X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Ftimeman.cpp;h=146818e6fde6efac0638ae87ee459e7adedb6f78;hb=500b9b0eb3b20ef58ff1280a089ab2ef1e3c6436;hp=9ca46c93313c7bf86f75f747ae7ed53923feeaaa;hpb=40e939421f290c0dc3dc055f4d79ab56b54f15d8;p=stockfish
diff --git a/src/timeman.cpp b/src/timeman.cpp
index 9ca46c93..146818e6 100644
--- a/src/timeman.cpp
+++ b/src/timeman.cpp
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,8 +17,8 @@
along with this program. If not, see .
*/
-#include
#include
+#include
#include "search.h"
#include "timeman.h"
@@ -29,8 +29,8 @@ namespace {
/// Constants
const int MoveHorizon = 50; // Plan time management at most this many moves ahead
- const float MaxRatio = 3.0f; // When in trouble, we can step over reserved time with this ratio
- const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio
+ const double MaxRatio = 7.0; // When in trouble, we can step over reserved time with this ratio
+ const double StealRatio = 0.33; // However we must not steal time from remaining moves over this ratio
// MoveImportance[] is based on naive statistical analysis of "how many games are still undecided
@@ -76,14 +76,13 @@ namespace {
}
-void TimeManager::pv_instability(int curChanges, int prevChanges) {
+void TimeManager::pv_instability(double bestMoveChanges) {
- unstablePVExtraTime = curChanges * (optimumSearchTime / 2)
- + prevChanges * (optimumSearchTime / 3);
+ unstablePVExtraTime = int(bestMoveChanges * optimumSearchTime / 1.4);
}
-void TimeManager::init(const Search::LimitsType& limits, int currentPly)
+void TimeManager::init(const Search::LimitsType& limits, int currentPly, Color us)
{
/* We support four different kind of time controls:
@@ -111,15 +110,15 @@ void TimeManager::init(const Search::LimitsType& limits, int currentPly)
// Initialize to maximum values but unstablePVExtraTime that is reset
unstablePVExtraTime = 0;
- optimumSearchTime = maximumSearchTime = limits.time;
+ optimumSearchTime = maximumSearchTime = limits.time[us];
// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
- for (hypMTG = 1; hypMTG <= (limits.movesToGo ? std::min(limits.movesToGo, MoveHorizon) : MoveHorizon); hypMTG++)
+ for (hypMTG = 1; hypMTG <= (limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon); ++hypMTG)
{
// Calculate thinking time for hypothetic "moves to go"-value
- hypMyTime = limits.time
- + limits.increment * (hypMTG - 1)
+ hypMyTime = limits.time[us]
+ + limits.inc[us] * (hypMTG - 1)
- emergencyBaseTime
- emergencyMoveTime * std::min(hypMTG, emergencyMoveHorizon);
@@ -145,17 +144,17 @@ namespace {
template
int remaining(int myTime, int movesToGo, int currentPly, int slowMover)
{
- const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
- const float TStealRatio = (T == OptimumTime ? 0 : StealRatio);
+ const double TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
+ const double TStealRatio = (T == OptimumTime ? 0 : StealRatio);
- int thisMoveImportance = move_importance(currentPly) * slowMover / 100;
+ double thisMoveImportance = double(move_importance(currentPly) * slowMover) / 100;
int otherMovesImportance = 0;
- for (int i = 1; i < movesToGo; i++)
+ for (int i = 1; i < movesToGo; ++i)
otherMovesImportance += move_importance(currentPly + 2 * i);
- float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance);
- float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
+ double ratio1 = (TMaxRatio * thisMoveImportance) / (TMaxRatio * thisMoveImportance + otherMovesImportance);
+ double ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / (thisMoveImportance + otherMovesImportance);
return int(floor(myTime * std::min(ratio1, ratio2)));
}