X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fthread.h;h=8d0adcf0340460373073516fac7f5d0f37196ecd;hb=b25d68f6ee2d016cc0c14b076e79e6c44fdaea2a;hp=cd206faab987c71ee5bcc41406b2e42d75dab3eb;hpb=a5a89b27c8e3225fb453d603bc4515d32bb351c3;p=stockfish diff --git a/src/thread.h b/src/thread.h index cd206faa..8d0adcf0 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,6 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,16 +21,16 @@ #include #include +#include +#include #include -#include #include -#include "material.h" #include "movepick.h" -#include "pawns.h" #include "position.h" #include "search.h" #include "thread_win32_osx.h" +#include "types.h" namespace Stockfish { @@ -57,30 +57,21 @@ public: void wait_for_search_finished(); size_t id() const { return idx; } - Pawns::Table pawnsTable; - Material::Table materialTable; size_t pvIdx, pvLast; - RunningAverage doubleExtensionAverage[COLOR_NB]; - uint64_t nodesLastExplosive; - uint64_t nodesLastNormal; std::atomic nodes, tbHits, bestMoveChanges; - Value bestValue; int selDepth, nmpMinPly; - Color nmpColor; - ExplosionState state; - Value optimism[COLOR_NB]; + Value bestValue, optimism[COLOR_NB]; Position rootPos; StateInfo rootState; Search::RootMoves rootMoves; Depth rootDepth, completedDepth; Value rootDelta; + Value rootSimpleEval; CounterMoveHistory counterMoves; ButterflyHistory mainHistory; - LowPlyHistory lowPlyHistory; CapturePieceToHistory captureHistory; ContinuationHistory continuationHistory[2][2]; - Score trend; }; @@ -95,6 +86,7 @@ struct MainThread : public Thread { double previousTimeReduction; Value bestPreviousScore; + Value bestPreviousAverageScore; Value iterValue[4]; int callsCnt; bool stopOnPonderhit; @@ -106,13 +98,13 @@ struct MainThread : public Thread { /// parking and, most importantly, launching a thread. All the access to threads /// is done through this class. -struct ThreadPool : public std::vector { +struct ThreadPool { void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false); void clear(); void set(size_t); - MainThread* main() const { return static_cast(front()); } + MainThread* main() const { return static_cast(threads.front()); } uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } Thread* get_best_thread() const; @@ -121,13 +113,21 @@ struct ThreadPool : public std::vector { std::atomic_bool stop, increaseDepth; + auto cbegin() const noexcept { return threads.cbegin(); } + auto begin() noexcept { return threads.begin(); } + auto end() noexcept { return threads.end(); } + auto cend() const noexcept { return threads.cend(); } + auto size() const noexcept { return threads.size(); } + auto empty() const noexcept { return threads.empty(); } + private: StateListPtr setupStates; + std::vector threads; uint64_t accumulate(std::atomic Thread::* member) const { uint64_t sum = 0; - for (Thread* th : *this) + for (Thread* th : threads) sum += (th->*member).load(std::memory_order_relaxed); return sum; }