X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Ftimeman.cpp;h=1253d434672709094cb7496dea0b37f08dc02fb5;hb=e277dda7166992536124891e212d6d6a866f8a12;hp=0021e96b7b7dc7c2a869efbf6d900945ab132a4a;hpb=83c9e5911ef7fe6ff71dc116856fac85bb9076eb;p=stockfish diff --git a/src/timeman.cpp b/src/timeman.cpp index 0021e96b..1253d434 100644 --- a/src/timeman.cpp +++ b/src/timeman.cpp @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,82 +16,97 @@ along with this program. If not, see . */ +#include "timeman.h" + #include -#include #include #include "search.h" -#include "timeman.h" #include "uci.h" -TimeManagement Time; // Our global time management object +namespace Stockfish { -/// init() is called at the beginning of the search and calculates the bounds -/// of time allowed for the current game ply. We currently support: -// 1) x basetime (+z increment) -// 2) x moves in y seconds (+z increment) +TimeManagement Time; // Our global time management object + +// Called at the beginning of the search and calculates +// the bounds of time allowed for the current game ply. We currently support: +// 1) x basetime (+ z increment) +// 2) x moves in y seconds (+ z increment) void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) { - TimePoint minThinkingTime = Options["Minimum Thinking Time"]; - TimePoint moveOverhead = Options["Move Overhead"]; - TimePoint slowMover = Options["Slow Mover"]; - TimePoint npmsec = Options["nodestime"]; - - // opt_scale is a percentage of available time to use for the current move. - // max_scale is a multiplier applied to optimumTime. - double opt_scale, max_scale; - - // If we have to play in 'nodes as time' mode, then convert from time - // to nodes, and use resulting values in time management formulas. - // WARNING: to avoid time losses, the given npmsec (nodes per millisecond) - // must be much lower than the real engine speed. - if (npmsec) - { - if (!availableNodes) // Only once at game start - availableNodes = npmsec * limits.time[us]; // Time is in msec - - // Convert from milliseconds to nodes - limits.time[us] = TimePoint(availableNodes); - limits.inc[us] *= npmsec; - limits.npmsec = npmsec; - } - - startTime = limits.startTime; - - //Maximum move horizon of 50 moves - int mtg = limits.movestogo ? std::min(limits.movestogo, 50) : 50; - - // Make sure timeLeft is > 0 since we may use it as a divisor - TimePoint timeLeft = std::max(TimePoint(1), - limits.time[us] + limits.inc[us] * (mtg - 1) - moveOverhead * (2 + mtg)); - - // A user may scale time usage by setting UCI option "Slow Mover" - // Default is 100 and changing this value will probably lose elo. - timeLeft = slowMover * timeLeft / 100; - - // x basetime (+ z increment) - // If there is a healthy increment, timeLeft can exceed actual available - // game time for the current move, so also cap to 20% of available game time. - if (limits.movestogo == 0) - { - opt_scale = std::min(0.007 + std::pow(ply + 3.0, 0.5) / 250.0, - 0.2 * limits.time[us] / double(timeLeft)); - max_scale = 4 + std::pow(ply + 3, 0.3); - } - - // x moves in y seconds (+ z increment) - else - { - opt_scale = std::min((0.8 + ply / 128.0) / mtg, - 0.8 * limits.time[us] / double(timeLeft)); - max_scale = std::min(6.3, 1.5 + 0.11 * mtg); - } - - // Never use more than 80% of the available time for this move - optimumTime = std::max(minThinkingTime, opt_scale * timeLeft); - maximumTime = std::min(0.8 * limits.time[us] - moveOverhead, max_scale * optimumTime); - - if (Options["Ponder"]) - optimumTime += optimumTime / 4; + // If we have no time, no need to initialize TM, except for the start time, + // which is used by movetime. + startTime = limits.startTime; + if (limits.time[us] == 0) + return; + + TimePoint moveOverhead = TimePoint(Options["Move Overhead"]); + TimePoint slowMover = TimePoint(Options["Slow Mover"]); + TimePoint npmsec = TimePoint(Options["nodestime"]); + + // optScale is a percentage of available time to use for the current move. + // maxScale is a multiplier applied to optimumTime. + double optScale, maxScale; + + // If we have to play in 'nodes as time' mode, then convert from time + // to nodes, and use resulting values in time management formulas. + // WARNING: to avoid time losses, the given npmsec (nodes per millisecond) + // must be much lower than the real engine speed. + if (npmsec) + { + if (!availableNodes) // Only once at game start + availableNodes = npmsec * limits.time[us]; // Time is in msec + + // Convert from milliseconds to nodes + limits.time[us] = TimePoint(availableNodes); + limits.inc[us] *= npmsec; + limits.npmsec = npmsec; + } + + // Maximum move horizon of 50 moves + int mtg = limits.movestogo ? std::min(limits.movestogo, 50) : 50; + + // Make sure timeLeft is > 0 since we may use it as a divisor + TimePoint timeLeft = std::max(TimePoint(1), limits.time[us] + limits.inc[us] * (mtg - 1) + - moveOverhead * (2 + mtg)); + + // Use extra time with larger increments + double optExtra = std::clamp(1.0 + 12.5 * limits.inc[us] / limits.time[us], 1.0, 1.12); + + // Calculate time constants based on current time left. + double optConstant = std::min(0.00335 + 0.0003 * std::log10(limits.time[us] / 1000.0), 0.0048); + double maxConstant = std::max(3.6 + 3.0 * std::log10(limits.time[us] / 1000.0), 2.7); + + // A user may scale time usage by setting UCI option "Slow Mover" + // Default is 100 and changing this value will probably lose elo. + timeLeft = slowMover * timeLeft / 100; + + // x basetime (+ z increment) + // If there is a healthy increment, timeLeft can exceed actual available + // game time for the current move, so also cap to 20% of available game time. + if (limits.movestogo == 0) + { + optScale = std::min(0.0120 + std::pow(ply + 3.3, 0.44) * optConstant, + 0.2 * limits.time[us] / double(timeLeft)) + * optExtra; + maxScale = std::min(6.8, maxConstant + ply / 12.2); + } + + // x moves in y seconds (+ z increment) + else + { + optScale = std::min((0.88 + ply / 116.4) / mtg, 0.88 * limits.time[us] / double(timeLeft)); + maxScale = std::min(6.3, 1.5 + 0.11 * mtg); + } + + // Limit the maximum possible time for this move + optimumTime = TimePoint(optScale * timeLeft); + maximumTime = + TimePoint(std::min(0.84 * limits.time[us] - moveOverhead, maxScale * optimumTime)) - 10; + + if (Options["Ponder"]) + optimumTime += optimumTime / 4; } + +} // namespace Stockfish