X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fthread.h;h=d6a48eca73d14937f19212d462d9a120398d21d0;hb=HEAD;hp=3cc526ce5c127e3be85299e20775d4a42b9870f6;hpb=706b44a966a6ea2fe9a1a7adaf28f7964eec3115;p=stockfish diff --git a/src/thread.h b/src/thread.h index 3cc526ce..cb2f6db1 100644 --- a/src/thread.h +++ b/src/thread.h @@ -1,7 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,79 +16,120 @@ along with this program. If not, see . */ - -#if !defined(THREAD_H_INCLUDED) +#ifndef THREAD_H_INCLUDED #define THREAD_H_INCLUDED +#include +#include +#include +#include +#include +#include -//// -//// Includes -//// - -#include - -#include "lock.h" #include "movepick.h" #include "position.h" #include "search.h" +#include "thread_win32_osx.h" +#include "types.h" + +namespace Stockfish { + +// Thread class keeps together all the thread-related stuff. +class Thread { + + std::mutex mutex; + std::condition_variable cv; + size_t idx; + bool exit = false, searching = true; // Set before starting std::thread + NativeThread stdThread; + + public: + explicit Thread(size_t); + virtual ~Thread(); + virtual void search(); + void clear(); + void idle_loop(); + void start_searching(); + void wait_for_search_finished(); + size_t id() const { return idx; } + + size_t pvIdx, pvLast; + std::atomic nodes, tbHits, bestMoveChanges; + int selDepth, nmpMinPly; + Value bestValue, optimism[COLOR_NB]; + + Position rootPos; + StateInfo rootState; + Search::RootMoves rootMoves; + Depth rootDepth, completedDepth; + Value rootDelta; + Value rootSimpleEval; + CounterMoveHistory counterMoves; + ButterflyHistory mainHistory; + CapturePieceToHistory captureHistory; + ContinuationHistory continuationHistory[2][2]; + PawnHistory pawnHistory; +}; + +// MainThread is a derived class specific for main thread +struct MainThread: public Thread { -//// -//// Constants and variables -//// + using Thread::Thread; -const int MAX_THREADS = 16; -const int MAX_ACTIVE_SPLIT_POINTS = 8; + void search() override; + void check_time(); + double previousTimeReduction; + Value bestPreviousScore; + Value bestPreviousAverageScore; + Value iterValue[4]; + int callsCnt; + bool stopOnPonderhit; + std::atomic_bool ponder; +}; -//// -//// Types -//// -struct SplitPoint { +// ThreadPool struct handles all the threads-related stuff like init, starting, +// parking and, most importantly, launching a thread. All the access to threads +// is done through this class. +struct ThreadPool { - // Const data after splitPoint has been setup - SplitPoint* parent; - const Position* pos; - Depth depth; - bool pvNode, mateThreat; - Value beta; - int ply; - int master; - Move threatMove; + void start_thinking(Position&, StateListPtr&, const Search::LimitsType&, bool = false); + void clear(); + void set(size_t); - // Const pointers to shared data - MovePicker* mp; - SearchStack* ss; + MainThread* main() const { return static_cast(threads.front()); } + uint64_t nodes_searched() const { return accumulate(&Thread::nodes); } + uint64_t tb_hits() const { return accumulate(&Thread::tbHits); } + Thread* get_best_thread() const; + void start_searching(); + void wait_for_search_finished() const; - // Shared data - Lock lock; - volatile int64_t nodes; - volatile Value alpha; - volatile Value bestValue; - volatile int moveCount; - volatile bool betaCutoff; - volatile int slaves[MAX_THREADS]; -}; + std::atomic_bool stop, increaseDepth; -// ThreadState type is used to represent thread's current state + auto cbegin() const noexcept { return threads.cbegin(); } + auto begin() noexcept { return threads.begin(); } + auto end() noexcept { return threads.end(); } + auto cend() const noexcept { return threads.cend(); } + auto size() const noexcept { return threads.size(); } + auto empty() const noexcept { return threads.empty(); } -enum ThreadState -{ - THREAD_INITIALIZING, // thread is initializing itself - THREAD_SEARCHING, // thread is performing work - THREAD_AVAILABLE, // thread is waiting for work - THREAD_BOOKED, // other thread (master) has booked us as a slave - THREAD_WORKISWAITING, // master has ordered us to start - THREAD_TERMINATED // we are quitting and thread is terminated -}; + private: + StateListPtr setupStates; + std::vector threads; -struct Thread { - volatile ThreadState state; - SplitPoint* volatile splitPoint; - volatile int activeSplitPoints; - SplitPoint splitPoints[MAX_ACTIVE_SPLIT_POINTS]; + uint64_t accumulate(std::atomic Thread::*member) const { + + uint64_t sum = 0; + for (Thread* th : threads) + sum += (th->*member).load(std::memory_order_relaxed); + return sum; + } }; +extern ThreadPool Threads; + +} // namespace Stockfish -#endif // !defined(THREAD_H_INCLUDED) +#endif // #ifndef THREAD_H_INCLUDED