X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fthread.h;h=9c5344c2d390ea67622139a96e5929905c02a019;hb=2da290d72b4174fd36186261faba1eb8722e0ac8;hp=558a6752da9c679cfa59f6c4b614356703df2680;hpb=b4a04d80385d76bb701f6727b0150889ec437723;p=stockfish diff --git a/src/thread.h b/src/thread.h index 558a6752..9c5344c2 100644 --- a/src/thread.h +++ b/src/thread.h @@ -26,7 +26,8 @@ //// Includes //// -#include "history.h" +#include + #include "lock.h" #include "movepick.h" #include "position.h" @@ -37,7 +38,8 @@ //// Constants and variables //// -const int THREAD_MAX = 8; +const int MAX_THREADS = 8; +const int ACTIVE_SPLIT_POINTS_MAX = 8; //// @@ -46,35 +48,41 @@ const int THREAD_MAX = 8; struct SplitPoint { SplitPoint *parent; - Position pos; - SearchStack sstack[THREAD_MAX][PLY_MAX]; + const Position* pos; + SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2]; SearchStack *parentSstack; int ply; Depth depth; volatile Value alpha, beta, bestValue; + Value futilityValue; bool pvNode; - Bitboard dcCandidates; - int master, slaves[THREAD_MAX]; + int master, slaves[MAX_THREADS]; Lock lock; MovePicker *mp; volatile int moves; volatile int cpus; - bool finished; + volatile bool stopRequest; }; +// ThreadState type is used to represent thread's current state + +enum ThreadState +{ + THREAD_SEARCHING, // thread is performing work + THREAD_AVAILABLE, // thread is polling for work + THREAD_SLEEPING, // we are not thinking, so thread is sleeping + THREAD_BOOKED, // other thread (master) has booked us as a slave + THREAD_WORKISWAITING, // master has ordered us to start + THREAD_TERMINATED // we are quitting and thread is terminated +}; struct Thread { SplitPoint *splitPoint; - int activeSplitPoints; + volatile int activeSplitPoints; uint64_t nodes; uint64_t betaCutOffs[2]; - bool failHighPly1; - volatile bool stop; - volatile bool running; - volatile bool idle; - volatile bool workIsWaiting; - volatile bool printCurrentLine; - History H; + volatile bool printCurrentLineRequest; + volatile ThreadState state; unsigned char pad[64]; // set some distance among local data for each thread };