X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fthread.h;h=aa9db2f3633f498b62eee58771fd9e43a9d0cd2a;hb=487c21b1aa64dcc09dd95b845a66f39ae3c3754e;hp=494fdb1583ec1a31ea909e1a3f56a56c5c06366e;hpb=44a7db0f9ac02d2461aff39e25f1ac9107ffbfac;p=stockfish diff --git a/src/thread.h b/src/thread.h index 494fdb15..aa9db2f3 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -27,13 +25,12 @@ #include #include -#include "material.h" #include "movepick.h" -#include "pawns.h" #include "position.h" #include "search.h" -#include "thread_win32.h" +#include "thread_win32_osx.h" +namespace Stockfish { /// Thread class keeps together all the thread-related stuff. We use /// per-thread pawn and material hash tables so that once we get a @@ -42,11 +39,11 @@ class Thread { - Mutex mutex; - ConditionVariable cv; + std::mutex mutex; + std::condition_variable cv; size_t idx; bool exit = false, searching = true; // Set before starting std::thread - std::thread stdThread; + NativeThread stdThread; public: explicit Thread(size_t); @@ -56,21 +53,22 @@ public: void idle_loop(); void start_searching(); void wait_for_search_finished(); + size_t id() const { return idx; } - Pawns::Table pawnsTable; - Material::Table materialTable; - Endgames endgames; - size_t PVIdx, multiPV; - int selDepth, nmp_ply, nmp_odd; - std::atomic nodes, tbHits; + size_t pvIdx, pvLast; + std::atomic nodes, tbHits, bestMoveChanges; + int selDepth, nmpMinPly; + Value bestValue, optimism[COLOR_NB]; Position rootPos; + StateInfo rootState; Search::RootMoves rootMoves; Depth rootDepth, completedDepth; + Value rootDelta; CounterMoveHistory counterMoves; ButterflyHistory mainHistory; CapturePieceToHistory captureHistory; - ContinuationHistory contHistory; + ContinuationHistory continuationHistory[2][2]; }; @@ -83,10 +81,13 @@ struct MainThread : public Thread { void search() override; void check_time(); - bool failedLow; - double bestMoveChanges, previousTimeReduction; - Value previousScore; + double previousTimeReduction; + Value bestPreviousScore; + Value bestPreviousAverageScore; + Value iterValue[4]; int callsCnt; + bool stopOnPonderhit; + std::atomic_bool ponder; }; @@ -94,25 +95,36 @@ struct MainThread : public Thread { /// parking and, most importantly, launching a thread. All the access to threads /// is done through this class. -struct ThreadPool : public std::vector { +struct ThreadPool { void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false); void clear(); void set(size_t); - MainThread* main() const { return static_cast(front()); } + MainThread* main() const { return static_cast(threads.front()); } uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } + Thread* get_best_thread() const; + void start_searching(); + void wait_for_search_finished() const; + + std::atomic_bool stop, increaseDepth; - std::atomic_bool stop, ponder, stopOnPonderhit; + auto cbegin() const noexcept { return threads.cbegin(); } + auto begin() noexcept { return threads.begin(); } + auto end() noexcept { return threads.end(); } + auto cend() const noexcept { return threads.cend(); } + auto size() const noexcept { return threads.size(); } + auto empty() const noexcept { return threads.empty(); } private: StateListPtr setupStates; + std::vector threads; uint64_t accumulate(std::atomic Thread::* member) const { uint64_t sum = 0; - for (Thread* th : *this) + for (Thread* th : threads) sum += (th->*member).load(std::memory_order_relaxed); return sum; } @@ -120,4 +132,6 @@ private: extern ThreadPool Threads; +} // namespace Stockfish + #endif // #ifndef THREAD_H_INCLUDED