master has ordered us to start searching - TERMINATED // We are quitting and thread is terminated - }; - void wake_up(); bool cutoff_occurred() const; bool is_available_to(int master) const; + void idle_loop(SplitPoint* sp); + void listener_loop(); SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS]; MaterialInfoTable materialTable; PawnInfoTable pawnTable; + int threadID; int maxPly; Lock sleepLock; WaitCondition sleepCond; - volatile ThreadState state; SplitPoint* volatile splitPoint; volatile int activeSplitPoints; + volatile bool is_searching; + volatile bool do_sleep; + volatile bool do_terminate; + +#if defined(_MSC_VER) + HANDLE handle; +#else + pthread_t handle; +#endif }; @@ -103,27 +105,34 @@ public: Thread& operator[](int threadID) { return threads[threadID]; } void init(); void exit(); - void init_hash_tables(); + bool use_sleeping_threads() const { return useSleepingThreads; } int min_split_depth() const { return minimumSplitDepth; } int size() const { return activeThreads; } - void set_size(int cnt) { activeThreads = cnt; } + void set_size(int cnt); void read_uci_options(); bool available_slave_exists(int master) const; - void idle_loop(int threadID, SplitPoint* sp); + + void getline(std::string& cmd); + void do_uci_async_cmd(const std::string& cmd); + void start_listener(); + void stop_listener(); template Value split(Position& pos, SearchStack* ss, Value alpha, Value beta, Value bestValue, Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType); private: - Thread threads[MAX_THREADS]; + friend struct Thread; + + Thread threads[MAX_THREADS + 1]; Lock threadsLock; Depth minimumSplitDepth; int maxThreadsPerSplitPoint; int activeThreads; bool useSleepingThreads; - volatile bool allThreadsShouldExit; + WaitCondition sleepCond; + std::string inputLine; }; extern ThreadsManager Threads;