X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fthread.h;h=97ed219a67f6eb93640ccc1480f6f7ca4aed9eb9;hb=55758344d3ccf49353bcd8f3a06a4553ff1b753a;hp=f2f6dd2602490f57a31168101229c9add58bf6db;hpb=5dc23121215039938a9ef4e59ae934312774571c;p=stockfish diff --git a/src/thread.h b/src/thread.h index f2f6dd26..97ed219a 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,79 +1,124 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ - -#if !defined(THREAD_H_INCLUDED) +#ifndef THREAD_H_INCLUDED #define THREAD_H_INCLUDED +#include +#include +#include +#include +#include +#include -//// -//// Includes -//// - -#include "lock.h" +#include "material.h" #include "movepick.h" +#include "pawns.h" #include "position.h" #include "search.h" +#include "thread_win32.h" + +struct Thread; + +const size_t MAX_THREADS = 128; + + +/// ThreadBase struct is the base of the hierarchy from where we derive all the +/// specialized thread classes. + +struct ThreadBase : public std::thread { + + virtual ~ThreadBase() = default; + virtual void idle_loop() = 0; + void notify_one(); + void wait(volatile const bool& b); + void wait_while(volatile const bool& b); + + Mutex mutex; + ConditionVariable sleepCondition; + volatile bool exit = false; +}; -//// -//// Constants and variables -//// +/// Thread struct keeps together all the thread related stuff like locks, state +/// and especially split points. We also use per-thread pawn and material hash +/// tables so that once we get a pointer to an entry its life time is unlimited +/// and we don't have to care about someone changing the entry under our feet. -const int THREAD_MAX = 8; +struct Thread : public ThreadBase { + Thread(); + virtual void idle_loop(); + void search(bool isMainThread = false); -//// -//// Types -//// + Pawns::Table pawnsTable; + Material::Table materialTable; + Endgames endgames; + size_t idx, PVIdx; + int maxPly; + volatile bool searching; -struct SplitPoint { - SplitPoint *parent; - Position pos; - SearchStack sstack[THREAD_MAX][PLY_MAX]; - SearchStack *parentSstack; - int ply; + Position rootPos; + Search::RootMoveVector rootMoves; + Search::Stack stack[MAX_PLY+4]; + HistoryStats History; + MovesStats Countermoves; Depth depth; - volatile Value alpha, beta, bestValue; - bool pvNode; - Bitboard dcCandidates; - int master, slaves[THREAD_MAX]; - Lock lock; - MovePicker *mp; - volatile int moves; - volatile int cpus; - bool finished; }; -struct Thread { - SplitPoint *splitPoint; - int activeSplitPoints; - uint64_t nodes; - bool failHighPly1; - volatile bool stop; - volatile bool running; - volatile bool idle; - volatile bool workIsWaiting; - volatile bool printCurrentLine; - unsigned char pad[64]; +/// MainThread and TimerThread are derived classes used to characterize the two +/// special threads: the main one and the recurring timer. + +struct MainThread : public Thread { + virtual void idle_loop(); + void join(); + void think(); + volatile bool thinking = true; // Avoid a race with start_thinking() +}; + +struct TimerThread : public ThreadBase { + + static const int Resolution = 5; // Millisec between two check_time() calls + + virtual void idle_loop(); + + bool run = false; +}; + + +/// ThreadPool struct handles all the threads related stuff like init, starting, +/// parking and, most importantly, launching a slave thread at a split point. +/// All the access to shared thread data is done through this class. + +struct ThreadPool : public std::vector { + + void init(); // No c'tor and d'tor, threads rely on globals that should be + void exit(); // initialized and are valid during the whole thread lifetime. + + MainThread* main() { return static_cast(at(0)); } + void read_uci_options(); + void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&); + int64_t nodes_searched(); + TimerThread* timer; }; +extern ThreadPool Threads; -#endif // !defined(THREAD_H_INCLUDED) +#endif // #ifndef THREAD_H_INCLUDED