X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fthread.h;h=8d0adcf0340460373073516fac7f5d0f37196ecd;hb=b25d68f6ee2d016cc0c14b076e79e6c44fdaea2a;hp=c05fa941a12b7f4f304c051167297f464956a2f6;hpb=be7a03a957d5c2590a329f8f47acea8af2305adf;p=stockfish diff --git a/src/thread.h b/src/thread.h index c05fa941..8d0adcf0 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,6 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file) + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,17 +21,18 @@ #include #include +#include +#include #include -#include #include -#include "material.h" #include "movepick.h" -#include "pawns.h" #include "position.h" #include "search.h" #include "thread_win32_osx.h" +#include "types.h" +namespace Stockfish { /// Thread class keeps together all the thread-related stuff. We use /// per-thread pawn and material hash tables so that once we get a @@ -54,27 +55,23 @@ public: void idle_loop(); void start_searching(); void wait_for_search_finished(); + size_t id() const { return idx; } - Pawns::Table pawnsTable; - Material::Table materialTable; size_t pvIdx, pvLast; - uint64_t ttHitAverage; - int selDepth, nmpMinPly; - Color nmpColor; std::atomic nodes, tbHits, bestMoveChanges; + int selDepth, nmpMinPly; + Value bestValue, optimism[COLOR_NB]; Position rootPos; StateInfo rootState; Search::RootMoves rootMoves; Depth rootDepth, completedDepth; + Value rootDelta; + Value rootSimpleEval; CounterMoveHistory counterMoves; ButterflyHistory mainHistory; - ButterflyHistory staticHistory; - LowPlyHistory lowPlyHistory; CapturePieceToHistory captureHistory; ContinuationHistory continuationHistory[2][2]; - Score contempt; - int failedHighCnt; }; @@ -89,6 +86,7 @@ struct MainThread : public Thread { double previousTimeReduction; Value bestPreviousScore; + Value bestPreviousAverageScore; Value iterValue[4]; int callsCnt; bool stopOnPonderhit; @@ -100,13 +98,13 @@ struct MainThread : public Thread { /// parking and, most importantly, launching a thread. All the access to threads /// is done through this class. -struct ThreadPool : public std::vector { +struct ThreadPool { void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false); void clear(); void set(size_t); - MainThread* main() const { return static_cast(front()); } + MainThread* main() const { return static_cast(threads.front()); } uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } Thread* get_best_thread() const; @@ -115,13 +113,21 @@ struct ThreadPool : public std::vector { std::atomic_bool stop, increaseDepth; + auto cbegin() const noexcept { return threads.cbegin(); } + auto begin() noexcept { return threads.begin(); } + auto end() noexcept { return threads.end(); } + auto cend() const noexcept { return threads.cend(); } + auto size() const noexcept { return threads.size(); } + auto empty() const noexcept { return threads.empty(); } + private: StateListPtr setupStates; + std::vector threads; uint64_t accumulate(std::atomic Thread::* member) const { uint64_t sum = 0; - for (Thread* th : *this) + for (Thread* th : threads) sum += (th->*member).load(std::memory_order_relaxed); return sum; } @@ -129,4 +135,6 @@ private: extern ThreadPool Threads; +} // namespace Stockfish + #endif // #ifndef THREAD_H_INCLUDED